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Lepidus  5/17/06 2:51:11 PM

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Laura Genender files this report on what she saw from Vanguard: Saga of Heroes. The brainchild of EverQuest creator Brad McQuaid recently jumped from Microsoft to SOE in a surprise deal.

layers can choose from all the fantasy races you would expect, from Wood Elves to Humans to Orcs and Halflings – there are 20 races total. And with tons of customization and options, two Wood Elves can look totally different, allowing each player to have their own individual look.

McQuiad and Butler next showed me the player housing system. Each player can own a house (and only one per player), but they are expensive to upkeep and by no means are players entitled to a house from the start.

Like the character creation system, Vanguard’s houses are very customizable. There are many different plots across the three continents of Vanguard. On these plots, players can build houses of varying designs, then decorate them freely using an easy to use and freeform system that lets you place furniture and objects exactly where you want it. Houses are a perfect place to show off trophies earned during battle – Butler showed me a mounted bear’s head in his house that had come, appropriately, from a battle with a bear. Eventually, houses will also be used for storage and crafting stages, and according to McQuaid, player housing also leads in to player run towns and villages.

You can read more here.

 
BlackWhysper  5/17/06 3:45:22 PM

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Awesome....cant wait.

Cheers Sigil!

 
MaeEye  5/17/06 3:51:13 PM

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Wrath of the CowBell King

I'm sorry, but how can this game NOT be intriguing.  I mean, it has almost everything players have been asking for, for years in MMO's now.  The quest systems sound very awsome, having a certain race/class to be able to advance in some quest is just eye opening.  It's bringing the RP back into MMOG.  People are judging this game way too much because SOE is just publishing it. 

Vanguard is going to be an excellent game, what Sigil has done is just brilliant!

Go Sigil go sigil Go!
Tymora  5/17/06 4:03:09 PM

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It all sounds great to me, except the last sentence about visual and flat areas . . . but the game is not finished, so I'm going to remain optimistic about Vanguard.

I like interdependency between classes in the game, and the option to solo, with the realization that groups are needed to access certain content.

Most of all, I like the character customization options, the large seamless world where we can have houses, and the travel system.

 
fiontar  5/17/06 5:20:56 PM

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My previous enthusiasm for the game is tempered by two important details:

The move to SOE. How many mmorpg players, myself included, have so completely given up on SOE that we have sworn on everything most precious to us "Never Again". SOE may not be the developer, but if their role includes running servers and customer service, it makes the task of this game capturing my cash a very uphill battle.

The 20% solo content figure. I'm not going to get into the whole mmo soloability arguement. The market has provided it's own data and 20% is just way too low for a successful game in the evolving MMO market. If they double the planned solo content to 40% and the game itself is incredibly content rich, they may have a chance. I'd guess that 60%+ would probably be the magic number for today's audiences, at the very least.

There are a lot of otherwise good MMORPGs out today that have had their success extremely limited by forced grouping. No matter what theoretical arguements the devs have for these decisions, or what basis they have in play trends from 5+ years ago, the market is continuing to evolve in the direction of there being a huge thirst for soloable content.

If MMO devs would take advantage of the tools available to them and try to increase the amounts of dynamically adjusting, well designed and compelling content, then the solo vs. group argument could be greatly muted. MMO players wanting soloable content aren't looking for solo-only content, there is no problem if that content can scale to allow them to also enjoy it with a small group, in fact that is by far the most desirable design goal.

Grouping should offer advantages, but if 80% of a games content makes in mandatory, it's going to be a financial flop.
 
Zippy  5/17/06 5:40:45 PM

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It really sounded if mmorpg.com reviewer was not a fan of Vanguard and had no intention of writing a positive review.  She just could not find anything to complain about so instead she wrote a generic article with no new information or insights.  More or less just going through the motions of writing an article. She could have just as easily written this article by reading a preview from 3-4 months ago.   MMPORG.com always seems to have a bias against non pvp games and more hardcore pve games.  This preview is no exception and a waste of space.  If one is intrested in Vanguard E3 information there are close to 20 much better written and informative previews from other sites. 

If one wants better Vanguard information there are much better links contained in the thread below.

http://www.vanguardsoh.com/forums/showthread.php?t=53263

 
TormDK  5/17/06 5:42:39 PM

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People have been spoiled with World of Warcraft clones for far too long. There has to be penalties and downsides to everything, otherwise we wouldn't be able to enjoy it as much.

I'm rather glad Sigil has the balls to go in the other direction of what you say the market is evolving towards. You have to remember that while I'm sure they wouldn't flat out say no to it I doubt very much they have the same target audience as any of the WoW clones out there. Thats not what Vanguard is about, it's not ment to be easy. Leveling takes time, as does Traveling. There's a debt system for dieing so you don't have reckless idiots running amok like you do in WoW. There's hopefully also a steap learning curve so we have less high level newbies that can't operate properly when alone.

As for the whole SoE thing. I can't really say anything bad about SOE. I never saw them as some sort of monster, and I don't believe the public hype about it. Let the man make his game in piece, and if it's not your cup of tea then kindly bow out, rather than start the whole vocal power trip to get things changed.

I fully expect alot of people to get dissapointed because they were expecting WoW with additional things to do. But hopefully that is not going to happen. Here's to hoping lads!

 
WoodenDummy  5/17/06 6:20:21 PM

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Originally posted by MaeEye
I'm sorry, but how can this game NOT be intriguing.  I mean, it has almost everything players have been asking for, for years in MMO's now.

Because we're not all fanboi's ready to leap to the defence of a game we've never played before.

I'll buy Vanguard, if it's the game they say it will be then I'll praise it and keep playing but untill then it's just another game a year away with promises they may never keep.

Right now after hearing what people had to say abou E3 and Vanguard Beta, WAR and Conan look to be the only things worth keeping an eye on.

**Still respect for them trying to step outside the box, I'll just wait and see.

Xstriker77  5/17/06 6:53:59 PM

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Originally posted by WoodenDummy

Originally posted by MaeEye
I'm sorry, but how can this game NOT be intriguing.  I mean, it has almost everything players have been asking for, for years in MMO's now.


Right now after hearing what people had to say abou E3 and Vanguard Beta, WAR and Conan look to be the only things worth keeping an eye on.

**Still respect for them trying to step outside the box, I'll just wait and see.




    What are you talking about, most of the reviews are positive about the game, there's only 2 that are bad and they come from some random site out there, the gamespot and ign ones were pretty good. Tho i agree that warhammer looks awesome, but conan is crappy, its a guild wars style game...ull get tired of it pretty fast.
 
WoodenDummy  5/17/06 7:20:08 PM