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The Pub at MMORPG.COM  » Should companies release server software once the MMO shuts down?

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78 posts found
  Odysses

Novice Member

Joined: 4/11/05
Posts: 579

7/07/06 3:46:02 PM#61

We have actually started getting into this same subject on the ac2 forums at ac2hq.com

http://ac2vault.ign.com/forum/showthread.php?s=&threadid=60848

If there is an almost working emulator out, this may actually get challenged by Turbine if they were to attempt to shut it down.

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

7/07/06 3:50:20 PM#62

Originally posted by britoca
What's interesting, is that the more I debate, the more I realize how recent all these issues are, sprouting from a game concept a few years in age only, and therefore, prone to many points of debate, disagreement, misleading and misundrstanding.

Because these games carry serious emotional baggage (just browse the SWG forums here for some concrete evidence), I am starting to realize, that maybe I should just quit mmos altogether and let the industry mature a bit more.

I'm kinda tired of feeling like a guinea pig for both game concepts and developments, as well as for the ethical questions that this industry germinates.


Perhaps you will mature in a few years and see it is just a game or a hobby and not as a big emotional investment.
  Anageth

Novice Member

Joined: 3/15/05
Posts: 2214

7/07/06 4:01:13 PM#63

As much as I would personally like to see a server pack be released when an MMOG shuts down, I can't even begin to think of the hell that would unfold when they release.

People nowadays have great difficulty running even the most basic programs, and even more difficulty when it comes to running a server, whether that is for a game or not. I take this from the days when I used to be an active member of a UO emulator site, and the amount of idiotic threads that were started because people just don't bother to read FAQs is incredible.

So let's just say for instance that a AC2 server pack were released, not only would there be several thousand private and public servers, but 90% of them wouldn't be concrete, they would just be screwing around. Any UO fan who knows of UOGateway will back me up on this when I say that people just don't understand the commitment involved with running a game server, they just think they can turn it off when they please.

So no, I will be voting no today, and any other day a poll like this comes out, for the reasons listed above.

No longer visiting MMORPG.com.

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/07/06 4:08:07 PM#64

Originally posted by wjrasmussen

Originally posted by britoca
What's interesting, is that the more I debate, the more I realize how recent all these issues are, sprouting from a game concept a few years in age only, and therefore, prone to many points of debate, disagreement, misleading and misundrstanding.

Because these games carry serious emotional baggage (just browse the SWG forums here for some concrete evidence), I am starting to realize, that maybe I should just quit mmos altogether and let the industry mature a bit more.

I'm kinda tired of feeling like a guinea pig for both game concepts and developments, as well as for the ethical questions that this industry germinates.


Perhaps you will mature in a few years and see it is just a game or a hobby and not as a big emotional investment.

hmm so does that mean u never invest yourself emotionally into hobbies or games?  Cause it's pretty unavoidable if you do like something enough.  It's like falling in love with an activity, you just really, really, really enjoy it.
I do know what u mean though, but like with anything else, it's just hard to control it sometimes.

and by the way, it happend with only one game (well, also with other non-mmos, but those I can still play if I want to), so I don't want to make it seem that every game I try I dedicate heart and sould to it, lol

-virtual tourist
want your game back?

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/07/06 4:10:22 PM#65

Originally posted by Terridol

This could work with a few little provisos:

1. The server code must be purchased for 1 client ONLY! This keeps people from tring to set up a server somewhere and charging people for access.

2. All char data for the account specified is included. This means that you can keep what you have and don't have to start over again.

3. Re thinking #1 about this time..... ok ok mutipule ppl can connect but each must have purchased their own server code package thingy, this will allow a clustering as it where. 



yes, exactly #3, like you said.  Like any other multiplayer game, except this one doesn't really have a limit as to how many people can join in (as long as they themselves bought the game copy, heck, like any other game! lol)

-virtual tourist
want your game back?

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/07/06 4:16:21 PM#66

Originally posted by Anageth

As much as I would personally like to see a server pack be released when an MMOG shuts down, I can't even begin to think of the hell that would unfold when they release.

People nowadays have great difficulty running even the most basic programs, and even more difficulty when it comes to running a server, whether that is for a game or not. I take this from the days when I used to be an active member of a UO emulator site, and the amount of idiotic threads that were started because people just don't bother to read FAQs is incredible.

So let's just say for instance that a AC2 server pack were released, not only would there be several thousand private and public servers, but 90% of them wouldn't be concrete, they would just be screwing around. Any UO fan who knows of UOGateway will back me up on this when I say that people just don't understand the commitment involved with running a game server, they just think they can turn it off when they please.

So no, I will be voting no today, and any other day a poll like this comes out, for the reasons listed above.


lol, thanks for the input, that acutally made me smile with the UO emulator site story.

Seems like all of you are thinking this would be large- scale projects, and frankly that would be up to whoever is hosting the server.

