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Anofalye  4/06/06 7:03:20 PM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.


Originally posted by jimmyman99
Sounds exciting but I am worried about "If you want to solo, find something else" line. I dont want EQ all over again


I just apply the logic 1 step further...if you want to group, find something else.

I will.  

100% of the end game resolve around raiding...I have no time to waste. 

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

anarchyart  4/06/06 7:32:03 PM

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Life''s too short to fold your underwear


Originally posted by Anofalye

100% of the end game resolve around raiding...I have no time to waste. 


Ok. It's been about 8 years since these games have been out and about 2years I've been on these boards. Ano, of the hundred or so games that are currently out, which of them would you deem to be worthy of your monthly fee and is suited to your tastes? Because from what I've seen, you seem to dislike every single game that is in current release  and every game that is in current production except an UNNAMED game being produced by Bioware which may or may not release within the next 4 years.

Please, correct me if I'm wrong.

mythicluv  4/07/06 1:30:51 PM

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What I don't get is why they need an entire class for bartering with vendors and stuff. Why not just simply add features in the game that will allow players to start conversations with NPC's that can possibly lower or, if they tick the vendor off, raise the price? The idea of no PvP servers for launch will really hurt the sales at release.
mythicluv Xfire Miniprofile
Haplos  4/10/06 11:56:29 AM

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I'll watch this one, they say limited solo but if they make diplomats/crafters/maybe thieves solo to build then needed on raids, arming etc by groups that would be a really nice balance. I have no problem needing/wanting to group for big events, it's the day to day building that I don't want to have to find full groups to achieve.
 
Silversaber  4/10/06 5:06:09 PM

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Originally posted by anarchyart

Originally posted by Silversaber

Originally posted by Jadar

After playing Everquest for too, too long, I wasn't really looking forward to another offering from House McQuaid. The more I hear about it, the more it sounds like everything that sucked about EQ taken to the next level, I'll be passing on this one.



Agreed. Especialy about the "If you like to solo, go play elsewhere" part.

The ONE thing I hated the most of EQ is running around in circles, LFG. If I tried to make a group, usually took so long trying to fill the "Holy Trinity" necessary for a decent group that the players I already invited start leaving and the group breaks up and I log out frustrated to all heck.

No thanks, not again thank you.


/wave

If you like to solo, go play WoW for 59 levels. Better yet, play Oblivion, it's 100% solo and a great game! We who like to group and co-operate will miss you, but we'll get by.


Intertesting, I guess in any forum I post in, there is going to be idiotic trolls that spout stupidity, instead of addressing any concerns I posted.

I never said I didnt like groups or hated cooperating with others, you twit.

I said I hated running around in circles for hours trying to find or create a group.

I like the option of being able to soloing effectivly when grouping is not an option due to the time of day or night due to low population levels.

So yes, most likely they will be doing without my monthly subscription, but that is thier loss.

 
dreamer05  4/16/06 11:35:28 AM

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Originally posted by Silversaber

Originally posted by anarchyart

Originally posted by Silversaber

Originally posted by Jadar

After playing Everquest for too, too long, I wasn't really looking forward to another offering from House McQuaid. The more I hear about it, the more it sounds like everything that sucked about EQ taken to the next level, I'll be passing on this one.



Agreed. Especialy about the "If you like to solo, go play elsewhere" part.

The ONE thing I hated the most of EQ is running around in circles, LFG. If I tried to make a group, usually took so long trying to fill the "Holy Trinity" necessary for a decent group that the players I already invited start leaving and the group breaks up and I log out frustrated to all heck.

No thanks, not again thank you.


/wave

If you like to solo, go play WoW for 59 levels. Better yet, play Oblivion, it's 100% solo and a great game! We who like to group and co-operate will miss you, but we'll get by.


Intertesting, I guess in any forum I post in, there is going to be idiotic trolls that spout stupidity, instead of addressing any concerns I posted.

I never said I didnt like groups or hated cooperating with others, you twit.

I said I hated running around in circles for hours trying to find or create a group.

I like the option of being able to soloing effectivly when grouping is not an option due to the time of day or night due to low population levels.

So yes, most likely they will be doing without my monthly subscription, but that is thier loss.



Soloers have your cupcake games. This game will be for true mmo lovers and hardcore players. No instancing + harsh death penalty = good thing. Hundreds of soloers who don't care to group playing a massive MULTIPLAYER online game = bad thing. And whoever said this will be like DDO you're completely retarded, take a better look and get back to me.
 
amark_8  4/16/06 11:56:39 AM

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imo, looks pretty good but if they don't put pvp in I don't think it will attract as many users.

 
Riotgirl  4/16/06 4:36:00 PM

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"Don''t worry. I don''t have low self-esteem. It''s a mistake. I have low esteem for everyone else"

I'm an old EQ fan and am looking to Vanguard to address some of EQ's failings: 1. End game = raid content. Booooorrrrrrinnnnnggg! As much as it pains me to admit, I agree with Ano vis-a-vis MMORPGs in desperate need of a paradigmatic shift away from raiding as end game content. 2. Each expansion pack after SoL killed off more and more prior ingame content 3. MMORPG inflation with bigger and better (and greater % drop frequency) with each expansion. I do have a degree of confidence in Brad McQuaid & co to address these issues.

As for player interdependence in the form of Diplomats, I'm skeptical. This could easily fall flat in implementation i.e. "Great! We need a Diplomat to enter x dungeon. Ok, do your thing, player y then get outta here!". Once the Diplomat player has performed his or her Grima Wormtongue role, then what? I'm concerned that the Diplomats could be a one-trick pony with ZERO usage in the wider game beyond acting as a Thief to unpick a lock.

I like the idea of Diplomats, especially if faction is enhanced and improved upon from its EQ incarnation, but from the little that has been released I see nothing inherently different conceptually than them [Diplomats] representing a key to a lock [a particular mob].

A lot of these ideas sound 'cool' in a brain-storming session, but start to look less impressive when you start to think them through and add more detail. I like what Vanguard are trying to do by creating a interdepedence between players who have vastly differing playing styles and roles within the game, but I just don't think it will work in execution.

That said, I'm sure that I read somewhere in the FAQ that the Devs will be willing to try new ideas, and if they plainly do not work, then either modify or remove them.

Just don't pull a SoL [Shadows of Luclin] on me. That's all I ask.

"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."

Silversaber  4/17/06 10:54:27 AM

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Originally posted by dreamer05

Originally posted by Silversaber

Originally posted by anarchyart

Originally posted by Silversaber

Originally posted by Jadar

After playing Everquest for too, too long, I wasn't really looking forward to another offering from House McQuaid. The more I hear about it, the more it sounds like everything that sucked about EQ taken to the next level, I'll be passing on this one.



Agreed. Especialy about the "If you like to solo, go play elsewhere" part.

The ONE thing I hated the most of EQ is running around in circles, LFG. If I tried to make a group, usually took so long trying to fill the "Holy Trinity" necessary for a decent group that the players I already invited start leaving and the group breaks up and I log out frustrated to all heck.

No thanks, not again thank you.


/wave

If you like to solo, go play WoW for 59 levels. Better yet, play Oblivion, it's 100% solo and a great game! We who like to group and co-operate will miss you, but we'll get by.


Intertesting, I guess in any forum I post in, there is going to be idiotic trolls that spout stupidity, instead of addressing any concerns I posted.

I never said I didnt like groups