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edisin 5/17/06 9:33:02 PM
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Novice Member
Joined: 5/17/06 |
this MMORPG is for the people who are used to playing board/text based rpgs
game consists of constantly changnin skills and getting enough gold to buy stuff that will blow up in about 12 hr of play and the combat is so sick that all u really have to do is push f1 f2 f3 f4 or variation of ctrl or alt o.0 only reason why i think this game even has customer base is because of the "no grind" skilling, thats it, all the losers that have NO twitch skills and aint got time to play any other mmo thats my 5 cent u want PVP? sure go in and try to get a fair fight ulll mostly get swarmed by gang of 5-6 ships guarding a stupid gate taht u might just be passing by or get jumped by 2 cloaked ships when ur shields are down fighting mobs on top of that if u didn't spend time and money on it ur ship proablly last about 20 sec against a pirate PS to devs nice job jacking almost everything u can think of from homeworld and all the other old school space RPGs |
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micona 5/17/06 9:37:23 PM
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Hard Core Member
Joined: 4/08/04 |
Nice try kid , Now run back to diablo you go ......
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edisin 5/17/06 9:43:13 PM
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Novice Member
Joined: 5/17/06 |
no worries i think imma just buy a 18 mil skill acct and wtf pwn u
figured out how to make 500 m isks per trial accts enjoy the new names ^^ |
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qotsa 5/17/06 9:44:07 PM
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Hard Core Member
Joined: 6/14/04 |
Sooooooo...because you don't like a game, the people that do like it are losers? I personally didn't care for the game, but come on man grow up. You don't need to call them names and poke fun of people who do. All you really have to do in any of these games is push a few buttons to fight. No need to single out this game. Don't like getting ganked by 4 or 5 people? Learn some social skills and make some friends. If you truely dislike the game do as I and others do...don't play it.
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Wrayeth 5/17/06 9:52:44 PM
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Apprentice Member
Joined: 9/30/05 |
There is actually a LOT of player skill involved in PvP, and it differentiates a good PvPer from a bad one. First off, adjusting the range to stay within the optimal for your turrets - each turret has a sweet spot where it both hits well and tracks well against targets of the proper size. Also, tracking has a large effect on what you can kill, and player skill can be used to compensate for crap tracking. For instance, large turrets don't track well at all, but, by moving further away from your target, you'll reduce the effect of his transversal velocity. At the same time, if you use a web, you will reduce his velocity in general. Both of these will make you more likely to hit a smaller ship that your guns would be unable to track under normal circumstances. As for getting a fair fight, it really depends on who you're fighting. Sometimes you can be massively outnumbered, sometimes it's even, and sometimes you have more people than they do. Again, this is where the player skill in PvP comes in. First, using scouts and the scanner to be aware of what hostiles are in the area. Second, using your judgement to determine if you can win a fight with them. Third, determine under what circumstances you can win the fight. Fourth, actually create those circumstances, including baiting your opponent, deception, etc. Let's say you're flying a group of three short range battleships with two interceptors and a covert ops as support. You send the covert ops on ahead to scout and help find targets. The covert ops replies that one of the gates in the system is camped by five sniping battleships with a warp disruptor bubble (the bubble itself camped by three interceptors), but the entry gate you need to come through is clear. At this point, you could just warp to the gate, but the snipers would kill some of your ships before you could get into jump range thanks to the bubble. Likewise, if you warp to the gate, then try to approach the snipers, who are likely to be 150km+ away, you'll lose ships. Instead, you wait on the entry gate in the previous system, and tell your cloaked covert ops ship to set up a warp-in point 15km behind the snipers from the gate you'll be jumping in from. You have your covert ops pilot give ship types on the snipers, and you work out your battle plan ahead of time so everyone knows who to shoot first, second, etc. Once your covert ops is in position, you jump your entire gang in and everyone warps to him. You come out of warp right on top of the snipers, and despite the fact that they have more total firepower than you, you utterly own them because you're using short range guns, which track better and have higher damage, you're so close the snipers can't hit you very well, and, unlike sniping ships, you have tanks. So don't tell me combat and PvP in EVE is simplistic - it's very much not. It's strategic and tactical, and those who just go in guns blazing without any planning usually lose unless they have overwhelming force. |
