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News Discussion  » The Chronicles of Spellborn: Dev Journal: Rogue Classes

5 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
5/31/06 2:25:23 PM#1

The third developer journal from Spellborn International profiles the Rogue classes and what types of feats players can expect from them.

In this three part series we take a look at the different player classes in The Chronicles of Spellborn (TCoS). The previous installments looked at the three warrior classes and the three caster classes. In this final installment we take a closer look at the three rogue classes: the Dead Hand, the Facedancer and the Trickster.

Every class in TCoS has 3 basic attributes -, primary, secondary and auxiliary. The character’s primary attribute is defined by the class’s archetype, while the secondary attribute is determined by the actual class. The third auxiliary attribute has a small impact on the player's statistics but no impact on class-specific statistics and skills.

You can read this article here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Aphex

Novice Member

Joined: 9/14/04
Posts: 194

5/31/06 6:06:43 PM#2

I really like some of the skills. Although I still wonder how the tricksters stealth exactly works. Does it make him invisible (while throwing up the mirror image) or will he really be stealthed (and thus possible to see if someone looks really well?

  Scampy

Novice Member

Joined: 7/29/05
Posts: 29

6/01/06 2:34:20 AM#3
good question, there's the possibility for cheating I guess when it comes to really being invisible (hacks that make you really invisible can probably be abused real easily). Guessing you won't completely disappear.

Wonder how that would balance out anyway, being invisible, active/involved combat system, wonder what the penalty is going to be (slower movement?). Has to be fair for other classes or at least they have to be able to counter it.
  crazyboarder

Novice Member

Joined: 5/18/04
Posts: 11

6/01/06 12:56:34 PM#4
The healing cloud thing seems kind of funky, heals for a while then poisons? So is it going to help and hurt both friends and foes? What is the point? Sounds like yet another rogue skill that will be gimpy and nearly never used. Seems like if you use it with some skill it could be a minor help but if it heals friend and foe that it would be a break even and hence worthless......

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ESA
Explorer 80%
Socializer 46%
Achiever 40%
Killer 33%
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  schmootzig

Novice Member

Joined: 8/16/05
Posts: 20

6/01/06 9:05:17 PM#5

Originally posted by crazyboarder
The healing cloud thing seems kind of funky, heals for a while then poisons? So is it going to help and hurt both friends and foes? What is the point? Sounds like yet another rogue skill that will be gimpy and nearly never used. Seems like if you use it with some skill it could be a minor help but if it heals friend and foe that it would be a break even and hence worthless......

Even if that particular skill 'does' effect anyone standing in it's radius ( friend or foe ) I can still see certain uses for it that could be helpful -- think of it like a trap might be used in other games where you'd innitiate an attack at range while standing in the healing cloud, drawing the  target(s)  in and then move beyond the cloud's radius once the degen effects kick in.  Just one example of how it could be used to it's full advantage and surely there's many others.

As for the article itself I do have to say that I'm enjoying some of the new spins CoS seems to be putting on what many other games have turned into somewhat stale class archetypes.  Good stuff so far , keep it up