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The MMORPG, Fallen Earth, will be making use of VIVOX in-game voice communication. The two companies, Icarus Studios and Vivox Inc., announced that they had reached a technology integration agreement:
For more on Fallen Earth click here. Cheers, |
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I personally don't like this trend with MMOs adding voice in with the game. When I play a game, I enjoy talking to my guildmates in voice, but I seriously don't want to be forced to listen to *every* person that I play with. And I know, some people will say "Well, if you don't want to hear it, you can just turn it off". If the voice is there, everyone will expect you to use it, or just not group with you. Atleast, that's how it went in DDO. |
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I think this is great!
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This is the part of the post that really caught my eye. Looks like we may finally see some new info on the game in the next few days. :) Icarus Studios will offer a sneak peek of Fallen Earth for the first time to the game industry, and demonstrate the embedded voice solution in the Vivox booth number 314 at the Austin Games Conference, September 6-8, 2006 in Austin, Texas. |
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Generally speaking Icarus has been very private about there product. They must have something substanial to bring it to a game convention. Kudo's if thats the case. Im hoping this game makes it since i miss fallout so much.
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Their website states in big red letters: "Real roleplay", and so on... I just kinda find that amusing, seeing as they are at the same time adding a feature that makes roleplaying much harder. Steve M from Newcastle will sound just like Steve M from Newcastle, not the orc I see on my screen. Unless of course it comes with a pretty high quality voice alteration software package; I used one of those in WoW in order to sound like a gnome. But the software was pretty limited.
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this game will have orcs in it?
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Who cares. |
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Example : One day, I was playing DDO and went with a group to an instance (can't remember which). I had voice on where I could hear them, but was only typing myself. The rest of the people didn't know this instance. So, we get to a part where you could go multiple directions. The leader says in voice chat "Which way do we go?". I typed out in chat which way. He continues to ask in voice. I continue to say "Come on, this way guys." in the chat. I end up dying from respawns due to standing here, waiting for this guy to read what I say. So, what does he reply with in voice? "Let him stay dead, if he's not going to pay attention and come with the group." Er, yeah. I just spent 5 minutes typing out the answer to your question, and I should stay here dead because *YOU* wouldn't pay attention. I'd rather avoid this same situation in every MMO I play. |
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Integrated voice chat in a post apoc setting is a good choice. No so much with a fantasy setting, but in Fallen Earth, people speaking "modern day english", swearing up a storm...or whatever won't break immersion for me at least. It's nice to hear some news about FE. I was starting to get worried. Can't wait to see their new trailer!
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Say what?! Good lord your having a bad time on DDO. Not once have I had that issue. Mind you I hunt with a guild so I dont have issues like that. We all pretty much follow some simple rules. As for RPing your charecter. What it mite do is limit you to rping a charecter thats similar to who you are. After all this is taking place on a post apoc world. Ive done that more then once before. Especially on AO. The only limitations you have are the ones you set on yourself.
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TheKraken
Novice Member
Joined: 12/09/05
Playing-CoH/CoV |
When we've used it in EQ2, there is always someone doing something annoying. Last time, there was a girl who contantly yawned into her microphone. Loudly and repeatedly. That's just an example, there's always someone doing something that makes me eventually just turn it off, and pretend that I'm hearing.
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