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Kuzzle 3/19/06 9:11:17 PM
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Novice Member
Joined: 3/03/04 |
I was just wondering if there would be any mini-games in Hero's Journey. If well executed, they could provide a nice break from combat. I'll list some suggestions and explain them further. Hunting: Maybe someone in a store told you they need, like, 4 little animals of some kind. They give you a bow(Or blowgun) and let you do a little hunting in the forest. You maybe have to find and shoot however many and collect them. Possibly in first person or something. Gathering: Maybe the peorson at the apothecary sends you out to collect some herbs. You find particular ones and bring them back to the person. Dice/Cards: A couple possible tavern games. Fairly self explanitory. Marbles: You could control a marble and lead it through a maze or something. Bounce & Glide: You play as a ball with retractable wings. You can do the traditional "Butt-Slam"s and could pull out your wings and glide for a short distance. You could roll around and jump when not gliding or bouncing, but you would need to glide and bouce to get through the levels. Keep in mind, these are just some ideas I had. I don't think these are very good ideas, but they were just some examples of mini-games... Actually, the first two seem kind of like lame quests, but they'd hopefully be set up differently or something. If any of you have ideas, feel free to post them. Thanks you. |
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Amathe 6/05/06 8:07:13 PM
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Novice Member
Joined: 3/02/05 |
I strongly second the call for mini-games. Almost every game's message board has a strong contingent of players who want this, but seldom are their prayers answered. This puzzles me, because mini-games are a fantastic way to attract people to pubs and public squares to socialize and build community. I would like to see: In pubs: Darts Billiards Some sort of card game Some sort of puzzle game Games of chance And maybe an NPC fortune teller! In public squares: Tables with chess and checkers |
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Nelson 6/06/06 12:04:45 AM
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Novice Member
Joined: 7/24/03 |
As I stated in my Character Creation Article: "the character creation process is a like a mini-game that you can spend five minutes playing, or five hours playing." |
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| Nelson K. Thachuk |
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Seeria 6/06/06 6:53:12 AM
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Novice Member
Joined: 7/06/05 |
Mining cart races (loved that in daoc).
Badger hockey (herding badgers into goals) |
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Maladak 6/06/06 6:55:54 PM
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Apprentice Member
Joined: 7/24/03
The battleground is a wonderful opera that can only be performed once. |
There should be a traveling fair/circus in game that has all the classic old timey fair games. Things like hitting the bar to make the bell ring, Dunk booths (That'd be AWSOME), and other carnie brick-a-brack. That'd be fun. For even more fun have the fair/circus be affected by who's in power. Have more nature if the nature faction is in control, more gears/steam punk stuff with the tech faction and more magical stuff when the magic faction is in control. Sorry I forgot the name of the factions |
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| -------------------------------------------- Olmo When you do something right people won't be sure you've done anything at all. |
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Seeria 6/06/06 7:25:27 PM
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Novice Member
Joined: 7/06/05 |
Daoc has something like that. Think WoW put one in eventually, too.
If you look at DR and GS4 you can see from their events calendars that there are groups of players that go around and do fair like events. There is a Troupe if I remember right, also. Factions are the Kinnaes, Arcanum, Gearsmith |
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Flatfingers 6/06/06 8:08:21 PM
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Novice Member
Joined: 2/06/06
Designer of Systems |
Sceonded? Thirded? Nthed? Minigames, it seems to me, are one of the great unexplored opportunities for MMORPG developers. The "mini" part means the cost to design, develop, and test these features is relatively low. And the game aspect means that players will amuse themselves playing these games with each other, which extends the lifespan of the more expensive content you create (i.e., keeps people subscribed longer). Maybe there's some obvious reason why more developers don't offer minigames, but it's not obvious to me.... Imagine a card collecting game set within a MMORPG. Not only can you play it against other people (perhaps with spectators, perhaps with betting), which can occupy people for hours as a competitive sport or social facilitator, you also satisfy the Explorers by offering different ways to find new cards (perhaps as loot drops, perhaps by solving puzzle quests, perhaps by being very observant while traveling). You even create a whole new set of goods to trade, stimulating the game economy. And that's just one example of a minigame. A game that contained several/many of these in addition to the main content could, I believe, only help its subscription levels. Everybody wins. --Flatfingers |
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HJ-Cirakin 6/07/06 11:48:18 AM
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Hero's Journey Developer
Joined: 4/12/05 |
I too am a big fan of mini-games.
The desire to collect alll of the cards in Final Fantasy 8, kept me playing for much longer than the story did. GSIV has Craps, Roulette, Slots, Darts, and Bowling to name a few. A traveling carnival and/or casino could be lots of fun. Cirakin |
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Flatfingers 6/07/06 7:54:41 PM
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Novice Member
Joined: 2/06/06
Designer of Systems |
Helloooooo, Wanderers! (Definitely looking forward to hearing more about the Wanderers, whether they wind up being carnie folk or not....) --Flatfingers |
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Jenuviel 6/07/06 11:55:31 PM
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Hard Core Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
I love mini-games too, though I can definitely see why they don't appear very often in MMOs. Regardless of size or complexity, mini-games still need to be functional, fun, and engaging. They require their own art assets, programming, QA testing, etc. They are, in fact, seperate games with their own rules. When you add a new zone or a new creature to a game world, you don't have to reinvent the wheel to do so; you might need some additional art, but the code, the framework, is already there. That just isn't the case with mini-games. What happens when you approach mini-games as an afterthought? Take a look at gambling in SWG- perhaps the most boring set of mini-games ever conceived. Very bland little boxes with little or no interaction on the part of the player. Decide how much money to spend, then click a button. Repeat. The "card game" in DAoC is basically the same thin | |