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24 posts found
Dana

MMORPG.COM Staff

Joined: 1/07/04
Posts: 2346

 
9/07/06 6:40:01 PM#1

Richard Vogel, the Co-Studio Director of BioWare Austin, gave a talk on MMO Betas. Vogel has also worked on Ultima Online.

We’ve all beta’d a game. It’s that special golden age, where actions don’t matter, money isn’t an issue, and players are actually encouraged to find bugs. It’s that period of time where communities are small and selective (closed betas), or overflowing with penniless teens, unable to purchase a subscription to a live game (open betas). They are our golden years, our memories of the beginning.

But what’s it like to be on the other side of the coin, to run a beta period for a game instead of play in it? This year at the Austin Gaming Conference Richard Vogel, Co-Studio Director of BioWare Austin, gives us a unique view on his world.

Rich himself has run about 4 separate betas, each of which were unique. The beta experience, he said, has changed over the years; players participating in betas used to be hardcore gamers who wanted to test the game, give feedback, and help discover bugs. Today’s beta testers have more selfish goals: we seek to gain advantage by learning the layout of the game and the UI and to try the game before we buy it.

You can read more here.

Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1123

~Eve\LOTRO~

9/07/06 7:52:39 PM#2

This is a great article. As technology advances will we see larger populations on single server that the player selects from?  Most servers today seem to hold only a maximum of 3k players. Will there be a day when we will see 10k-30k players on one server that the player will select from? Eve online has been able to handle larger numbers with their current cluster.

The MMO techs have learned a ton in the last 3 years.

Ammon777

Novice Member

Joined: 12/16/03
Posts: 324

9/07/06 9:02:34 PM#3

That dev knows what he's talking about. This makes me excited because now i know that the Bioware project is in good hands. Even though we might not know much about his game, at least we now know his philosophy is on par with a great ability for execution. Good article.

Gonodil

Novice Member

Joined: 9/21/04
Posts: 355

Dominator of failed writers.

9/07/06 9:18:13 PM#4

Today’s beta testers have more selfish goals: we seek to gain advantage by learning the layout of the game and the UI and to try the game before we buy it.



Or make sure we aren't ploping down $49.95 for a selfishly over-hyped piece of crap game, with gameplay only good for newbies, so reviewers can give the game high scores after playing 1 hour.
With single player games or FPSs, we can get a demo, but MMO companies only let people try a game for free either A) during open beta or B) after everyone finds out the game is crap and subsciption numbers stop rising (14 day trials)
If companies want better beta testers, they should stop making open betas the only way someone would get to try a game before buying it.
Paks

Apprentice Member

Joined: 8/07/03
Posts: 255

9/07/06 10:53:48 PM#5
I think every MMO should have an open beta for about a week just before launch.  The devs can use it as a stress test, as a test launch, and a preview for people planning to buy the game and those undecided.

You get the real testing done and players still get to try it before they buy, plus devs get to stress the hell out of their servers.


HyperPhi

Novice Member

Joined: 8/13/05
Posts: 9

9/08/06 3:41:45 AM#6

!!

Gor'Gar

Novice Member

Joined: 8/26/06
Posts: 1

9/08/06 6:13:11 AM#7
"One poll question Vogel recommended was “Would you recommend this game to a friend?” If less than 75% of your users say no, you are not ready to launch"

I think he meant it the other way around...

Anyway, we get the idea, the concept of player recommendations is so fundamental and easy to grasp and yet so many companies seem to totally ignore it.
Darthorious

Novice Member

Joined: 6/12/06
Posts: 65

9/08/06 8:47:11 AM#8

Originally posted by Gor'Gar
"One poll question Vogel recommended was “Would you recommend this game to a friend?” If less than 75% of your users say no, you are not ready to launch"

I think he meant it the other way around...

Anyway, we get the idea, the concept of player recommendations is so fundamental and easy to grasp and yet so many companies seem to totally ignore it.


Ya I caught that right away too lol...

What really erks me is when you are serious about beta testing some game and are totally honest with the applications and don't get selected yet at the same time you know someone who did get into beta and doesn't give a care in the world about bugs and only playing it...

