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Milko Berset showed Jon Wood the Ryzom Ring (R²) during his visit to their booth at AGC. The Ring allows players to create their own content and adventures in instanced areas apart from the Ryzom world. You can learn more here. Dana Massey |
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9/14/06 3:12:35 PM#2
Its friggn sweet.
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9/14/06 5:02:07 PM#3
Moves like this herald an exciting future for the MMOs that try it. No more will players complain about lack of content. Imagine WoW with 7 million (okay, maybe 10 given that the other 6,999,990 people are 12 years old and unsophisticated) player-content creators. It really would be a great game, then. I'm very interested to see how this works out for SoR--it could finally be a leap in the right direction that gets us off the technology treadmill and into the creative, player-controlled road! Apply lemon juice and candle flame here to reveal secret message. |
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9/15/06 12:57:33 PM#4
Yeah this is extremely exciting to see in an mmorpg. As a budding level designer I'm even more excited to try this out. I really want to get into level design for mmorpgs, and this will be a good way to get some experience without actually working for Nevrax. :) I'm gonna go dl SoR again lol
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale. http://www.mmorpg.com/blogs/Antioche |
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9/17/06 4:28:37 AM#5
In a loot-based game like WoW, this kind of thing wouldn't work so well. 99.99% of WoW players wouldn't touch player-made content if they could get "uber lewt" (*sigh*) in it, and if players were allowed to put that stuff in their dungeons, it would be massively abused. Just one more reason why "itemisation" is rubbish, IMO, and belongs in the past. Just look at how much content is out there for moddable CRPGs like Morrowind and Neverwinter Nights - that, in an MMO, is a hugely exciting prospect. Dasharr Eandall, SWG, Smuggler/Pistoleer (retired after 2.5+ years) |
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