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Sean "Ashen Temper" Dahlberg has updated his personal webpage with an entry that explains the transition of the MMORPG, Shadowbane, from the closed Wolfpack Studios to the newly created Stray Bullet Games, Shadowbane's new home. This explains why Shadowbane did not die on May 15th, as many had speculated:
For more of Sean's site, click here. Cheers, |
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5/18/06 5:03:23 PM#2
YAY!!!! im glad its still around :-)
*dances around Ashen Temper* |
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5/18/06 9:23:30 PM#3
Let us know when all the bugs are fixed.
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5/18/06 11:34:40 PM#4
Im looking forward to there new pvp game they want to make. Sticking to there guns with a highly buggy engine, just to keep the worlds only true PvP game going, that takes alot of heart, so there next game will be a killer.
The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else. |
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5/19/06 1:11:28 AM#5
Good luck to them. In this firece gaming market they will probably need a little luck.
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Hersaint
Novice Member
Joined: 6/11/03
Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955) |
5/19/06 9:20:42 AM#6
Woohoo!! Good Luck SBG! With Meridian on board, I will be following your development of the next MMORPG. I loved the deep lore in Shadowbane and look for even better in your next venture. Good to hear you're still alive and kicking.
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5/19/06 10:25:50 AM#7
If you keep doing the same old things, the same old way, with the same old people, do not be surprised when all you get are the same old results. Makeing 'Shadowbane 2' is *exactly* what it sounds like the old fuds from Shadowbane 1 want to make. And the results for Shadowbane 2 are likely to be exactly the same results as are being seen for Shadowbane 1.
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5/19/06 12:28:43 PM#8
Except for the fact that you are missing that most of the mistakes made were done early in development by a group of 'green' developers. Things have definetly changed and the team that exists now is not the same though a good portion of the team have been with Shadowbane for the long haul working with what they were given. |
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AshenTemper
BioWare Community Mgr.
Joined: 10/11/04
Without the Player, there is no Game... |
5/19/06 3:20:09 PM#9
Let me go a little more into what Sachant said. The original Wolfpack, which I was a part of, was a team with more passion than I've seen in most if not all MMO Dev Companies, but very little game development experience much less MMO Development (and MMOs are infinitely much more complex). Not only did we undertake a huge task in making a game where we gave players so much freedom... we also created the engine it runs upon from scratch instead of using middleware. More than likely, we should of used more middleware and brought some more experienced MMO programmers on the team earlier on. That whole 20/20 hindsight thing.
The Wolfpack Team that has been around since the acquisition (by Ubisoft well after launching the product), while retaining some of the original members (such as myself, Meridian, and Nazgul) was mainly made up of individuals with previous game and MMO development experience. Most of them now work at Stray Bullet Games. Will SBG amount to anything? Obviously only time will tell but looking at the drive, experience, and talent in the company, I would say it's highly likely. As I pointed out, this isn't a "green" team, this is a highly seasoned team with the contacts and experience needed to create a game. Sean "Ashen Temper" Dahlberg |
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7/01/06 11:04:27 AM#10
Sorry for butting in like this, but I couldn't help noticing something left out in your reply, about what went wrong. I believe you left out the fact that you used the Java programming language to create the game, which in my opinion is one of your biggest mistakes.
Java is a great program, but not for games....its not a fast enough programming language to handle such complex games.......thats why it isn't used so widely, and thats why C++ is used more widely to create games. I hope that the devs of SBG have accepted the fact that Java is not a suitable language for MMOs especially since there is so much going on. If you do continue to use Java instead of changing to a more smooth running programming language like C++, you will just encounter the same problems over again. I hope to see SBG accepted this fact and will use C++ instead of Java. Have to put something up! |
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