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7/29/06 2:12:52 AM#21
Maybe we'll start at the top of the great shaft, and actually have to walk our way down? (Or at least to the first nexus point... though we wouldn't have KI's yet...
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7/29/06 2:28:10 AM#22
I think we are all forgetting something. If you check the DRC site the failure of the initial project and the events of Myst V are part of the story. If we are ourselves in this game we are continuing Uru as it is. It would be strange for the game to start like nobody has been in Uru before.
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7/29/06 11:50:30 AM#23
It would be strange to start Uru as if we hadn't been there before, but only if we had been there before. There has to be a way for those of us who have been there, and all of the new explorers who will be seeing this with fresh eyes (sigh...wouldn't that be great again!) to all start with a similar sense of reality and purpose. I'm hoping it is kept simple. I like the idea of a DRC trailer, or even a basecamp type of situation where we would get a linking book, a KI, a basic explanation of why we are there and the ability to either find out more before we start or come back later and read/gather what's available. Something like the Tokotah rooftop.....journals and transcripts to read, hardhats and other equipment available. I'd like to see this done where Zandi's trailer originally stood, so that we are starting on earth and making our way down to the city below. A bit of familiarity along with the new. |
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7/29/06 6:27:22 PM#24
TomahnaGuy asked this question to Rand Miller during an interview. The reply was 'at home'. This could have been a joke meaning in our housed or, b/c of the name of the person who asked, he was hinting that we start in Tomahna.
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8/14/06 4:55:32 PM#25
If we do start in Tomahna then i hope its done well. Because in the prerendered games Tomahna was one of the pretiest ages.
I also hope they wind back the clock a bit. I think it would be best if the ovents after the cavern was closed were forgotten since they seemed too rushed and a little too magical. I would prefer it if they restarted the adventure verses continuing it from Myst 5. |
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8/18/06 6:56:57 PM#26
Hi, Mikrasov!
I didn't understand what you were saying in your last sentence. Pardon my ignorance -- what are 'the adventure verses'? edit : thanks, RTR, (embarrassed) I can't believe I didn't get that. I haven't read any of the MYST books (ok, or all of the notebooks in URU) so I assumed that he was referring to one of the many things I hadn't read. |
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Here's how I read it, Otter:
I would prefer it if they restarted the adventure, instead of continuing it from Myst 5. Can we rebuild it? Yes, we can. |
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9/12/06 7:22:43 PM#28
I'm with Ireenquench.
Starting in relto is a logical plan :) kind of lets the imagination run wild. e.g "a man walks into a library and goes to the fiction section. Underneath a set of leather-bound tomes he reads. RELTO. Perplexed he removed the book from the shelf and dusts it down. To his utter amazement he opens the book and looks inside the front cover. Facing him is a moving panel showing an island with a plateau and a hut and the panel shows as if a helicopter was rotating around the panel to show all around the island. Touching the panel to feel what it is made of, the man feels a strange tingling sensation and looks up. He no longer is holding the book, he is standing on dirt. Composing himself he stands up and surveys his location. He counts a hut, a plateau and all around him, a sheer drop. He is on an island." |
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9/15/06 1:34:52 PM#29
That sounds great, samsbase!
And it would be new content for those of us already immersed, while introducing the world to new players. Look forward to seeing you in URU Live! |
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9/30/06 7:44:11 PM#30
it would be nice if some one would get the idea of starting the myst from the beginning.. an go throw to the very last myst game made ya would be a long game but ya it would be fun
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12/17/06 7:13:31 AM#31
You start in your Relto then you have to work it out from there |
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