<
>
 Thread (24 posts)
Lepidus  6/14/06 3:14:29 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 1/07/04
Posts: 1880

Garrett Fuller chats with the folks at Turbine Entertainment about solo content in Dungeons & Dragons Online. This week, they added this new experience to the early part of the game in a much-publicized update.

MMORPG.com: Many players have been looking for more solo content in the game, is this change in reaction to player outcry?

Turbine: Absolutely, we have been listening to our customers and are working to respond to their specific feedback. We already know that DDO is the best group experience out there, and we will continue to focus on great group experiences. The voice of the community was loud and clear -- that they wanted to be able to play on their own and wanted more activities to do in between the great group adventures. We will be continuing to add content that supports both solo play, group adventures and raid type encounters, as we are getting requests for all of that.

There is actually a long list of additional features that we will be adding, including more solo content over the next 12 to 18 months that is in response to player feedback. Most of these features are geared towards the communities’ feedback specifically around giving players more things to do between adventures. But we will also continue to add features that support guilds and social game play as well. Some things on our proposed list are: tavern games, pvp duels and tournaments, crafting, wide open landscapes, more levels, more races and classes and other systems we’re not quite ready to talk about.

You can read more here.

 
Xenduli  6/14/06 6:07:13 PM

Rank: 12/100 Rank: 12/100 Rank: 12/100 Rank: 12/100 Rank: 12/100

Novice Member

Joined: 3/25/06
Posts: 660



MMORPG.com: Along with these changes can we expect to see any other game play options for players in the near future?

Turbine: Of course! We are dedicated to making DDO the best possible game we can. Our follow up to the Twilight Forge will be released in the fall. It will contain the biggest additions to DDO yet: PvP, rank & level cap increase and a new feature we haven’t disclosed yet!


It must be really frustrating for Turbine and D&D fans, I mean how can anyone say that World of Warcraft isn't having an influence on other games. Not just in terms of subscriber figures, but what players are demanding now. I think that Turbine have already produced a game that just isn't instantly recognised as a D&D game, they are stepping further away by adding PvP. I'm equally surprised about the lack of comments this news item has received.

No annoying animated GIF here!

Anofalye  6/14/06 7:13:39 PM

Rank: 37/100 Rank: 37/100 Rank: 37/100 Rank: 37/100 Rank: 37/100

Apprentice Member

Joined: 11/19/03
Posts: 7392

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

PvP?

I am happy to not have been holding to the game.  I know if I would be staff, they would have to fire me before putting any PvP in a franchise like D&D.

Solo content respect the D&D computer games legacy and the fact some peoples play solo stuff with the books.    But PvP?  They would really have only 1 option to implement PvP in a D&D franchise I would work on, it would be to fire me.  PvP will bring many NEW issues that have nothing to do with D&D and everything to do with PvP, which are all killing motivations for any PvE achiever.  No, I would never have been able to accept such thing.  I am happy to see that the Turbines staff is a lot more flexible than I am on this issue.  They will need this flexibility.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Umbrood  6/15/06 5:34:14 AM

Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100

Hard Core Member

Joined: 7/09/03
Posts: 1622

The lack of comments on this clearly shows the state of the game, hardly anyone cares anymore.

It all sounds like nice features even the PvP if done rigth, ie. arena combat, wich totally fits in DnD.

But you never get a second chance to a first impression, even if they could add all that rigth now I still do not think they will ever be able to make this game the success a DnD MMO deserves to be.

If I could I would drag turbine to Haag on charges of crimes against humanity, at the very least crimes against our cultural heritage.

------------------------------------------------------------------------------------------
Originally posted by Jerek_

I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
------------------------------------------------------------------------------------------

Drkreaper  6/15/06 9:50:49 AM

Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100

Novice Member

Joined: 7/26/04
Posts: 76

I am still playing ddo but only with a Sunday static group of guild members ..with the solo option will be messing around with different builds .

ddo had such promise but turbine messed up ..all the things they are doing now should have been included in the original release ....

why they didnt put in crafting ...is totally beyond me in pnp we were always going to armor smiths & sutch

they make a group oriented game with no guild halls & a bad UI

I am hoping that ddo will at least work its way into being a quality nitch game like eve ..which I play currently.

I know this turbines failure with DDO doesn`t bode well for LoR online.....

players are getting burnt with the unfinished money grab that so many game Dev seem to be doing

 
Shoal  6/15/06 10:57:01 AM

Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100

Apprentice Member

Joined: 9/30/04
Posts: 1163

ROFLMAO!   Gee, how can they make DDO something other than the complete failure that it is?  "Well, let's make DDO more like WoW!!!  What a great idea!  Why did we not think of that before!"   Like, before you released this smoke'n load that is DDO?

What a waste this game is.  They will attract no new players with this; the word is already out on DDO.  They will turn off all their current rabid FanBoi players who do not want Solo, Crafts, PvP, or any of the other stuff that DDO stated was 'beneath' it when it was released.

Quite frankly, this looks like a complete 180 degree reversal of the DDO philosophy and a capitualtion to the Facts of Life as taught by Blizzard.

Can you all say 'SWG' and 'CU' and 'NGE'?

Somebody shovel some dirt onto this pile of Cat Poop and be done with it.

 
Banjoko  6/15/06 12:55:56 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 6/02/06
Posts: 4

"All hail, King of the losers!"
-Age of Empires 2

Whoa, let's not compare it to SWG yet. IN SWG they changed the core gameplay and removed it completely, in this they're just adding new features, not removing that core of the game. So fanboys will still be able to raid dungeons in groups as the main focus of gameplay, they don't have to do any of the other stuff in there.

I don't play DDO, but reading this made me a little interested, I'm gonna go check out their forums and see what players of the game think about it.

"All hail, king of the losers!"
-Age of Empires 2

Adela  6/15/06 1:25:00 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 5/26/06
Posts: 12

I have to agree with the post above mine.  The addition of solo content has me sufficiently interested in this game that I might try the 7 day demo this weekend. 

Frankly, i don't see how including mainstream game features is going to detract from the core group-centric gameplay already featured.
 
reavo  6/15/06 2:34:42 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 8/04/04
Posts: 2166

Loquendum Ut Vulgus, Sentiendum Ut Sapientes


Originally posted by Xenduli



MMORPG.com: Along with these changes can we expect to see any other game play options for players in the near future?

Turbine: Of course! We are dedicated to making DDO the best possible game we can. Our follow up to the Twilight Forge will be released in the fall. It will contain the biggest additions to DDO yet: PvP, rank & level cap increase and a new feature we haven’t disclosed yet!


It must be really frustrating for Turbine and D&D fans, I mean how can anyone say that World of Warcraft isn't having an influence on other games. Not just in terms of subscriber figures, but what players are demanding now. I think that Turbine have already produced a game that just isn't instantly recognised as a D&D game, they are stepping further away by adding PvP. I'm equally surprised about the lack of comments this news item has received.


If the WoW effect has you frustrated now, just wait.  I don't think it's going to get any better.  Now investors are going to wonder why games aren't reaching the WoW level of subscribers.  And so it's just going to be one game after another trying to compete with those numbers.  Instead of trying to make good new games the marketing is going to be the biggest priority.

I feel my hobby just taken turn for the worse.  And it sucks too, because the only thing left to do is go retro.  There's nothing fun to look forward to anymore.  But even the older games are changing now in ways that are looking more and more World of Warcraft-y. 

I feel like a relic from an empire of fun and innovation. 
 
nakuma  6/15/06 10:57:52 PM