| 9 posts found | ||
|---|---|---|
|
Richard Garriott has been hard at work on several incarnations of Tabula Rasa over the last few years. At GDC, Garrett Fuller took in a lecture he gave on the development of the game. This was followed by a sit-down interview. Today, we bring you part one: the panel.
You can read the full report here. |
||
|
It all sounds cool to me. I hope to really see it play out. Not affecting the world is why I stop playing MMOs. The language things sounds cool as well.
|
||
|
As someone interested in this game its nice to see something about it, information has been fairly light on the last 6 months or more. Hopefully we will see more around E3. And hopefully less fluffy information. I am curious - did they actually show you the game in its current state? From reading a couple of other GDC articles on this session it sounds like they didnt and it was just a fluffy - heres what we did, heres how it went wrong, this is what we are doing now talk with not much information on the game at all |
||
|
Garriott has perfectly summed up my current feelings towards MMORPG's. No purpose, no drive beyond grinding or farming. It's just a pointless existence. Good luck to Garriott!! |
||
|
_Shadowmage, he didn't show any actual gameply footage but he did show 2 screenshots of how it looks now. He was comparing and contrasting how the old concept art translated into the original version and how this new concept art translated into this "rebooted" version. The new screens looked a lot like the new concept art. The old art was just pencil drawn line art and the new stuff was pen rendered full color stuff. Each pic was from a different "world". He also showed a concept drawing for the third world that will hopefully ship with the game. This third picture was highly ambitious in terms of the art assets that will need to be built to see that come to fruition.
|
||
|
OMG double post. |
||
|
He's dead on in his appraisal of what is wrong with MMO's, but whether he and his team will be able to address these issues is another matter. It would be nice to see some new ingame footage, or even some background info. The web page for this game has been sparse from the beginning and still shows little improvement. I can understand being tight lipped though - if they really do have it nailed, as slow as they are, they could be robbed and beaten to market. And they should change the name too, I know the backstory, but the name says nothing about the game, the game play or anything. Maybe they can tie it to the game, who knows, there is no information available. |
||
|
Originally posted by Jadar True, I've been sceptical about so called "new mmog's", as they are actually "old mmog's" with a different color/flavour. However, Richard Garrett has already shown he's capable in leading the mmog market into places nobody else dares. |
||
|
Shayde
Novice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
I just wish they got this together right before SWG blew up. Guess patience is a virtue.
Go Lord British... knock us dead. Shayde - SWG (dead)
|
|