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brenth 5/19/06 8:46:10 AM
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Advanced Member
Joined: 5/19/06 |
Ive played around a dozen MMOs over the last few years and it doesnt seem to matter what game im playing the same flawed formula always rears its ugly head stupid AI percieve,advance,attack till dead i understand that some are needed but all?? mass generic spawn generators some so obvious they pop right in front of you infinite kill/level with no pourpose other than the next bigger rat and the next bigger weapon players not making a difference on a local and tangable way in the world bairly any weather and no climate no summer or winters , 3 oclock rain fortifications that actually work and dont have missing gates that the enemy "conviently swarm through" game play that is never satisfying and is allways the same even at higher levels never any better this forces people to skyrocket to ever higher levels thats why every expansion is allways for the top levels or worse to add even more levels people are leveling because they are starving for good content more than just killing the 10k creatures for its exp. watery races and cultures why cant a druid get a quest from a rabbit? the key: unpredictability things need to happen that is NOT the static world this could mean forest fire earthquake a suprise invasion unbalanced PVP that seperates template players forever from casual players if you try a little PVP you get killed in seconds or are so outclassed by a template its pointless to bother with trying. EVE is really bad about traping its casual players by the template PVPers that own most of the universe (travel 16 sectors only to get killed in 1-2 shots from ships 5x farther away than you can even shoot) eve is prety (prety generic) fantacy games have no spice, drama, unpredictability you dont feel like your in a living breathing universe you feel like your on a stage or arena used to launch infinite mobs at you like a revolving door vending machine merchants homoginized minerals and resources (= no trade) think ice burg lettus from the arctic for pineapples from the south lands (as a side note id like to see a game company that also had excelent support products like highly detailed maps that could be purchassed or even book modules for quest dungons in COH and COV ive started several heros and villans and guess what they do the same missions for every charactor the quests are for the most part noninteractive and you definatly dont get left with feeling like a hero id like to see some suprises diasters or invasions that arnt just spawn pops how about destroying a building or two how about an astroid that threatens the city that takes massive damage to destroy you could do this in a special space zone perhapse the astroids are part of some alien attack. COH/COV also could use a handicap class wheelchair comes to mind (id like to see some charactor additions like players who have flying skill be able to put on wings or jetpacks, my mage would love some nice dresses and a staff or wand in her hand) star wars galaxy is the biggest failure currently, the world might look like starwars but it definatly doesnt play like starwars (lots of generic boring spawns here) and this space ship fiasco people thought they would have squadrons of ships parked on the ground and there would be an attack by imperial destroyers from space and they would go running off to their ships and launch from the ground to counter attack the destroyer they also seemed to totally forget the casual player that might just want to go mine ore, or do some goods transporting last i heard you also couldnt do the standard tricks like hiding in an astroid belt or powering down to loose pursuers as for fantacy games ive yet to see a MMO with a good castle siege that takes days or weeks to do complete with balistai, cantapults, oil, battering rams how about ship to ship battles? the worlds are too arcade leaving out alot of facts of life that can add alot of adventure to a game, an example is crossing a desert,, in most MMOs you can cross it almost as if it wasnt there why? you generally dont require water or food that would have any effect on a desert crossing you might as well be crossing your living room im looking for a game that makes me feel like i steped into an alternate universe example my dwarf heads home after a day of adventuring or mining he stops by the local merchant and picks up some smoked veneson and some bread, then he heads home and feeds his chickens and cow and checks his crop of corn adding some water on this hot summer day,, he then goes into his smithy and works on several pieces of armor before heading to the inn for an ale he eyes the sky looks like a storm might be blowing soon he thinks to himself as he walks long i think of an idealized reality food is important but its not crippling same for wounds im tired of a charactor almost dead to look fresh as a daisy just before they keal over how about a little blood and some wounds nothing over the top also if i hit a mob on the foot, it would be very nice if it was localized a 4 foot gnome isnt gonna fight an ogre the same way as a 6 foot human (a gnome might play hide the gnome dodging between the mobs feet) the bigest thing for me is that in a game that i feel important that when i look back at a game that i somehow made a small difference in the game not that all my hard work ment nothing and was pointless this might be invading a neighboring kingrom, or a crack down on thieves raiding the caravans if you cant make a difference its not worth doing |