Maybe it's just me but every once in a while this happens and it just drives me nuts cause I know I would love to find bugs and exploits while the other guy is just powerleveling and starting a beta only uber guild anticipating the release of the actuall game and learning all he can to out uber the other live playerrs when they come...
Jorev

Novice Member

Joined: 11/15/04
Posts: 1516

If you are not part of the solution, you are part of the problem.

9/08/06 9:26:00 AM#9

You get what you pay for.

There was a time when beta testing was considered important and testers were hired employees. For some reason that changed with the introduction of MMOGs.


"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh

severius

Novice Member

Joined: 8/10/04
Posts: 1001

9/08/06 11:25:53 AM#10
He mentions the forums and uses smedley's words: "Vocal Minority"

I would think that by now that some of these developers would have learned that though it is a vocal minority they often times, not always, but quite often speak for the majority of the players.  With an attitude like this will we see another swg sized flop?  They thought only a Vocal Minority were against the NGE and as those year long prepaid subs run out swg gets smaller and smaller.


Chessack

Novice Member

Joined: 4/12/05
Posts: 954

"You can always count on players to find the shortest route to the cheese." -- Musashi

9/08/06 11:58:09 AM#11
It's an interesting article but this little nugget jumped out at me:



Another important point was the actual purpose of beta testing – believe it or not, it’s not there for you to try out a new game! Beta testing is important to work on balance and to find exploits


Here's the thing. As he says in the article, yes, I have been in betas. Developers keep shooting themselves in the foot. Frequently, they do not listen to beta testers at all. By this I'm not talking about them not listening to people complaining that rogues are overbalanced, but rather, I'm talking about the fact that major, game-breaker kinds of bugs are found and reported in beta, and whether acknowledged or not (often NOT), the game goes live with the bug that the intrepid beta tester found, tested, logged, documented, and sent on to the authorities as he was supposed to.

This has caused a lot of players, myself included frankly, to become jaded about testing for and reporting bugs. If there was some credible reason to believe that the developers would actually fix or at least work on the bug you found for them, I'd be more enthusiastic about finding bugs. But a lot of the ones I've found have been ignored, and for instance, a couple of real zingers are still in existence years later that I and others found in beta. This makes you not want to bother testing.

The other thing MMO devs have been doing a lot, which is related to my first point, is that, because they aren't actually listening to the testers on bugs and exploits, and are letting their games go live without fixing them, a lot of recent launches have been a mess -- games full of bugs and holes, lacking content, and basically not worthy of charging people a dime. A lot of gamers have been hosed, now, by purchasing a product that is unacceptable, and feeling like they were shafted by the company into buying and paying for an extended beta. This shoddy workmanship has led a lot of players to want to get into beta to see if the game is going to be worth paying for or not. Beta lets you get a look at the main features, at what the content is like, and at how buggy (or not) the game is, without paying for it. Now the quote I have above says "that's not what beta's for" (free trials), but it's what a lot of gamers use it for, specifically because so much drek is being produced right now that players are tired of having their money sucked out of them for what amounts to a pile of unworking code.

So, if developers actually listened to their beta testers and fixed the problems we detect, we might have more respect for the process. And if they did that and as a result launched nice, solid games that people could expect would be worth their money, less of us would feel the need to "try it free" to see if it's any good, because we'd know ahead of time that (since they listen to beta testers and fix problems) the game is likely to be solid.

This starts and ends with the developers not being willing to listen to beta testers. Once that happens (and it happens a lot), the process is destroyed. It's not the fault of the players who want to try the game free. There are tons of those no matter what, sure... but by destroying the process, it means that even people who'd beta test properly if the devs would listen, are not going to want to bother.

C
buckeyefog

Novice Member

Joined: 3/08/06
Posts: 9

9/08/06 1:19:09 PM#12
Great comments Chessack!

This article and the one by Rob Pardo from WoW give me very little hope about the MMO's of the future.  These folks underlying views of their customers couldn't be more contemptuous.  Its like a throwback to company/customer relations from 30 or 40 years ago.  The next big breakthrough will be a game that actually is driven by the customer base, not the development house.  Unfortunately, it may be years before any company has the sense and guts to try that.

My recommendation to Bioware: Fire Vogel and hire Chessack.

