<
>
 Thread (4 posts)
Lepidus  7/26/06 2:22:22 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 1/07/04
Posts: 1880

Garrett Fuller kicks off a new series of developer profile interviews today when he talks to Chris Nengerman, the Lead Designer of the Chronicles of Spellborn.

MMORPG.com: Various influences can have a major part in games. What influences outside of game-play bring life to your work? Are there any ideas that you get from Books, Movies, Comics, Real-Life Stories, Art?

Chris Nengerman: I have always been an avid comic reader. The usual like X-men and Spiderman when I was younger and more lengthy graphic novels when I got older. I also get a lot of inspiration from music, either listening or making. Since I was 14 I’ve been in bands. But probably the biggest influence on my work and life in general has been philosophy. What I think is very important in any creative profession is being able to break your subject matter apart, taking perspective and rebuilding it from the ground up. If there is one thing philosophy teaches you, it is to distrust (in a healthy way) every concept that is treated as the truth. This is the way new ideas are born, something that I also respect in a lot of modern art. I especially appreciate the work of recent British artists, like the Chapman brothers and Paul McCarthy.

You can read more here.

 
Brynn  7/26/06 6:27:23 PM

Rank: 22/100 Rank: 22/100 Rank: 22/100 Rank: 22/100 Rank: 22/100

Apprentice Member

Joined: 12/17/03
Posts: 172

Thanks, Garrett, nice meeting you.
 
sundaysoulboy  7/27/06 4:53:11 AM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 1/19/06
Posts: 30

I'm sure this chap's life story is very interesting, but do we really give a monkey's? Nope. Give us some real meaty info please, not a biography!

Waiting For;
Aion
Warhammer Online
Darkfall
Project Offset

mutantmagnet  7/27/06 7:01:19 PM

Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100

Novice Member

Joined: 5/12/06
Posts: 171


Originally posted by Muffdiver
I'm sure this chap's life story is very interesting, but do we really give a monkey's? Nope.


Well you don't speak for me or Brynn for that matter. I was actually hoping to see the spreadsheet he uses to list out everyone's work schedule one of his coworkers mentioned. It would be interesting to get an idea of their typical work day as they build this game. That sheet wasn't offered but he gave a nice summary of some of the things that do happen.