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| make a world, not a game, we dont want another game. |
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brenth 5/19/06 9:09:38 AM
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Advanced Member
Joined: 5/19/06 |
how about this for a starter game idea: you are forced to leave your home world either it is doomed and your being evacuated or you are a somehow a prisoner and this is a penal colony, what ever the reason you get a pack of starter goods and are teleported/gated to your new home you begin by knowing nothing about the world but that your are deposited in a relativly safe area not too far from others, other than that everything is a mystery your goal is to learn about the world you are now in its weather, plant life, animal life, climate, if there is other inteligent life players are deposited in several settlements accross this world that ultimatly might meet and either be friends or enemies there probably would be job givers in town to gather roots or firewood or ore players would even have to discover the astronomy how many suns? moons? other planets? even which way is north (id love to see a way for players to build simple inventions like a compass) the players goal is to grow and prosper and explore and discover both as a player and as a group. there should be lots to discover as the world and its contents are prety alien is that daisy sentient? or is it good to eat? or does it make a good poison cure? id like to see the world be discovered by the inginuity of its players id love to see players figure out the language of an alien life form what different sounds or gestures or signals mean |
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| make a world, not a game, we dont want another game. |
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paulscott 5/19/06 11:51:16 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
try wurmonline as for seasons and day and night. of course its not there it limits the player and there for the fun factor for a vast majority of people.<< this does not go for all concepts in MMO's SEE: classes |
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| Scale of Development: Hobbiest, Micro-Indy, Indy, BB, AAA. |
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brenth 5/20/06 11:42:22 AM
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Advanced Member
Joined: 5/19/06 |
true it would take some added consideration for it to play smoothlly but too many games have ignored these concepts and you endup with all of the MMOs haveing nearly the same kill/level mass mob theme its mortal combat supersized im talking about a game that is more adult and takes a bit of brains to do well weather and climate can have alot of chalange and imersion your group actually has to plan how to cross a desert or their quest can go horribly bad my objective is to add in some of these facts of life concepts yet make them less negative that raw realism hunger should have some effect on your ability to fight or move and lowers your morale cold should also inhibit players from running nakid through the snow now for the chalange of being in a cave when a torch goes out? i think i would have to have some visual display for heard sounds roughly like a sonar or hyrdophone this would give you sporatic pulces of your location generally a prepared player would rarely ever have this problem they would have a light spell or at least some glow fungus lol dealing with these facts of life chalanges can be very immersive and add alot to the game expirence such as gathering stores for the winter by farming, gathering hunting or fishing this does not mean that you spend everywaking moment of the summer preparing for winter (im not that cruel) but it will mean alot more to you if goblins are raiding your potato crop and i leave room for warmongers too they can drop a little seed and some water and its off adventuring they go, they would just get a base yeald and the end of the season where a "tender type player" would get a higher yeald. this type of game would be closer to the middle ground between the arcade kill/level and a world simulator using "idealized reality" like you see in nearly all fantacy movies or novels remember in lord of the rings weather, rain, snow, food, water played important roles in the quest it made the victory that much more rewarding and the nazghoul where much more frightening at night and what would be the point of even going to the inn to have a quart sized ale or sleep in a bed? if it doesnt have any effect on your charactor (drinking ale in a inn improves your morale,, sleeping in a nice bed as opposed to the floor or out on the ground also effects morale, healing,recuperation) i would probably even consider having limited wounding so if you were stabed in the leg you would at least limp for a few days not sure about death probably the two main ways would be either the popular you were rescued just before you died and brought to the healers or possibly the more contraversial perma death but for perma death to work charactors would need to be exceptionally resiliant and lost fights dont necessarily mean death you would have to almost work at it to get yourself killed and even then most likely your heir would ultimatly be able to access your estate I would also like to see families two charactors could agree to mate and produce a child which could be an alt or even another player depending on the options selected these types of charactor slots would have some special benefits making them highly valued. |