I mean, if u want to spam ur server all over the forums, then yeah, u're gonna get a lot of people playing in, and with it, a lot of requestw, like u did, and many won't be the smartest ever seen, yes.

But what about all the other thousands of people who don't want to do this?  Do you really think everyone out there is buying a game copy to host it to the world?

I mean, I'd just like to long into my game, server empty or not, and play it a bit once in a while.  I'd probably get my friends to play from back in the day and that'd make some...15 people, tops!

I am thinking leasurely, to just be able to enter my game agin, you all seem to be thinking massive hosting.

that's up to the server owner really, the more people, the more trouble, yup

-virtual tourist
want your game back?

  AranStormah

Novice Member

Joined: 1/02/05
Posts: 278

7/07/06 4:34:22 PM#67
Just adding a yes vote. Without reading through everything :P

Not necessarily tied to your player characters, but not releasing server software after the game is shut down is like scamming you for having bought it. (BTW I still see AC2 in the local store, haven't checked into why it's still there yet. Thought it was dead.)

My guess is; once they get around to make some standarised rules for MMOs you'll see it as a legal rule them having to give people the chance to set up servers when it's discontinued. Right now it's just the wild, wild west, do whatever you like as long as people sign your EULA.
  Boozbaz

Apprentice Member

Joined: 2/24/06
Posts: 1871

No-one dies a virgin, life screws us all.

7/07/06 4:47:51 PM#68
Yay you got 128 votes. Here's a free bump because this thread has a good cause. I too, was thinking about this in the past couple of days as I remembered that Diablo II is still alive, but will guild wars be after 2010?

  DeletedAcct

Apprentice Member

Joined: 6/28/05
Posts: 893

7/07/06 5:08:59 PM#69
I think the conversion to singleplayer with multiplayer capability is the best idea I've heard for this yet. Since it would be easy to keep your initial character through keeping specific configuration files and save files client side, I think it could definitely work.
  Anageth

Novice Member

Joined: 3/15/05
Posts: 2214

7/07/06 6:24:16 PM#70

Originally posted by britoca

Originally posted by Anageth

As much as I would personally like to see a server pack be released when an MMOG shuts down, I can't even begin to think of the hell that would unfold when they release.

People nowadays have great difficulty running even the most basic programs, and even more difficulty when it comes to running a server, whether that is for a game or not. I take this from the days when I used to be an active member of a UO emulator site, and the amount of idiotic threads that were started because people just don't bother to read FAQs is incredible.

So let's just say for instance that a AC2 server pack were released, not only would there be several thousand private and public servers, but 90% of them wouldn't be concrete, they would just be screwing around. Any UO fan who knows of UOGateway will back me up on this when I say that people just don't understand the commitment involved with running a game server, they just think they can turn it off when they please.

So no, I will be voting no today, and any other day a poll like this comes out, for the reasons listed above.


lol, thanks for the input, that acutally made me smile with the UO emulator site story.

Seems like all of you are thinking this would be large- scale projects, and frankly that would be up to whoever is hosting the server.

I mean, if u want to spam ur server all over the forums, then yeah, u're gonna get a lot of people playing in, and with it, a lot of requestw, like u did, and many won't be the smartest ever seen, yes.

But what about all the other thousands of people who don't want to do this?  Do you really think everyone out there is buying a game copy to host it to the world?

I mean, I'd just like to long into my game, server empty or not, and play it a bit once in a while.  I'd probably get my friends to play from back in the day and that'd make some...15 people, tops!

I am thinking leasurely, to just be able to enter my game agin, you all seem to be thinking massive hosting.

that's up to the server owner really, the more people, the more trouble, yup

The only reply I can give to the above marked paragraph is to licence the server. If they charged a monthly fee for only dedicated individuals to host their own servers, it would not only remove all the people making their own test servers, but also prove that the server you are going to go on has a dedicated player behind it, not some idiot.

To be perfectly honest, can we all see this happening? Even if an MMOG becomes a flop after a decade or so, it still would have cost the company a fair share to develop it in the first place, so why would they release it completely free? Just doesn't seem like a logical step they would take.

No longer visiting MMORPG.com.

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/07/06 8:14:01 PM#71

Originally posted by Anageth

Originally posted by britoca

Originally posted by Anageth

As much as I would personally like to see a server pack be released when an MMOG shuts down, I can't even begin to think of the hell that would unfold when they release.

People nowadays have great difficulty running even the most basic programs, and even more difficulty when it comes to running a server, whether that is for a game or not. I take this from the days when I used to be an active member of a UO emulator site, and the amount of idiotic threads that were started because people just don't bother to read FAQs is incredible.

So let's just say for instance that a AC2 server pack were released, not only would there be several thousand private and public servers, but 90% of them wouldn't be concrete, they would just be screwing around. Any UO fan who knows of UOGateway will back me up on this when I say that people just don't understand the commitment involved with running a game server, they just think they can turn it off when they please.

