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12/24/06 1:39:10 AM#41
You know, I played that game for less than two weeks found out something and hated it ever after. couldn't have happened to a better game and I hope sony grind it into the ground and it vanishes for ever more :)
Shame the concept was good though. |
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1/04/07 10:47:05 AM#42
Writing SOE as "$OE" or MS as "M$" is so blatantly childish that every argument in the same post as that is completely disregarded since the author have completely missed the point why companies even exist (and produce games and so forth). Good luck in your future ventures, AntiImac.
A Swedish PoTBS society |
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1/04/07 12:50:10 PM#43
Originally posted by anti!imac010 Great Info! |
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anti!imac010
Novice Member
Joined: 4/25/06
Every time an 4PPL3 is made, God kills a PC Gamer. Please think of the PC Gamers. |
1/04/07 1:08:27 PM#44
All what I said here was just my opinion. It was just my view point from playing this game. Ok , yea putting '$OE' was a bit wrong, ill say that. But, I think I have a little right to vent a tad because the thread starts out as 'the offical "We're Angry at SOE thread' and I was. I still am. I doubt ill change my mind otherwise because of some of the follies my one friend and I found and then plus that we were little of what faction we were in. Don't take pity of course, i'm not expecting that but basically I wont change my mind about SOE but what I might do is return to the game because it seems that its getting better so I myself might check it out and see if said is true. Ill just form my own opinion so then simply thats that.
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1/05/07 6:49:11 PM#45
Everyone's entitled to thier opinion, and I'm not about to say that I have no problem with SOE because they did alot for MxO.
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anti!imac010
Novice Member
Joined: 4/25/06
Every time an 4PPL3 is made, God kills a PC Gamer. Please think of the PC Gamers. |
1/05/07 7:00:28 PM#46
Really? Like what?
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1/05/07 7:28:05 PM#47
Cr 2.0, first and foremost.
That revision of the combat system made combat much more fluid. Although now, even lowbies can hit you, I think it provides a more sense of accomplishment for the lower level pvpers. The balance of the trees also helped out alot. In Cr 1.0, I was a level 36 and killing level 50 as a hacker. There is definatly something wrong with that, but hey, it was fun watching them squirm :P Bug fixes galore. Too many to count, but the perma-evade bug on the NPC's were obscenely frustrating. The reconfiguring of the levels of gangs. Made it so you wouldn't run from a district with a level 4 gang spawn to a level 13. More buffed Items. I remember the day Cr 2.0 came out with all the new stuff, we all were scrambeling for it. The Event. For some, they are a pain now, for others, a joy. I like them for the simple fact that most are pretty cruical to the story, and whether your a serious RPer or a |33t H4x0rz you'll get face time with an Live events member. I know I'm forgetting somethings, but I'm running off of only 2 hours of sleep and a coke. In any case, I've never had to delt with thier CSR team or what not, and I've heard they are pretty merciless. But, that's what they're paid to do, and the rule enforcers always have a bad rep. Call me a fanboy, or maybe I'm just Niave. But, my opinion is that they saved MxO from an early grave. Whether it lives on remains to be seen. |
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1/06/07 10:04:09 AM#48
What "SOE" did for TMO, I think, was barely providing the staff with enough financial support and maybe tools (?) to keep the game running.
Maybe the also shared some people with them, like QA or whatever (merely an unbased assumption). |
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1/22/07 4:55:16 AM#49
Perhaps that fat-ass president of SoE could have a stroke, crippling his brain functions to where he cannot even bathe himself?
New management... new possibilities? |
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anti!imac010
Novice Member
Joined: 4/25/06
Every time an 4PPL3 is made, God kills a PC Gamer. Please think of the PC Gamers. |
1/22/07 6:11:09 AM#50
Originally posted by Kruniac |
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2/22/07 2:40:31 PM#51
Originally posted by brecksher When you post something SoE actually came up with, and not monolith employees, you will be taken seriosuly. |
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4/24/07 1:06:12 PM#52
Everyone can come here with their pro-SoE arguments and point to the fact that MxO is still running and all that jazz but what it all comes down to is what Bloodwork stated previously: the lack of funds.
SoE is apparently this powerhouse, or so the rumor goes, so why is this game not generating any revenue? Why is their not a big publicity campaign to get this game back on track? I've been around (MxO) for two years, and I cannot give you one moment under SoE's takeover that I look back on fondly. But if you ask me about the Monolith days and I can give you plenty. What most people who say they're fine with SoE fail to mention is the lack of support from SoE itself. Yeah, they gave us CR2, but it was a system not really needed and you seem to forget the six month draught of, well, anything. You say they give new content, but that content is a white hallway that's always been there, archive missions that we've already done, re-textured items of clothes and guns I got sick of seeing years ago, and the sniper rifle still looks like a freaking M16! (ok, that last is just a pet peeve of mine The one underlying truth is this: MxO would not exist were it not for station access, b/c most people don't get station access for MxO, and no one buys MxO either, as can be found in another poster's claim that Gamestop no longer carries it. When was the last time anyone's seen MxO in a retail store? So yes, MxO exists now only b/c of SoE, but it's only a byproduct of the SoE marketing scheme, otherwise it would be dead. If SoE would put more money into the game, we'd see more content, more quests, more everything, but the simple fact that this game seems to be going nowhere and fast has lost lots, and I mean lots, of players, including, finally, myself. |
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4/26/07 6:45:25 PM#53
Well, I am one of new players that recently started playing MxO. This si an excellent game, it really is alot better is so many ways then most out there.
