Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,012
Members:1,148,266  Online:0
Guests:0  Posts:3,131,549
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

6 posts found
Stradden

Managing Editor

Joined: 7/08/05
Posts: 6063

 
6/22/06 6:42:24 AM#1

Today, MMORPG.com presents a new Developer Journal from Ken Johnston, the CEO of Real Time Worlds, the company behind the upcoming MMORPG, 9 Dragons. In this journal, Johnston talks about "The Weapons of 9 Dragons".

 

The weapons designs in the game are based on historical research, reflecting the martial arts armaments of the period. In 9Dragons we have gone for as much authenticity as his possible. Therefore each clan uses the weapons that the historical clans would have been skilled in. So, for example, the Wu-Tang were famous as sword masters. Therefore, if you play as the Wu-Tang then you get a bonus from using swords. Of course you can use any weapon you choose, but why join the sword masters if you really want to use staffs? The game is designed to reward you for thinking about your style of fighting before you decide which clan to join.

You can read the article, here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

GungaDin

Apprentice Member

Joined: 12/06/05
Posts: 400

6/23/06 12:35:40 PM#2

This sounds like a pretty cool game.  I might have to try this one out.  The Era and Historical atmosphere really appeal to me having grown up watching alot of the old Kung-Fu movies including the famed Drunken Masters.  One of the all time greats. 

So for me, its a go.  I'll do a bit more research on it and hopefull give some more insight in future posts. 

acrien

Novice Member

Joined: 4/09/06
Posts: 17

6/24/06 2:30:53 PM#3
"The game is designed to reward you for thinking about your style of fighting before you decide which clan to join."

Just how much thinking do they presume the players do?  It'll be a 10 second decision at most. 

Like I said before, they are not giving any information about how fun this game is, a lot of background on Jin Yong's novels though; and also some historical info. 

They don't know how to hype a game do they?  They went from 6.9 to a 6.7 to now a 6.3.  If they keep releasing informations like these, they'd be taken off the chart.  Hmmm, maybe that's why acclaim went down, bad marketing?
Thachsanh

Hard Core Member

Joined: 7/02/05
Posts: 246

6/24/06 7:22:17 PM#4
Thing is they don't know much about the background setting them self. That's why they don't even know how to hype it. This MMORPG being heavily focus on story driven and clan war based on a very different background and history is hard for a western company to advertise it. The fact is the martial art world of Jin Yong and Gu Long is still very new to the western audiences. Old kung-fu movies and recent block-buster martial art movies like Crouching Tiger and Hidden Dragon, House of Flying Daggers barely scratched the surface of a very deep and complex mythical world that has been developed by numerous writers for several decates.

The fighting styles are very different from clan to clan, but the users don't know that. I don't think the general audiences could even distingush between a Shaolin disciple and a Wu-Tang disciple.

It will take some time for the new cuture, new idea to sink in, before that, I don't think martial art MMORPG could win big in the NA market.
acrien

Novice Member

Joined: 4/09/06
Posts: 17

6/24/06 10:10:26 PM#5
yeah I agree with the culture clash.  But when it comes to games, as long as it's fun to play, people will play it, despite the differences in culture, interest, community, graphics or whatever.  Look at WoW, people hate the immature community, and stay until the end grind. 

That's why I am saying they need to release more information on the game play.  The game play should be completely different from western style MMOs.  If 9 dragons is only competing in storyline, then it'll fail; the only game I've played on just to see the stories is FFXI, a little of GW, but I never gotten to the rings of fire missions. 

There are a lot of potential with MMORPGs, but I don't think any company has any idea how to revolutionize it.  Guess this game won't do much either....
Thachsanh

Hard Core Member

Joined: 7/02/05
Posts: 246

6/24/06 10:25:35 PM#6
From what I know about the game so far, it will be developed in the direction of clan vs clan and guild vs guild PvP oriented with some twisted in story line; meaning, some events or clans in the game only get unlocked when the server reach a certain part of the story line.
The exp grind seem light for a Korean game. Lots of quests, WoW style, although it seems that you cannot level just by doing quest.
Huge amount of skills and they look and feel authentic, especially Shaolin, Wu-Tang, and the beggar clan skills.
Very nice and detail character design. The environment need some work but the Korean developers are constantly working on it. The game has gone through 5-6 major patches in couple months.
Crafting system still very simple, you can only enchant existing items at the moment, can't create new items yet.
Player mounts are not in yet, and will be just decoration since run speed will be enhanced through hyper-speed skill system.
I don't think siege warfare is in yet. Although the devs seem to talk a lot about it.
This game has a lot of potential and currently is a decent game to play.