Buck


Chessack

Novice Member

Joined: 4/12/05
Posts: 954

"You can always count on players to find the shortest route to the cheese." -- Musashi

9/08/06 1:28:11 PM#13
LOL. They would not want me. I'd stop them doing all the same old crap that everyone else is doing and force them to do something truly original, which is risky, and carries with it no guarantee of at least a minimal enough subscriber base that they'd make back their investment.

Mind you, I think that a truly original game (well beta tested of course!) would blow the tired old stale model of games we currently have out of the water in terms of popularity... but I have no evidence for that other than my gut feeling and my interactions with other gamers, most of whom are sick and tired of all the old stuff.


C
Uproar

Novice Member

Joined: 2/19/04
Posts: 209

9/08/06 5:20:44 PM#14

Quote:

Today’s beta testers have more selfish goals: we seek to gain advantage by learning the layout of the game and the UI and to try the game before we buy it.

Don't blame the beta testers (alone at any rate).  The companies have blatently fostered this behavior.  If the experience were about test users would not always be so expected to 'play' the game.  They would be granted abilities/capabilities that they wish to test.  Now granted at some point that includes 'playing', but in my experience (having beta'd more then a dozen games -- easily more than that) is that very, very little of this occurs.  Instead players are told to just go out and play or go out and 'test'.  Like that means much.  You want less selfish beta testers, then start by treating them as testers first and players second. 

What's worse is the favortism that is bread into beta's i have participated in lately.  There is always a core group (usually a guild or two if implemented) that the GMs and Devs continuously give advantage to or turn to for opinions.  These folks are Rarely the run of the mill testers, thus the game is astonished to find that those folks getting all those perks did not to share the information / experience / opinions that do no directly benefit them.

You wan't it about testing?  You singlehandidly have the power to make that happen.  Do it.  You want opinions of the non-vocal majority?  Implement in-game polls.  Ask.  Randomily send tells and request feedback.  Search folks out in certain areas and play with them. 

Devs and certainly in game customer support appears far too lazy and far too into enjoying their position then they are in actually gathering feedback from the masses they hope to sell to.

One beta tester's 'feedback'.

Agent_X7

Staff Writer

Joined: 9/07/04
Posts: 492

9/08/06 6:52:22 PM#15

Originally posted by Jorev

You get what you pay for.

There was a time when beta testing was considered important and testers were hired employees. For some reason that changed with the introduction of MMOGs.



Exactly what I was thinking. For some reason, a majority of companies seem to think the privledge of being a beta tester is incentive enough for you to slave away on testing their game. EHHHHN, sorry. If I'm not at least enjoying the testing process, I am not going to keep plunking time in to it.

Vogel's battle cry seems to be "I'm not NOT paying you to try the game out or gain an advantage, I'm NOT paying you to work!"

Agent_X7 AKA J Star
Check out what goes on inside my head.

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

Vertex1980

Novice Member

Joined: 8/06/06
Posts: 956

A hand... Able to kill, able to heal. You chose which one.

9/08/06 7:11:22 PM#16

Originally posted by Lateris

This is a great article. As technology advances will we see larger populations on single server that the player selects from?  Most servers today seem to hold only a maximum of 3k players. Will there be a day when we will see 10k-30k players on one server that the player will select from? Eve online has been able to handle larger numbers with their current cluster.

The MMO techs have learned a ton in the last 3 years.


EVE-Online has over 30,000 on a single server.

tkobo

Apprentice Member

Joined: 3/17/06
Posts: 400

Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

9/09/06 3:59:54 AM#17

This makes me have doubts about biowares mmo.

Bad enough they hired "talent" that was from other games that I and many others are NOT playing becuase of ALOT of decisions that "talent" was involved in making,but to hear him give such an incorrect view is scary.

The beta process USED to be handled much better.Game companies used to hand pick the beta testers, give them goals,arrange specific feature tests,kick out people who didnt contribute,etc...

NOW the damn companies use beta as a marketing ploy.They seek out and listen to those same lame "uber" guilds that helped screw up the past games.They totally ignore  info IF its negative (even when its honest, correct, and constructive) becuase they decide its to late to fix the problems.And they go out of their way to open the flood gates to allow massive amounts of people in who will serve no purpose other than stress testing.

The people havent changed so much,and no where near as much  as the companies.To try and blame the people is arrogant as hell.The good testers are still out there,though many have stopped even bothering due to the companies handling of betas.