Is SOE could muster enough funds to make an "expansion", bundle it with the core game & re-marketed it to the public I really think it could do very well. Many people will stick with it after trying it, its just a matter of getting them to try it. But it will definetly take some kind of an exopansion or something mayor before that would happen. Casual cross-game mmorpg guild, our doors are always open to new people! Check us out http://www.Gunbad.com |
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4/27/07 1:12:18 AM#54
Originally posted by Cryptor It would take not only that, but an expansion on the core game as well. More quests, contacts, everything, which is why it's more worthwhile to just trash the game and start over. To quote another player, this game was coded in stone, so SoE has a hard time with even introducing the smallest of updates. Ever wonder why the combat system is introduced to new bugs with each new patch? |
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5/11/07 4:03:31 PM#55
If they started over, I would definately look twice. Hell, give me a game taking place during the cycle BEFORE Neo... I think THAT would be a bad-ass MMO in it's own right, too.
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5/18/07 2:16:40 AM#56
I've played this game from the begining and i was even one of the first beta testers. I quit shortly after the main story started going south and wasn't as interesting anymore. I will say this about the game, my beta and early launch days were some of the best experiances i've ever had in an MMO! Not just because of the events they did but for the close knit RP community, I used to enjoy just going to the clubs and dancing it up with the people there while listening to the player djs on the MxO radio stations. The big problem though with MxO is the only real content they had was the ongoing storyline and LIVE GM events which made the game fun to login to and play. However there wasn't much player interaction with those storylines beyond solving riddles and finding where a specific character is gonna be. I do remember one time the entire community voted on an outcome for this one story, the problem with that was it turned out different on each server so when they started future story archs that one character from the previous arch wasn't around.
Now i'm sure anyone who's run a player event or huge social gathering in an MMO knows how much planning goes into those events. For a time that was an acceptable excuse for MxO until $OE took over and the Live Events started to loose their spark. $OE even fired Monolith's Live Events Team becaus they were gonna run the events themselves, what a load of crap that turned out to be. Not only were the events seriously lacking but the storyline slowed down to a snails pace and there was barely any player involvement at all. There was no new exciting content and the story missions weren't very interesting.
But in the end like many people, what held me in the game was the close knit community and exciting(although not very fullfilling) player events that they would hold. If $OE had put just even a fraction of their mass wealth into this gam then it could've been one of the best games out there. Now all they got is a unique combat system which tends to get stale after countless hours of pointless PvP.
/rant off :) |
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7/26/07 3:25:12 AM#57
Yes. Mxo parties were the best thing about the game! Faction parties, birthday parties, event parties. The occasional combat tournaments. My bachelor and wedding party :P All with dedicated dj's playing requests all night long. I had been playing since launch, and only finally cancelled my acc at the start of the year. Months before that I kept it open for the occasional duel with friends and parties. As i've always said, I strongly believe MXO should be remarketed as a 3d chat client. Unfortunately its not enough to keep real gamers playing. Its unique in the aspect that you can really roleplay yourself in a young, handsome/beautiful body. RPers dream. |
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8/02/07 4:52:08 AM#58
IF SOE have done such a great job, why aren't they still advertising the game like they did with Starwars Galaxies. Matrix trilogies drawed audiences bigger than starwas fans when the movies came out. Two of the biggest movies liciences EVER in this ERA to be made into MMORPG, and both got many things in common, disgruntled veterans, sparesly populated servers. Both belong to SOE lol
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8/02/07 8:12:11 PM#59
Originally posted by Cryptor Fat chance, they've sacked most of the developers for this game, there used to be around 10 servers, now theres 3 or 4, i dunno.. By shutting down there servers, running on skeleton staff just to fix bugs and minor upgrades, there profit margin increaes even though they have a very small playerbase. MxO is a dead end, SOE know better than to flog another dead horse (SOE spend alot of money advertising Starwars galaxies over and over which did nothing really but loose them cash). |
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8/07/07 2:14:52 AM#60
I think SOE figure out what gamers hate: meddlesome behaviour from the devs. Fixing bugs is one thing, but tinkering around with people's classes, crafts, and eventually their gameplay isn't the way to win people over. Also, sacrificing the wants of current customers in an effort to bring in more is like, the worst way to go. At least for the MO team, they're leaving well enough alone. All i can say is that the SWG department in SOE needs to learn a lot from the MO AOE team. |
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