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| -Wrayeth |
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Wrayeth 5/17/06 10:04:30 PM
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Apprentice Member
Joined: 9/30/05 |
In any case, I have 23 million skillpoints and extensive PvP experience. Bring it on. YARR! EDIT: BTW, I killed a 28 million skillpoint character when I only had 10 million skillpoints - tactics, strategy, proper fittings for the task, and proper piloting. Skillpoints aren't the be-all and end-all. |
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| -Wrayeth |
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edisin 5/17/06 10:07:34 PM
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Novice Member
Joined: 5/17/06 |
ok when u can kill a guy in 5 sec without him being able to attack and
havgin the 2 of these type of ppl meet when there is a 2 year diffrence
in play time i donnno call me crazy but that seems to shout
IMBALANCE!@%$!@% why make ppl go into areas where pirates are there
why are pirates in a newbie area(.4) of space in the first place? DO u see any other game out there that makes u go to a lvl 60 town @ lvl 5? oh yea but in this game skill doens't matter for shit? well it does cuz u cant have the uber wtfowning SHIP/PARTs , so yea give up now or just pay for a year and catch up to ppl thats the choices we got ill rather sploit the shit out of the game by buyin an acct <check the EVE forum to buy and sell acct for ISKs> and come back when im rdy cuz right now after lvl 1 missions there is no way u can safely attempt lvl 2 missions without constant harrasment And for a newbie just starting yea PVP is simple basically comes down to how fast do u want to die? and all the crap ur talking about doens't come into play until after 4-6 months of skill training right now unless im fighting a same type of ship (a newbie who most likey is just minding his own business tryin to get his shit done) there is no chacne in hell ill even get in range of the ship b4 my ships blown and tahts with a rupture with 2 shield extenders and whaever else i can afford so YEA RIGHT NOW PVP IS VERY SIMPLE ITS DIE |
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Wrayeth 5/17/06 10:17:32 PM
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Apprentice Member
Joined: 9/30/05 |
Um...a rupture with two shield extenders? A rupture isn't a shield-tanking ship - it's an armor tanking ship. A shield-tanking ship has lots of medium slots, and an armor-tanking ship has lots of lows. Some can do both effectively, but it's rare. In any case, the rupture is an armor tank. Moreover, at this stage of the game it's best to PvP in tech 1 frigates while you bust your PvP cherry. You will die a lot until you get the hang of it, which is why it's a good idea to fly cheap ships at first. Would it surprise you to know that a frigate can kill a battleship in EVE? Yep, it's true - I've seen it happen. If a frigate pilot plays his cards right and has a dose of luck, he can take one down. Basically, EVE isn't like the traditional level-based games where your level is what determines how powerful you are in PvP. Instead, it's player skill followed by shiptype and fitting (pick the proper ship and modules for the task) followed by character skill that determines your ability to dish out the hurt to other players. Another thing that's very important is your corporation. A good PvP corp will help you learn the ropes both in PvP and in general and acts as a great enabler. Two week newbies, unlike other games, are actually useful to a PvP corp in EVE, so you'll find that there should be those who are interesed in your application. I challenge you to join a PvP corp, either via the recruitment channel or the recruitment section of the EVE forums, fly with them for two weeks, then come back and post your experiences. EDIT: BTW, as for the people using can flagging in highsec empire, they're just griefers. If you never take anything from a can that's not yours, then you won't have to worry about it. |
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| -Wrayeth |
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Azirophos 5/18/06 2:30:16 AM
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Novice Member
Joined: 7/27/05 |
Dear: [X] Clueless Newbie
[ ] You posted a .99999... = 1 thread | |