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Lepidus  8/27/06 6:34:59 PM

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Along with their upcoming Lord of the Rings Online, Turbine also showed off upcoming changes to Dungeons and Dragons Online at PAX in Seattle. Carolyn Koh reports on the upcoming Module 3 and PvP additions.

Dungeons and Dragons Online (DDO) is a good looking game and one that taxes a gamer’s skills and grasp of strategy. It has sometimes been described as a cross between a twitch and an RPG game in that players are able to dodge, hide behind objects and use skills such as tumble to avoid damage from spells and sharp objects.

The fans at PAX were treated to a sneak peek at the new PvP module on the horizon, and Module 3 – Demon Sands – a desert themed update which will increase the current content by about 30% and introduce a new Favor Reward for about 1,000 points which will open up a 7th character slot and provide 4 bonus stat points that can be applied to a single character. A powerful reward if one enjoys PvP.

You can read more here.

 
Shurijo  8/27/06 8:19:06 PM

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I questioned James also about the choice of Eberron and was told that
it was recommended by Wizards of the Coast. The continent of Zendric
had yet to have lore fleshed out and Turbine was basically given the
ability to build their own world, including a new race – the Warforged.

A couple of errors here. First, its Xen'drik. Second, nothing Turbine has developed as went into the official books. The Warforged were around before Turbine started on the game. Just ask anyone who has ever played D&D. Warforged has been around at least since the Monster Manual 3.0 and were in the ECS before DDO began development.


 
Lepidus  8/27/06 8:56:47 PM

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Originally posted by Shurijo


I questioned James also about the choice of Eberron and was told that
it was recommended by Wizards of the Coast. The continent of Zendric
had yet to have lore fleshed out and Turbine was basically given the
ability to build their own world, including a new race – the Warforged.

A couple of errors here. First, its Xen'drik. Second, nothing Turbine has developed as went into the official books. The Warforged were around before Turbine started on the game. Just ask anyone who has ever played D&D. Warforged has been around at least since the Monster Manual 3.0 and were in the ECS before DDO began development.



Thanks for the spelling (fixed) and we've clarified what they said. Warforged of course debuted as a playable race, but had previously been invented.

As to the other notes (things going in official books), perhaps its something that is on the way, because that's what Carolyn was told.

 
d3ltr33  8/28/06 12:23:49 AM

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I'm an RPGA official D&D Dungeon Master and I second what Shurijo said about the Warforged.
They were official Eberron Playable race since the beginning and, definitely, Eberron is not a D&D Online creature.

To clarify the matter I wrote to Keith Baker.
 
d3ltr33  8/28/06 1:01:27 AM

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Keith was so kind to answer almost immediately to my mail:

By Keith Baker
I think it's just a poor choice of words. The warforged existed long before the MMO was even considered; they've always been part of the game world, and were included in the MMO as one of the clear connections TO the existing world, not as something new.
 
Xen'drik has always INTENTIONALLY been left undeveloped, so each DM can put what he wants there. So that part is correct. The reason the MMO was placed in Xen'drik was so they would have room to create their own material. However, the warforged as a concept were present in the story bible I submitted in the Fantasy Setting Search. Warforged game mechanics were worked out during the design phase by, among other people, James Wyatt. And the warforged were in the original Eberron sourcebook. 
 
Incorporating warforged was one of the key ways to make DDO feel like Eberron. But the warforged were not created BY the DDO designers; they have always been part of the setting.

 
Nai`Neas  8/28/06 9:24:13 AM

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savethegate!

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An additonal quip about this review.

The Y-axis is a horizontal direction...he meant the Z-axis for vertical.  Being a Computaer aided draftsman this little "oops" bugs me.

Being a 23 year D&D Veteran, and HUGE Eberron fan, DDO bugs me. I was in beta, there were too many inconsistences. Now with PvP, they better not change the spells for PvE, that will be lame, Magic missiles, are always supposed to hit, that's why they do less dmg than other spells!!!
 
thepatriot  8/28/06 9:50:35 AM

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The most interesting thing I see is that they admit that Wizards suggested Eberron.  Turbine has always stated that Turbine chose Eberron and that Wizards did not direct them to it.
 
Sylvene  8/28/06 9:52:05 AM

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 Very nice, and good of Keith to reply so quickly.  That's one of the hazards of reporting from a convention floor. Apart from having to deal with the noise, sometimes there's "mis-speaks" sometimes' there's "mis-hears."  I report what is related to me, and being a writer that covers all MMORPGs do not have the in depth knowledge that many readers and fans have of a particular game.

However, James *was* pretty excited that their map of Stormreach was published or being published in the Pen n' Paper format.


Originally posted by d3ltr33
I'm an RPGA official D&D Dungeon Master and I second what Shurijo said about the Warforged.
They were official Eberron Playable race since the beginning and, definitely, Eberron is not a D&D Online creature.

To clarify the matter I wrote to Keith Baker.

{edit}  Oops.  James. 

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

0over0  8/28/06 11:03:14 AM

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If ignorance were bliss, the world would be a *much* happier place.


Originally posted by Nai`Neas
An additonal quip about this review.

The Y-axis is a horizontal direction...he meant the Z-axis for vertical.  Being a Computaer aided draftsman this little "oops" bugs me.

Being a 23 year D&D Veteran, and HUGE Eberron fan, DDO bugs me. I was in beta, there were too many inconsistences. Now with PvP, they better not change the spells for PvE, that will be lame, Magic missiles, are always supposed to hit, that's why they do less dmg than other spells!!!

Aye, I noticed that part in the article about one character's "dodging" the other's magic missiles. Tsk, tsk.

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Sylvene  8/28/06 11:36:47 AM

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*hangs head in shame*


Originally posted by 0over0

Originally posted by Nai`Neas
An additonal quip about this review.

The Y-axis is a horizontal direction...he meant the Z-axis for vertical.  Being a Computaer aided draftsman this little "oops" bugs me.

Being a 23 year D&D Veteran, and HUGE Eberron fan, DDO bugs me. I was in beta, there were too many inconsistences. Now with PvP, they better not change the spells for PvE, that will be lame, Magic missiles, are always supposed to hit, that's why they do less dmg than other spells!!!

Aye, I noticed that part in the article about one character's "dodging" the other's magic missiles. Tsk, tsk.


Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.