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News & Features Discussion  » Warhammer Online : Age of Reckoning: PAX Preview

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49 posts found
  Goluh

Novice Member

Joined: 3/24/05
Posts: 373

Fom Fanatic

9/11/06 3:19:15 PM#41

Originally posted by sbowling

Originally posted by ccaine

This game will definently kick ass, and like everyone says it looks like WoW..or rather WoW looks like the tabletop game this game is based on.




Well, I personally don't care which was first. The makers of this game and WOW are pretty much the only two game developers who seem to know what a dwarf should look like and that alone puts them above anything like EQ2 or DDO. Now if they can match the Gameplay and fun factor of WOW they will have a hit on their hands.

The gameplay of WoW? I LoL'ed

  admiralnlson

Novice Member

Joined: 8/25/06
Posts: 241

9/14/06 1:26:57 AM#42
- Open PvP certainly is enjoyable in a MMORPG (I personally couldn't agree more).
- Realm vs Realm certainly is enjoyable in a MMORPG (I personnally dislike the concept, but that's just me ok? Plus, I have never tried :p).
- Capture The Flag certainly is enjoyable in a MMORPG (ok, maybe not)

The thing is Mythic shouldn't just choose one of these forms of PvP for WAR, IMHO. Mixing them would be the safest way to attract the highest number of PvP-oriented players (and they certainly don't represent 5% of the MMO community as some say). Add really original and fun ideas to this mix (cf. ~ Age of Conan) and you have a really attractive PvP system that is safe for Mythic to use.

Even if I don't entirely agree with the concept - it's not realistic -, Open PvP with immunities is one way to add Open PvP to any MMO :
1-> click on "activate PvP", wait 20min (to avoid abuse), ding! you can kill stuff /taunt /ouchhewastougherthanithought
2-> click on "deactivate PvP", wait 20min, ding! you are safe to do your quests /carebearkissiloveyou

As an Open PvP fanboi, give me that on top of the RvR, with my PvP skill and not my equipment being the most important, and I'll probably play WAR ad vitam eternam. Others would for their own reasons. Everyone's happy.

Back on the topic :

I'm starviiiing... neeeed updated infooooo on the gaaaame conteeent... Hurry up Mythic ! ;)

By the way, can anybody tell me if, as a greenskin, for instance, I will (at least sometimes) be able to fight against High Elves and Empire, or just Dwarves, in these RvRs, assuming it's exactly the same as in DAoC ? (which I don't know at all, and the answer is not that easy to find :S) Thanks in advance.

---
Waiting for: GW2
*thumbs up*: GW, Eve(, WoW)
*thumbs down*: MO, GA, FE

  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

9/19/06 3:03:29 PM#43

Originally posted by Magelite

Of course it will look like wow...it's based off the look of the tabletop game and blizzard ripped that off in the first place. That doesn't mean it will play like WoW though.

Oh, and the orcs ride boars, not bears.


Yep. True, true. Warcraft is a rip-off of Warhammer Fantasy Battles, tabletop miniature wargaming.

The first edition of Warhammer Fantasy Battles was released by Games Workshop in early 1983. Warhammer has developed a very recognizable stylistic image set. Skulls feature prominently, as well as gothic architecture, absurdly large weapons and shoulder-armor, and bizarre imagery reminiscent of director Terry Gilliams work, as well as a strong dose of dark comedy.

Many recent games have borrowed from Warhammer's distinctly exaggerated imagery, most notably the Warcraft universe. The particular green-skinned Warhammer Orcs and Goblins have infiltrated games as diverse as Warcraft, Magic: The Gathering, and Mage Knight. Warcraft also features a creation story very similar to that of Warhammer.

Some excerpts from http://en.wikipedia.org/wiki/Warhammer_Fantasy. Further info on Warhammer is here: http://us.games-workshop.com/games/warhammer/default.htm

  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

9/19/06 3:08:12 PM#44

Originally posted by Robbgobb

I will have to wait and see. I am excited with what could be done with the universe. I have to say I would like Wood Elves and Skaven to be in though.

I also would not be bothered if there was no tradeskillls. Glad people like them and I do practice them if I play though not much.

Be glad when Beta gets here and there will be more information even is just a little more.


Personally, I would like Bretonnian's to be a player race. The ability to Pray before combat would give you awesome bonuses for knight characters (plus, if there is a way to incorporate such intangibles as morale, Bretonnians have some great morale, although perhaps not as great as Dwarves).

Beastmen would also be a nice player race to have instituted.

