Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,743  Online:0
Guests:0  Posts:3,081,254
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

4 posts found
Dana

MMORPG.COM Staff

Joined: 1/07/04
Posts: 2337

 
7/26/06 3:22:22 PM#1

Garrett Fuller kicks off a new series of developer profile interviews today when he talks to Chris Nengerman, the Lead Designer of the Chronicles of Spellborn.

MMORPG.com: Various influences can have a major part in games. What influences outside of game-play bring life to your work? Are there any ideas that you get from Books, Movies, Comics, Real-Life Stories, Art?

Chris Nengerman: I have always been an avid comic reader. The usual like X-men and Spiderman when I was younger and more lengthy graphic novels when I got older. I also get a lot of inspiration from music, either listening or making. Since I was 14 I’ve been in bands. But probably the biggest influence on my work and life in general has been philosophy. What I think is very important in any creative profession is being able to break your subject matter apart, taking perspective and rebuilding it from the ground up. If there is one thing philosophy teaches you, it is to distrust (in a healthy way) every concept that is treated as the truth. This is the way new ideas are born, something that I also respect in a lot of modern art. I especially appreciate the work of recent British artists, like the Chapman brothers and Paul McCarthy.

You can read more here.

Brynn

Apprentice Member

Joined: 12/17/03
Posts: 190

7/26/06 7:27:23 PM#2
Thanks, Garrett, nice meeting you.
sundaysoulboy

Novice Member

Joined: 1/19/06
Posts: 30

7/27/06 5:53:11 AM#3
I'm sure this chap's life story is very interesting, but do we really give a monkey's? Nope. Give us some real meaty info please, not a biography!

Waiting For;
Aion
Warhammer Online
Darkfall
Project Offset

mutantmagnet

Novice Member

Joined: 5/12/06
Posts: 274

7/27/06 8:01:19 PM#4


Originally posted by Muffdiver
I'm sure this chap's life story is very interesting, but do we really give a monkey's? Nope.


Well you don't speak for me or Brynn for that matter. I was actually hoping to see the spreadsheet he uses to list out everyone's work schedule one of his coworkers mentioned. It would be interesting to get an idea of their typical work day as they build this game. That sheet wasn't offered but he gave a nice summary of some of the things that do happen.