So no, I will be voting no today, and any other day a poll like this comes out, for the reasons listed above.


lol, thanks for the input, that acutally made me smile with the UO emulator site story.

Seems like all of you are thinking this would be large- scale projects, and frankly that would be up to whoever is hosting the server.

I mean, if u want to spam ur server all over the forums, then yeah, u're gonna get a lot of people playing in, and with it, a lot of requestw, like u did, and many won't be the smartest ever seen, yes.

But what about all the other thousands of people who don't want to do this?  Do you really think everyone out there is buying a game copy to host it to the world?

I mean, I'd just like to long into my game, server empty or not, and play it a bit once in a while.  I'd probably get my friends to play from back in the day and that'd make some...15 people, tops!

I am thinking leasurely, to just be able to enter my game agin, you all seem to be thinking massive hosting.

that's up to the server owner really, the more people, the more trouble, yup

The only reply I can give to the above marked paragraph is to licence the server. If they charged a monthly fee for only dedicated individuals to host their own servers, it would not only remove all the people making their own test servers, but also prove that the server you are going to go on has a dedicated player behind it, not some idiot.

To be perfectly honest, can we all see this happening? Even if an MMOG becomes a flop after a decade or so, it still would have cost the company a fair share to develop it in the first place, so why would they release it completely free? Just doesn't seem like a logical step they would take.


oh no Anageth, not free game copy.  You'd buy your own copy, like u buy any other multiplayer game.

and about the fee issue,  I am not thinking or considering game hosting for a fee and I never proposed it here.  I think going that way gets even more complicated as far legalities with the company, etc

Did u mean let people play the game for free?  If the game was shut down and is extinct it probably means it was already unprofitable anyways, so selling that copy is better than no profit.  But let's consider the play-for-a-fee scenario
Interested players could make deals with the companies and run their own servers for a fee and pay a certain share back to the company, but if there were such interest, why woudn't the company do it themselves?  Cutting off the hosting middleman would be much better for business.
Unless... unless they'd give those "special" people access and permission to modify the code and game content within their own servers.  This would probably bring about so many variations of the game that yeah, I guess it would just be easier to have other run and host the games for u and collect the fees from the hosting players, no need to handle several different game variations.

how come I'm the only guy posting replies anyways?? lol I know I'm the OP but no one else gives rebuttals?  brainstorm!  But thanks for the devil's advocacy nonetheless, it springs ideas

-virtual tourist
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  razelldazzel

Novice Member

Joined: 6/06/06
Posts: 12

7/07/06 9:52:16 PM#72
I voted yes, simply because I miss Ac2....and E&B was a nice game as well

AC2, I knew thee well....


Which FF Character Are You?

  LeGray

Novice Member

Joined: 6/11/06
Posts: 65

The cake is a pie!

7/08/06 11:33:52 PM#73

yes, of course. the positive effects would outweight the negative by far imho.

but it will never happen, simply because how the firms think: "oh noes! releasing xyz 1 would create competition for our own xyz 2! f*ck the reputation, we want $$$!". sure, this is totally fubared, but this the way these ppl think (take the riaa for example). mmorpg's are still a BUSINESS.

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/14/06 7:40:36 PM#74
friday bump FTW!

-virtual tourist
want your game back?

  User Deleted
7/14/06 7:58:08 PM#75

the answer is no.

there are trade secrets in the server.  even though i will be the first to admit that a lot of its quick sorting and searching.

and why whould you want to play a game that won't get updated. or to the quality(in most cases) that it previously was.

while being at the whims of some one who cried/shouted/kicked/screamed against essential balance update.

the game has the essentia(very very likely due to the new team) to become a completely differnt one.

  LegoAddict

Apprentice Member

Joined: 7/12/06
Posts: 24

7/14/06 8:31:11 PM#76

CyanWorlds released the server technology needed to host a version of the old "UruLive: Prolouge", called Until URU. Now that CyanWorlds has solidified fan's intrests in UruLive, they are re-releasing it.

Until Uru was quite succesful with the MYST fan community. It gave CyanWorlds the intrest base they needed to run LIVE.

D'ni Calls, it only costs $9.95USD/month to answer

URU LIVE!!!

  Tamalan

Novice Member

Joined: 11/13/04
Posts: 1116

Certainty of death. Small chance of success. What are we waiting for?

7/14/06 8:47:05 PM#77

Seems the selling server technology idea is being used by smaller developers.

Sadly its from the ButtMonkeys who brought us the delight that was Irth Online, in an attempt to make back some of their investors cash...

http://www.irthonline.com/

But as an idea, I think it has merit. Just dont touch the Irth client!

Tam

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

 
7/21/06 7:10:33 PM#78
bumping, for the cause

-virtual tourist
want your game back?

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