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Lepidus 5/16/06 4:21:37 PM
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Novice Member
Joined: 1/07/04 |
We interviewed Destination Games Producer Starr Long about the progress of Tabula Rasa, their planned PvP system and much more. Find out how the game has come along since last E3. You can read the full article here. |
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Tatsit 5/16/06 8:15:47 PM
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Novice Member
Joined: 11/12/04 |
Personaly, I feel their choice in PVP will be fun, but it kind of takes the whole surprise attack out of the picture... War is war it can happen at any time... I am not sure I like the whole idea of going to another clan and say hey bob.. wanna go to war? the clan bonus should autmatic - amonst other things for the victors - with out capturable content what would be the other point to the battles just because? Have a reason to go to war - such as that guild really sucks they keep hampering our peeps on missions and such whatever the reason they hate them - let that build a conflict and let war be the solution. PVP should be random, or it takes away that fear factor.... of not knowing what might happen from one minute to the next. Graphics look great though Could still be a fun game, but sounds a little to PVE for a war based mmo. |
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| Tatsit |
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Obiyer 5/16/06 8:43:22 PM
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Novice Member
Joined: 11/11/03 |
The key is that they provide the illusion, excitement and pace of an FPS, without making the game twitchy and entirely reliant on player skill. Well aren't they sacrificing one part for another? Twitchy games tend to favor audacious players, players who can make quick decisions in bad situations while the RPG system favors detailed players, players who plan calculate diligently and after much reading and foresight take action. So when they mention "...without making the game twitchy and entirely reliant on player skill", they mean they are moving from one skill set to the other. Tatsit have you ever heard of Battletech/Mechwarrior and the Clans? What you mentioned is sort of what the Clans do in that universe. They try to use as little troops to win the battle, the less troops they have the greater the honor and skill the mechwarriors pose. Right before they fight they state their objective, where they are going to land and how many units, mechs, they will use. It makes sense to me on a level. They want to make the gameplay fun, and if used correctly it could fit into the lore well. |
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Ryld 5/16/06 9:01:44 PM
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Novice Member
Joined: 4/02/04
An expert is a man that has made all mistakes possible in a narrow field of expertise. |
I am looking forward to Tabula Rasa. All the while the foes are fighting players of equal level, not some level 60, bashing without fear, a bunch of lower level characters. Leaving the pkers out in the cold is something they have done to themselves..it needs no elaboration. A rich guild format in an rpg is a formula for success, but please minimize the instanced play, in excess it only harms the community. R |
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_Shadowmage 5/16/06 9:28:39 PM
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Hard Core Member
Joined: 7/13/05 |
I am excited about this game, but I was hoping it was further along in development. From the sounds of it they still have quite a bit to do. So I am guessing we wont be seeing it this year. Maybe Beta towards the end of the year. |
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SpiritCrawler 5/16/06 10:04:38 PM
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Novice Member
Joined: 3/26/05 |
I'm hoping this game will do well. Hopefully, the game will not turn out to be SWG:NGE. They FPS mechanics are horrible for that kind of game. After reading the interview, they seem to have a "lock-on" feature that will aid in aiming and shooting. Something SOE should think of.
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| Regards, "In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal |
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MisfitZ 5/16/06 10:22:15 PM
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Novice Member
Joined: 12/03/03
Toonga |
Sounds like they're heading in a good direction, but they seem a little confused themselves as to the focus of the game.
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_Shadowmage 5/16/06 10:35:12 PM
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Hard Core Member
Joined: 7/13/05 |
They are making a sci-fi RPG with a FPS look and feel. Where is the confusion? Its also a land based game. They have been saying this forever. The confusion was back in 2004 when they were making a fantasy RPG. Now they have done a total redevelopment and I think are on the right track. There are other sci-fi RPG with a FPS look and feel in development - Hellgate is the one that springs to mind. Not a MMORPG but still a MORPG. |
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Robbgobb 5/17/06 12:45:07 AM
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Hard Core Member
Joined: 8/03/03 |
I think the game sounds awesome and looks awesome. Everything I have heard so far is things I like. I have to say this is one of the few that I am really looking forward to. I have to say that I look at NC Soft totally opposite of Turbine. These two companies are really how I feel about what is going on with the industry. One puts out concepts that don't work for me and the other really seems to try and figure out how to make games accessable by everyone. This is a game that I have been waiting on since first saw it and still have patience left to wait on it.
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Elnator 5/17/06 9:23:49 AM
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Novice Member | ||