Not to mention, Fanatics, as a goblin class would have been interesting

  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

9/19/06 3:11:03 PM#45

Originally posted by Vertex1980

Originally posted by Vallenar

Fans of PvP are going to love this game.  While I am not a big PvP fan I can certainly see the draw to this one.

If only they would come out with a game centered in the Warhammer 40,000 universe.

Now that would be cool.



I'm a fan of PvP and won't be playing this game.  Just doesn't look like something I would enjoy.

I bet I'll get super flamed for this...  just because I don't express my love for a game... people will tell me I'm stupid, young, spoiled, flamming, spamming, trolling, etc... don't post if you don't like it replies.

So, all those people who dissagree with things should just die?  So everyone in the world who doesn't like something should be allowed to express their opinion? 

Please.


If you don't have favorable comments, or comments that are constructive, then why bother posting? Otherwise, you ARE flaming.
  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

9/19/06 3:25:01 PM#46

Originally posted by keke`
What people forget is that this Warhammer Online has nothing to do with the one that was started some time ago, and then given up. This Warhammer Online is based more on the battle game with figures rather than Warhammer Fantasy Roleplay, which was what the old WO was based on. So sure maybe they'll stay true to the game, but it will be nothing like what many people think.


True. I was really ticked that the original Warhammer online game was scrapped.

My hobby shop sold Games Workshop miniatures, and from what my rep told me at the time the original game had been scrapped, due to embezzlement of funds by the developing company.

In my opinion, this is what also led to the pricing of warhammer miniatures increasing in price, because it happened almost right after the online game was scrapped (although my rep said that the minatures price change was due to the tin used in the figures becoming more expensive; don't buy that explanation, however).

  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

9/19/06 3:39:01 PM#47

Originally posted by admiralnlson
- Open PvP certainly is enjoyable in a MMORPG (I personally couldn't agree more).
- Realm vs Realm certainly is enjoyable in a MMORPG (I personnally dislike the concept, but that's just me ok? Plus, I have never tried :p).
- Capture The Flag certainly is enjoyable in a MMORPG (ok, maybe not)

The thing is Mythic shouldn't just choose one of these forms of PvP for WAR, IMHO. Mixing them would be the safest way to attract the highest number of PvP-oriented players (and they certainly don't represent 5% of the MMO community as some say). Add really original and fun ideas to this mix (cf. ~ Age of Conan) and you have a really attractive PvP system that is safe for Mythic to use.

Even if I don't entirely agree with the concept - it's not realistic -, Open PvP with immunities is one way to add Open PvP to any MMO :
1-> click on "activate PvP", wait 20min (to avoid abuse), ding! you can kill stuff /taunt /ouchhewastougherthanithought
2-> click on "deactivate PvP", wait 20min, ding! you are safe to do your quests /carebearkissiloveyou

As an Open PvP fanboi, give me that on top of the RvR, with my PvP skill and not my equipment being the most important, and I'll probably play WAR ad vitam eternam. Others would for their own reasons. Everyone's happy.

Back on the topic :

I'm starviiiing... neeeed updated infooooo on the gaaaame conteeent... Hurry up Mythic ! ;)

By the way, can anybody tell me if, as a greenskin, for instance, I will (at least sometimes) be able to fight against High Elves and Empire, or just Dwarves, in these RvRs, assuming it's exactly the same as in DAoC ? (which I don't know at all, and the answer is not that easy to find :S) Thanks in advance.

According to http://www.warhammeronline.com/english/gameInfo/gameOverview/, it states RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. So, yes, you should be able to journey to other areas.
  admiralnlson

Novice Member

Joined: 8/25/06
Posts: 241

9/21/06 7:23:14 PM#48

Originally posted by vortigen7

According to http://www.warhammeronline.com/english/gameInfo/gameOverview/, it states RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. So, yes, you should be able to journey to other areas.

Thank you

I must have missed that part when I read the overview.

---
Waiting for: GW2
*thumbs up*: GW, Eve(, WoW)
*thumbs down*: MO, GA, FE

  Gorblum

Novice Member

Joined: 4/23/06
Posts: 12

11/29/06 6:12:38 AM#49
About the comment of how each race can go onto other areas. I am really looking forward to this since to begin with would be enjoyable to understand your lands and help fight for this . Over time you may see different races coming to explore and yet even helping to fight for your cause. This gives the incentive to fight and see how great you work together.  And after carefully looking through Dwarfs and Greenskins in their classes , they work differently as a team and I'm excited to just wonder how other races work well for their race in how their style is . Then later onwards traveling to different areas to fight with allies and different enemies . Mixed style of helping one another is going to be interesting.  I hope they truly have it worked out well and not only that but balancing issues too.  I'll just have to wait and see about this though. 
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