But the companies dont seek the good testers out, and they dont listen too them when they get in either.

You want to point at someone for making beta near pointless as a testing tool, POINT SQUARELY AT THE COMPANIES, becuase as usual they cause the most harm to themselves ,the product,and the process of making the  product .

Even the alpha stage is becoming pointless, as the DDO alpha clearly showed..

Delameko

Apprentice Member

Joined: 6/05/06
Posts: 174

9/09/06 8:38:23 AM#18

Originally posted by Vertex1980

Originally posted by Lateris

This is a great article. As technology advances will we see larger populations on single server that the player selects from?  Most servers today seem to hold only a maximum of 3k players. Will there be a day when we will see 10k-30k players on one server that the player will select from? Eve online has been able to handle larger numbers with their current cluster.

The MMO techs have learned a ton in the last 3 years.


EVE-Online has over 30,000 on a single server.


Er... isn't that what he just said?

VultureTX

Novice Member

Joined: 9/09/06
Posts: 2

9/09/06 12:35:28 PM#19
I'm sorry I did not see the part where he told DEVs to do their job.

I was in the UO Alpha and have been invited to many many tests since then. And I met Rich when he came to Ausitn and joined Origin Systems (ok EA Austin for noobs)

First can DEVS use a spreadsheet? When testers compain about balance, there usually is a bias for it.  It only takes a DPS calculation on a spreadsheet with a single timed test to know if it is happening.  But we routinely see unbalanced launches.

The MMO Project Managers say they want feedback, but when any BETA tester can point to half dozen KNOWN bugs on launch, do you actually expect people to respect the "beta testing" concept? PMs have themselves eroded the beta phase.

Marketing with their exclusive beta passes and coop advertising, for a game that is not yet finished.  Need I say more?


NOTE: To those who talk about paid in house testers.  Sorry it does not work anymore in anything but console games at best.  And it never worked in MMOs.  There is too many skill/item/environment/etc. combinations  and too much human ingenuity to be properly represented by a dozen jaded testers in the back corner of the office.

Personal note: I now Car Wars since it was created by friends of mine.  So when BETAing Auto Assault, I honestly tried to too see,test, and report on a game I hoped would change to a fun car based MMO.  The DEVs NEVER listened, had no clue about grouping, and I swear were brainwashed by the Raphael school of crafting.
They gave me a free acount on launch, they reactivated it after I never played post launch.  But they never listened to what we said.

Amateur Game Playtester since '82
Austin, TX

One hand on the Wheel. One hand on smokin' Steel.

Jorev

Novice Member

Joined: 11/15/04
Posts: 1516

If you are not part of the solution, you are part of the problem.

9/09/06 1:39:27 PM#20

VultureTX,

I don't understand why the paid testers would be jaded? If you pay them a fair wage and respect their input as you should, they will be happy campers.

Obviously you hire people who are detail oriented and explorative. You certainly won't get positive results by relying on a free labor force whose motivations are mostly selfish. The only time you should open the game up to the mobs is when it is complete and you want to stress test.

What is your solution for proper testing?


"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh

VultureTX

Novice Member

Joined: 9/09/06
Posts: 2

9/09/06 2:32:56 PM#21
Yep they get paid to play games, it gets old.  And you have to play stuff you don't like.  Oh wait you input is ignored by the DEVs also. So routinely this happens that you just ignore certain bugs in the game and go on.  No matter that they throw the play balance off.  So for basic engine testing and content checks, in house works.  But soon as you start the game functionality, a bunch of monkeys (ie bet atesters) with some motivation (bannanas in the form of in game rewards on launch) works better. 

A fair wage for play testers?  In Austin you made the same as a convience store clerk, you just had the advantage of not getting held up.

NOTE: I put a heavy load on the DEVs, because it's them that make or break a design doc/concept.
And it is also the DEVs responsiblity to bring the "Vision Guy/Lead/whatever" to earth when they lose it.




One hand on the Wheel. One hand on smokin' Steel.

Taera

Community Manager

Joined: 6/02/05
Posts: 1072

9/09/06 8:56:47 PM#22

Vogul's panel was an address to fellow industry professionals - devs, producers, publishers, etc - more than it was to players.  I think we're overlooking one of his most important points: Don't release your damn game early!

