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Stradden 5/18/06 4:57:19 PM
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Managing Editor
Joined: 7/08/05 |
Sean "Ashen Temper" Dahlberg has updated his personal webpage with an entry that explains the transition of the MMORPG, Shadowbane, from the closed Wolfpack Studios to the newly created Stray Bullet Games, Shadowbane's new home. This explains why Shadowbane did not die on May 15th, as many had speculated:
For more of Sean's site, click here. |
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| Cheers, |
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Marku 5/18/06 5:03:23 PM
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Novice Member
Joined: 7/05/04
Where's your God Now, griefer?! |
YAY!!!! im glad its still around :-)
*dances around Ashen Temper* |
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Arrgh 5/18/06 9:23:30 PM
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Novice Member
Joined: 3/07/04 |
Let us know when all the bugs are fixed.
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-Zeno- 5/18/06 11:34:40 PM
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Advanced Member
Joined: 12/22/05 |
Im looking forward to there new pvp game they want to make. Sticking to there guns with a highly buggy engine, just to keep the worlds only true PvP game going, that takes alot of heart, so there next game will be a killer.
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| RvR is not true PvP. |
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Fireburst 5/19/06 1:11:28 AM
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Novice Member
Joined: 9/18/03 |
Good luck to them. In this firece gaming market they will probably need a little luck.
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Hersaint 5/19/06 9:20:42 AM
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Novice Member
Joined: 6/11/03
Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955) |
Woohoo!! Good Luck SBG! With Meridian on board, I will be following your development of the next MMORPG. I loved the deep lore in Shadowbane and look for even better in your next venture. Good to hear you're still alive and kicking.
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Shoal 5/19/06 10:25:50 AM
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Apprentice Member
Joined: 9/30/04 |
If you keep doing the same old things, the same old way, with the same old people, do not be surprised when all you get are the same old results. Makeing 'Shadowbane 2' is *exactly* what it sounds like the old fuds from Shadowbane 1 want to make. And the results for Shadowbane 2 are likely to be exactly the same results as are being seen for Shadowbane 1.
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Sachant 5/19/06 12:28:43 PM
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Novice Member
Joined: 2/16/06 |
Except for the fact that you are missing that most of the mistakes made were done early in development by a group of 'green' developers. Things have definetly changed and the team that exists now is not the same though a good portion of the team have been with Shadowbane for the long haul working with what they were given. |
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AshenTemper 5/19/06 3:20:09 PM
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BioWare Community Mgr.
Joined: 10/11/04
Without the Player, there is no Game... |
Let me go a little more into what Sachant said. The original Wolfpack, which I was a part of, was a team with more passion than I've seen in most if not all MMO Dev Companies, but very little game development experience much less MMO Development (and MMOs are infinitely much more complex). Not only did we undertake a huge task in making a game where we gave players so much freedom... we also created the engine it runs upon from scratch instead of using middleware. More than likely, we should of used more middleware and brought some more experienced MMO programmers on the team earlier on. That whole 20/20 hindsight thing.
The Wolfpack Team that has been around since the acquisition (by Ubisoft well after launching the product), while retaining some of the original members (such as myself, Meridian, and Nazgul) was mainly made up of individuals with previous game and MMO development experience. Most of them now work at Stray Bullet Games. Will SBG amount to anything? Obviously only time will tell but looking at the drive, experience, and talent in the company, I would say it's highly likely. As I pointed out, this isn't a "green" team, this is a highly seasoned team with the contacts and experience needed to create a game. |
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| Ashen Temper |
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Mikey0002 7/01/06 11:04:27 AM
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