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| make a world, not a game, we dont want another game. |
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Ragosch 5/21/06 3:19:38 AM
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Apprentice Member
Joined: 11/03/05 |
Ragosch |
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Tatsit 5/25/06 5:05:29 PM
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Novice Member
Joined: 11/12/04 |
Well, sounds like you need a little conflict omega :P For weather, well although our engine supports it, it is undecided at this point, although it is something we are shooting for but overal depends how well it works with a full server, well see when we begin testing, but our team feels exactly how you do. CO - will have food and water, and are valued resources. Water resources I am sure will be fought over and over again for control... CO - is a post apocalyptic cyber punch mmorpg in development. (not a nuke holocaust but mans wastefulness and carelessness on nature who brought down the eco system bringing mother nature to her knees along with a few events that through her over the edge) This game is focused on PVP, with a deep and extremely complex social and political system. We are working on a very in-depth story arc, for each of the pre-made factions to give the players a start, but in the long run its the players that will decide the fate of the game world. Even though the starting factions will be powerful - but they are not defeat able - most pre-made cities will always be there, but who runs them can change - not to mention every building is destroyable... Cities that see lots of battles will begin to look and feel like a war torn city. Players who's guild leaves the pre-made factions have the option to build their own towns, merge with other guilds as an alliance and form their own faction. They can be set up and ran and need to be supported just like the pre-made faction cities. Sieges, can be highly expensive take days, or weeks (real-time) to plan and prepair for, building up resources buying or building all the needed equipment, weapons and so forth, sending in recon to paint the pitcure of the battle field. Once ready, well you have to delpoy all your equipment to the battlefield you designated or staging ground. The drive alone can can take a very long time, and not with out risks, there’s always the danger the enemy will get wind and set up ambush, or people trying to raid your convoy... or who knows what could happen... We are using real time strategy techniques for leaders to build a battle plan and tactics and missions to provide direct objectives to be made by battle groups. Ranks will also play special parts in sieges... what if your staging point is attacked after the battle has already commenced and the link from base camp to leaders is lost, and all communications with base camp is gone... then what do you do? Continue on with the mission, with out knowing what is going on in the battle field? its up to the ranking leader in the battle group. What happens when you’re injured in the battlefield? Well depends on how bad your injured... say your shot in the leg, well you aint going to be walking to fast, hopefully you have someone with medical skills in your battle group to give you some good drugs so you can get back to fighting.... we are steering away from hit points -- instead if you loose too much blood you loose consciousness - if you continue to bleed you will die... stamina low? You will lose breath maybe get pains in your side, start feeling lightheaded (vision might blue some? and you slow down?) Perhaps you keep pushing your self and your body overheats and you are overcome by exhaustion and faint? Oh did I mention the pvp is full open PVP? so be careful were you point that RPG son, you dont want any friendly casualties now do we? well battle is over and you successfully taken the town (who knows how long the battle will last, depends on how well each side is equipped and defended or planed. Well now with control over a new town, their is new responsibilities, building repair? Rebuild infrastructure and fight lawlessness -- well unless you like anarchy up to the victors. Or they can rape the city of all its resources and leave the city to fend for its self. well aside from the sieges, there will be plenty of other skirmishes with the random encounters of the hostile guilds and factions - warlords raiding trading convoys for resources (merchant players will need to transport goods, trade routes are vulnerable for attacks by warlord style guilds.. Got any skills and looking for a project, please do not hesitate to let us know. |
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| Tatsit |
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