Many games released with gamekilling bugs were not launched because the developer declared them ready for retail, but because the publisher said now or never.  Vogul encouraged publishers at AGC to spend some extra money and time to get their games ready, as status at launch can determine the glass ceiling on game numbers.  Vogul went so far as to say "get your bug count in the 100s, and make sure none of them are gamebreakers."

Give 'im a break! :)

Laura "Taera" Genender
Community Manager
MMORPG.com

Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7415

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

9/10/06 2:56:13 PM#23

Nice article!  And it also explain why I should never be allowed inside a BioWare beta, no matter how nicely I smile!  Rabid fan!    However, I will honestly "work hard to help the game improve", it is just that, I am still a rabid fan, can hurt the feelings of the peoples reading my feedback, I can easily see myself comparing a "new feature" to SoE and Pooh and worse! 

I think he says it, but almost timidly, not underlining it enough...GAME BALANCING is done during beta!  Not afterward!  Keep these nerfs inside BETA.  As a rabid fan, when I will buy the game and start ACHIEVING stuff, you don't want to nerf me, no matter what.  I understand some balancing is nearly impossible to do during beta, but before balancing automatically, ask yourself, is it worth it?

You rather have 500k players in 1 class on a total of 800K players than having them evenly split on a total of 500k players.  Get what I mean?  Nerfs destroy achievements...and achievements are WHY a MMO has such a strong edge over other reasons and factors.  Yes the online community is fun and all, but you can have that in Diablo/NWN, but in Diablo/NWN, there are no such achievements as in a MMO...so again, keep nerfing under control.  Once you release a game (GOLD), these are YOURS RULES, can you stick to them?  An emergency nerf or two isn't something out of control, yet each nerf must be avoided if possible.  But having a nerf every 3 months is plainly insane and destroy that achieving feeling.

From an achiever point of view, nerfs during beta, not after release!  Nerfs after release are costy in player subscribtion, they are harsh on your staff (eh nerf me and then handle the PR, you will be amazed at how bitter I can become, especially for BioWare, since I am, in all proudness, a rabid fan!)...once a tournament start, the rules are usually held and never change unless it can't be done otherwise, you don't change the rule of interception in Football in the middle of season!  Due to the nature of the MMOs, a season = a character for it whole life...basically you should never bring nerfs to existing servers­.

95% of the nerfs I ever saw did more harm than good to the games they where applied on, as it has an heavy cost on the player base...again, nerfs should be apply to new servers that are release after these nerfs where thinked off, there is nothing wrong to change the rules BEFORE the players start to play, but once they do (existing servers), you should stick to these rules no matter how much you dislike something (with maybe a 5% exception for absurd case).

Most devs take nerfs lightly and then try to bully their players base.  Remember, if you have 500k players doing something, you will annoy 500k players by nerfing this, is it worth it?  The players not doing it, do they really care that much about this or can't you make them happy with something that doesn't involve nerfing?

"Sleep lightly nerf-maker!"  (From "The sleep lightly taskmaster!" in BG)

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Shandaria21

Novice Member

Joined: 9/10/06
Posts: 1

9/10/06 4:54:23 PM#24

I like to beta test for a few reasons, and not least is to see if game is gonna be worth it once it comes out.     But also i do like to report buggs and anything that seems odd when i find them, but i dont like haveing to log out of game and then try and find the web site to report.  If you want pratical bug reports, make it so folks can report from in game, when they most likely still have the window(s) still open, where they can give a more accurate accounting of what happened then trying to recall it all in there heads.      

Also true it does appear folks who are suppose to be acting on bugs dont appear to be, i beta tested Lineage 2, and lot of the bugs i and others had reported werent fixed for a few into after actual game being released, and the one's i general report are the one's you see off the bat as in cosmetics and functional one's interfering in game whether its trying to read what is being said or trying to make a toon jump or spin or attack.     

I will always gladly beta test any game i am allowed into, but if i gotta spend half hour trying to figure out where to report said bugs or gotta keep shutting game down to do it, then they wont get reported, with todays technolgy, there is no reason for bugs not to be able to be reported from in game, even if something so simple as a key you hit that instantly puts you to a bug reporting page , and also make it accessable if not in game, as there are some game crashing bugs, hard to report if you got screen of death.