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Gnomig 6/20/06 3:29:46 PM
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Apprentice Member
Joined: 12/12/05 |
Ok, here's my little problem: I'm quite interested in SoR but weeell... the review clearly pointed out that it lacked content. Is that true, or better - still true? How's the questing, is there a major storyline... and is it well written? Does it keep you entertained or is it too much grinding? Ok, that's really it. Maybe someone can help me there
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Kibs 6/20/06 3:54:47 PM
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Novice Member
Joined: 5/09/05
Kibs Avatar of Destruction on The Saga of Ryzom |
The mmorpg.com review is way out of date. There is plenty of content in Ryzom, and more being added all the time. Soon with the new expansion, there will be limitless content with player made lands and scenarios for you to play :) Check out the information on Ryzom Ring ;) |
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Stuffy 6/20/06 4:04:59 PM
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Advanced Member
Joined: 11/22/04 |
Content is very subjective. What do you mean by content?
If you by content means allot of quests and such, well then there is close to no "content" at all. After the inissial tutorial on the trial island there is basicly no more quests. There is outposts with can be contested over by players in a pvp battle. The outposts give some really nice rewards to :) Regarding the storyline: It is very very well writen there is a ton of backstory on the official site. And there are some rites you can do to unlock more lore ingame. The gameworld and story is progressing via ingame events and they usually play out very nicely :) I've been playing for close to a year and have yet to be bored ingame :) and just bechouse there is no "quests" doesn't mean that you have to grind all the time. |
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Torak 6/20/06 4:54:10 PM
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Elite Member
Joined: 5/10/04
Don''t Panic!!!! |
Most MMO's drop in a bunch of kill task and call it content. Very few games have any worth while content. WoW is not one of them. Devs adding in thousands of "quest" over the course of a few months isn't content. (remember EQII's launch???) It was a bunch of crap kill task and delivery task. It was all garbage. FFXI has an excellent "mission" system..........hmmmmm.................Guild Wars had a nice linear story to it. AC had some great content. (I never played the original EQ) Thats all I can really think of, someone help me out...... Getting sent out to kill 10 rats for a ripped up pair of gloves is not a quest. Its busy work to make feel like you are doing something. EDIT City of Heroes had some pretty good content with branching story arcs. To bad I don't like superheroes |
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| Playing: City of Heroes, Guild Wars |
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Naniboujou 6/20/06 4:54:34 PM
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Novice Member
Joined: 5/25/06 |
I really wish someone from mmorpg.com would re-review The Saga of Ryzom...so much has changed and evolved since it was written. Ryzom is not a quest-based game, but the lore and scope for role-play are deep and compelling. Live events and player, guild, and faction actions drive the story and provide plenty of "content". |
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Kostika 6/20/06 9:58:06 PM
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Staff Writer
Joined: 4/02/05
Weakness of attitude becomes weakness of character. |
Be patient young one. Soon. ;) |
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| Donna Desborough Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management. |
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shezomb 6/21/06 8:31:49 AM
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Novice Member
Joined: 12/29/05
-life is a dance on nevroses- |
lo there posible new homin
Content in Ryzom is what you make of it imo, you can do quests, but they're not really very interesting. However, engageing yourself in the comunity and in the live events and the roleplay part of the mmorpg will give you a whole lot of content *hugs from lil me* |
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| *Brain down for upgrade, don't try to understand my logic, I don't...* |
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jackoba 6/21/06 8:44:10 AM
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Apprentice Member
Joined: 12/12/05 |
there is a hell of alot of content, its a strange game really though, you can dismiss this game as having no high lvl content easily if yuo look over it briefly, however if you get yourself involved in the game enough you find content everywhere. for me its, killing the boss mobs for their materials and making uber armour/weapons making friends with many people (as with all MMO's but this game has a very special community) attacking outposts and the politics involved (though I hate the politics and prefer the fun) PvP, theres nothing quite like attacking yrkanis every now and again Roleplaying - will leave this to others, but theres a very active RP community who hold their own events often grinding levels (for those who like it) fighting bandit bosses, which requires organisation and a little luck missions.............bleh, some like them though digging..........strangly addictive following the ever evolving story I've been playing for 18 months now (with 2 short breaks) and I'm still not out of content, I learn new stuff every day. The community as a whole I love (even the kara scum) give it a shot |
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Chessack 6/21/06 1:45:41 PM
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Novice Member
Joined: 4/12/05
"You can always count on players to find the shortest route to the cheese." -- Musashi |
I think most people use "content" to mean quests and quest-based storylines. And I have to say that although I don't need such content, I'm starting to think the setup of the intiail tutorial island to include extensive, story-based quests, when there really aren't many others in the rest of the game, may turn out to have been a mistake. I undersatnd it is trying to teach you the game, and having done all the quests for all 4 'classes' (fighting, magic, etc) I found them very helpful. And I don't personally need quests to enjoy a game (I did SWG for 2 years, mostly the old way where there were few quests to do, and what quests there were, I mostly ignored). But... ... it does give a bit of a false impression of the game, if these are the only quests. It may raise expectations that these kinds of story-based quests are going to continue in the main game, and when they don't, you could see a lot more complaints. It's almost misleading... People who like quest-driven games will get sucked into the relatively decent and fun quests in the newbie area... and then find out -- after they pay money! -- that the rest of the game doesn't jive with what they sampled in the newbie area. Now, a small amount of research here or on the Ryzom forum (or in game on the region or universal channels) will help prevent this mistake... but I could easily see people feeling like they were "bait-and-switched." I'm not saying it's deliberate, and I'm really not sure what to do about it. The quests are very helpful in teaching you how to do the different mechanics of the game properly, and I learned a LOT by doing them. Plus they tell you the socio-political story and some of the physical backstory of Atys, and that was very interesting. I just think it's leading people who like "quest content" up to a big let-down after they finally pay f | |