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 Thread (36 posts)
UnrealSWAT  8/04/06 11:21:58 AM

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Do you think that a game should be able to be PvP throughout the whole world? I am not sure at the moment because it would probly either build a community or build chaos. what do you think?
ironore  8/07/06 11:47:46 AM

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Forging the Future

I think it has the potential to build both, and that's good.  I say if you let the players create towns and run the economy, they will create civilized and safe areas where (although PvP is still theorectically possible) it becomes very hard to get away with criminal acts.  Still the world should be dynamic so that things could eventually change in an area.

This trend away from PvP is very disturbing in a genre that claims to be Massively Multiplayer.   MPvE is what we are seeing now, and that's the same thing single player games gave us.  Now people want MMO's to be more like that and the only thing messing up the individual from becoming the uber killa dude like in most Single Player games is the OTHER players.   So they try and design it so people can't loot you, being defeated means nothing, etc to make it 'easier' and in the end less fun.

Why not design a game that takes advantage of the infiniate ways that a massive number of players can interract, and yes, compete (PvP) but not necessarily only in a combat sense.  They can be economic competetion which in turn often drives political struggles and even armed conflict.  Also a dynamic world could support all sorts of recreational competions.  There are so many possibilities, and so few are ever realized.

IronOre - Forging the Future

paulscott  8/07/06 6:16:47 PM

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why do humans build, because it isn''t there

only works in community based games.  there has to be reprucussions.

There are 10^11 stars in the galaxy. That used to be a huge number. But it's only a hundred billion. It's less than the national deficit! We used to call them astronomical numbers. Now we should call them economical numbers.
Richard Feynman

UnrealSWAT  8/08/06 4:37:17 AM

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so with this game i was thinking maybe one non PvP zone and that is it, like the main city isnt PvP but everywhere else is. allowing people to shape the community to what they want by allowing PvP would be great and if people were unable to loot you but gain experience, would that be better? i need to know the best way of what being defeated or winning in PvP should be, just any ideas on that?
paulscott  8/08/06 7:41:16 AM

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why do humans build, because it isn''t there

i personally think you shouldn't even gain exp.  since any reprucussions are in most games going to be community based you might as well not encourage it.

There are 10^11 stars in the galaxy. That used to be a huge number. But it's only a hundred billion. It's less than the national deficit! We used to call them astronomical numbers. Now we should call them economical numbers.
Richard Feynman

ironore  8/08/06 11:32:37 AM

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Forging the Future

The rewards or consequences for attacking another player should depend on the situation.  You have to give power to the players to be able to set up their community in such a way as to discourage unwaranted pvp.  This way people will attack for a reason, not for some arbitrary experience points or to loot them for more items than a person would ever really need.  It would take a completely different system tho.

We need a dynamic world, not one of these grinding static games where peoplel go from area to area just with the goal of leveling up.  PvP in such a world is just a nuisance.  There are no real reasons behind it.  In a dynamic world there would be resource warefare, conquering empires, rebelious factions, and outlaws.  In a grinding game there are simply rude bored people leveling up their characters who occasionally like to attack each other for a change of scene.  This is not PvP, it is simple LvL (level vs level or loot vs loot) and often it is simply abused by PKers.

Oh well, we can't fix the broken model.  We have to rework it completely.

IronOre - Forging the Future

UnrealSWAT  8/09/06 8:23:54 AM

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Originally posted by ironore
The rewards or consequences for attacking another player should depend on the situation.  You have to give power to the players to be able to set up their community in such a way as to discourage unwaranted pvp.  This way people will attack for a reason, not for some arbitrary experience points or to loot them for more items than a person would ever really need.  It would take a completely different system tho.

We need a dynamic world, not one of these grinding static games where peoplel go from area to area just with the goal of leveling up.  PvP in such a world is just a nuisance.  There are no real reasons behind it.  In a dynamic world there would be resource warefare, conquering empires, rebelious factions, and outlaws.  In a grinding game there are simply rude bored people leveling up their characters who occasionally like to attack each other for a change of scene.  This is not PvP, it is simple LvL (level vs level or loot vs loot) and often it is simply abused by PKers.

Oh well, we can't fix the broken model.  We have to rework it completely.


Well if you think of exactly how to rework it i will try it, so how about owning land then? in a dynamic world a clan owner could own land on behalf of the clan and then they could fight over it, this way the whole world could have a different way of life, if you thought you were strong enough you would join a clan, you would try to seize more clan, and why? for resources of course! your clan would gain a reputation with other alliances in the world and this could lead to cheaper items for some and more expensive for the enemies!

is this a good idea?
paulscott  8/09/06 4:00:32 PM

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why do humans build, because it isn''t there

check out wurm online.  it had to deal with all these issues.

There are 10^11 stars in the galaxy. That used to be a huge number. But it's only a hundred billion. It's less than the national deficit! We used to call them astronomical numbers. Now we should call them economical numbers.
Richard Feynman

UnrealSWAT  8/10/06 3:08:25 AM

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ok sure i will go check it out
PlanetNiles  8/10/06 6:06:47 AM

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Originally posted by paulscott
check out wurm online.  it had to deal with all these issues.
I checked it out a while back and found it desperately wanting.  I spent three hours searching for clay to make some basic equipment with only to find the only square of it was "too steep" for me to dig... I gave up then.

Not that has anything to do with PvP; just ignore me...

That's what I get for opening multiple threads...

"Two roads diverged in a wood, and I--
I took the one less traveled by,
And that has made all the difference."
-- The Road Not Taken by Robert Frost

paulscott  8/10/06 11:47:42 AM