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News Discussion  » Tabula Rasa: GDC Preview, Part Two

4 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
3/29/06 6:43:09 AM#1

Today is the second half of our Tabula Rasa preview. Today, Garrett summarizes the going on when he and a few others had a chance to talk to Richard face-to-face after his lecture.

Moving to more direct gameplay issues, the battlefields in Tabula Rasa will change constantly. They plan to have a lot of strategy for players to think about. Bases will have way points, hospitals, defenses and quests that can be all quickly taken away from one side if the base is overrun. Richard made a great point about PvP in the game which was that shared space will be used for battles, while instanced areas will be used for solo content. He also remarked that each world has its own unique physical goods. Travel will be done through way points or wormholes, not light speed. The first world is finished and ready to go. Each expansion will be by world. Basically players solve a world and move on to the next one.

You can read part two here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Haladar

Novice Member

Joined: 11/27/05
Posts: 29

3/29/06 10:47:30 AM#2

Yay! More non-information! Bring it on!

Ok, sorry, I'm in a jaded mood today, but there was nothing of substance in that article besides the recapping of the only thing of substance in the previous article: this vaguely described, but somewht interesting symbol system.

Beyond that, I really couldn't tell you anything about Tabula Rasa from these articles besides the fact that, from the demeanor and general wording, it seems likely that TR is a... game... made by "developers" who apparently do... something...

Ok I'm done

  Timberhick

Novice Member

Joined: 10/21/05
Posts: 44

3/29/06 11:20:23 AM#3

I agree Haladar

..........................
guildwars blows.

  pikey

Novice Member

Joined: 3/26/04
Posts: 6

3/30/06 9:48:46 AM#4
you sure its a game and not a language learning tool? :)