<
>
 Thread (14 posts)
Lepidus  5/16/06 4:21:37 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 1/07/04
Posts: 1880

We interviewed Destination Games Producer Starr Long about the progress of Tabula Rasa, their planned PvP system and much more. Find out how the game has come along since last E3.

One of our writers jokingly suggested that we award Tabula Rasa the “most times at E3” award. It is no secret that this NCSoft product has gone through a series of trials, redesigns, staffs and visual overhauls during it’s development cycle. Now, with a hardcore action RPG design, it finally seems as if Tabula Rasa is a reality.

Starr Long, the longtime right-hand man of Richard Garriott and Producer of Tabula Rasa, met with us to talk about player vs. player combat, the development of the game and more.

Tabula Rasa is a futuristic action MMORPG where players fight NPC enemies for control of planets. The game combines FPS and RPG mechanics seamlessly. At this stage, the team is all but done with the first planet Foreas. They’ve also begun on their second planet, a more hellish environment named Arieki.

You can read the full article here.

 
Tatsit  5/16/06 8:15:47 PM

Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100 Rank: 17/100

Novice Member

Joined: 11/12/04
Posts: 195

Personaly, I feel their choice in PVP will be fun, but it kind of takes the whole surprise attack out of the picture... War is war it can happen at any time... I am not sure I like the whole idea of going to another clan and say hey bob.. wanna go to war?

the clan bonus should autmatic - amonst other things for the victors - with out capturable content what would be the other point to the battles just because?

Have a reason to go to war - such as that guild really sucks they keep hampering our peeps on missions and such whatever the reason they hate them - let that build a conflict and let war be the solution.

PVP should be random, or it takes away that fear factor.... of not knowing what might happen from one minute to the next.

Graphics look great though ::::20::

Could still be a fun game, but sounds a little to PVE for a war based mmo.

Tatsit
Tantus Games
COO/Game Director

Obiyer  5/16/06 8:43:22 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 11/11/03
Posts: 498

The key is that they provide the illusion, excitement and pace of an FPS, without making the game twitchy and entirely reliant on player skill.

Well aren't they sacrificing one part for another? Twitchy games tend to favor audacious players, players who can make quick decisions in bad situations while the RPG system favors detailed players, players who plan calculate diligently and after much reading and foresight take action. So when they mention "...without making the game twitchy and entirely reliant on player skill", they mean they are moving from one skill set to the other.

Tatsit have you ever heard of Battletech/Mechwarrior and the Clans? What you mentioned is sort of what the Clans do in that universe. They try to use as little troops to win the battle, the less troops they have the greater the honor and skill the mechwarriors pose. Right before they fight they state their objective, where they are going to land and how many units, mechs, they will use.

It makes sense to me on a level. They want to make the gameplay fun, and if used correctly it could fit into the lore well.

Ryld  5/16/06 9:01:44 PM

Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100

Novice Member

Joined: 4/02/04
Posts: 95

An expert is a man that has made all mistakes possible in a narrow field of expertise.
AE

I am looking forward to Tabula Rasa.

With Guild/Clan leaders given the latitude of making clashes of clans a minor issue with only a few grunts going head to head and then escalating a bit at a time to skirmishes, battles, then perhaps including other clans or even de-escalting (yea right) to peace.

All the while the foes are fighting players of equal level, not some level 60, bashing without fear, a bunch of lower level characters.

Leaving the pkers out in the cold is something they have done to themselves..it needs no elaboration.

A rich guild format in an rpg is a formula for success, but please minimize the instanced play, in excess it only harms the community.

R

 
_Shadowmage  5/16/06 9:28:39 PM

Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100

Hard Core Member

Joined: 7/13/05
Posts: 1359

I am excited about this game, but I was hoping it was further along in development.

From the sounds of it they still have quite a bit to do. So I am guessing we wont be seeing it this year. Maybe Beta towards the end of the year.

 
SpiritCrawler  5/16/06 10:04:38 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 3/26/05
Posts: 157

I'm hoping this game will do well. Hopefully, the game will not turn out to be SWG:NGE. They FPS mechanics are horrible for that kind of game. After reading the interview, they seem to have a "lock-on" feature that will aid in aiming and shooting. Something SOE should think of.

Regards,
SpiritCrawler

"In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal

MisfitZ  5/16/06 10:22:15 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 12/03/03
Posts: 371

Toonga

Sounds like they're heading in a good direction, but they seem a little confused themselves as to the focus of the game. 

-----------------------------
Listen Asmodeeus, seven years ago, Ultima Online didn't even have those pathetic "quests" that you refer to or those "professions" of ninja, samurai, necromancer, and paladin. Nor did it have any of the neon crap, or bug mounts. It didn't even have any "combat moves." You turned on attack and jousted with simplistic swings. It was a better game then. if you can't guess why then just uninstall the thing and move along. - Crabby

_Shadowmage  5/16/06 10:35:12 PM

Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100

Hard Core Member

Joined: 7/13/05
Posts: 1359

They are making a sci-fi RPG with a FPS look and feel. Where is the confusion?

Its also a land based game. They have been saying this forever.

The confusion was back in 2004 when they were making a fantasy RPG. Now they have done a total redevelopment and I think are on the right track.

There are other sci-fi RPG with a FPS look and feel in development - Hellgate is the one that springs to mind. Not a MMORPG but still a MORPG.

 
Robbgobb  5/17/06 12:45:07 AM

Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100

Hard Core Member

Joined: 8/03/03
Posts: 302

I think the game sounds awesome and looks awesome. Everything I have heard so far is things I like. I have to say this is one of the few that I am really looking forward to. I have to say that I look at NC Soft totally opposite of Turbine. These two companies are really how I feel about what is going on with the industry. One puts out concepts that don't work for me and the other really seems to try and figure out how to make games accessable by everyone. This is a game that I have been waiting on since first saw it and still have patience left to wait on it.
 
Elnator  5/17/06 9:23:49 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member