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Star Wars Galaxies

Star Wars Galaxies 

Rumor Room  » SWG Slowly Reverting Back to Good Ol' Times

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42 posts found
  zenstain

Apprentice Member

Joined: 4/12/05
Posts: 24

3/08/06 8:21:22 PM#21

Originally posted by aeonic333

It's obvious the development team is hard at work making this game fun again. With the next two publishes player bounties and penalty for death will be back, as well as new factional bases and the ability to track and attack your bounty in space. The game is getting back to it's "hardcore" state, as it was pre-nge and pre-cu, minus the elusiveness of becomming a Jedi now. There are rumors of capital ships like star destroyers being added soon for guilds to own, and for players to actually dock with and do stuff inside. Although hit hard by the Nov. 15th update, things are getting much better for SWG and those players that left should really consider coming back.


Wow, thanks for the post Julio.  I was wondering where you went...
  mystitigger

Novice Member

Joined: 2/10/06
Posts: 164

3/11/06 1:01:40 AM#22

Hmmm.. first post about how players should come back to swg?

  User Deleted
3/15/06 8:50:52 AM#23

All the change in the world to the SWG game wont help..I played SWG from beta, over 2 years in total, change is good in some ways, but the Nazi style tactics of sony wrecked this game, too many subscribers left, most of the euro servers are deserted and full of ghost town player cities.

I really enjoyed swg and liked some of the changes, but what has killed the game now is the lack of players...Many nights i played and felt like i had the whole server to myself.

The changes to combat didnt cause folks to leave, it was the changes to crafting..

1000's left when crafting was nerfed.

Which change caused the most players to leave SWG.

Cratfting nerfs and changes?
Combat changes and profession tree nerfs?
(login to vote)
  mystitigger

Novice Member

Joined: 2/10/06
Posts: 164

3/15/06 1:34:50 PM#24


Originally posted by stevengw
All the change in the world to the SWG game wont help..I played SWG from beta, over 2 years in total, change is good in some ways, but the Nazi style tactics of sony wrecked this game, too many subscribers left, most of the euro servers are deserted and full of ghost town player cities.
I really enjoyed swg and liked some of the changes, but what has killed the game now is the lack of players...Many nights i played and felt like i had the whole server to myself.
The changes to combat didnt cause folks to leave, it was the changes to crafting..
1000's left when crafting was nerfed.


I was present on the SOE forums as people were crying out to ask why the devs want to do this. I am led to believe they just want everyone to be a combat profession.. and with giving the entertainers ablity to fight.

  Chingyz

Novice Member

Joined: 8/05/05
Posts: 36

3/15/06 1:36:49 PM#25
What ruined SWG to me was the nerfing of crafters and entertainers. Also the reduction of professions from 36 to 9 and the switch from skill based to level based system. I really don't care much wether it's a FPS system or not when it comes to combat.
  Scaris

Novice Member

Joined: 6/03/04
Posts: 5331

3/15/06 1:42:23 PM#26


Originally posted by aeonic333
It's obvious the development team is hard at work making this game fun again. With the next two publishes player bounties and penalty for death will be back, as well as new factional bases and the ability to track and attack your bounty in space. The game is getting back to it's "hardcore" state, as it was pre-nge and pre-cu, minus the elusiveness of becomming a Jedi now. There are rumors of capital ships like star destroyers being added soon for guilds to own, and for players to actually dock with and do stuff inside. Although hit hard by the Nov. 15th update, things are getting much better for SWG and those players that left should really consider coming back.

Ok, read your first sentence and tell me what is wrong there?

Fun again? It should have never of stopped being fun and if they had actually decided their customers were more then lab-rats it would STILL be fun and the way it was. Either Pre-CU or Post-CU/Pre-NGE. I don't really care which but the NGE should of never happenned.

It's irrelevant what happens or what they do to the game at this point. What they did to the community was unnacceptable and there is no going back. I am quite sure my feelings on that are shared by most the vets, especially the ones that played longer then me.

- Scaris

"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  Scaris

Novice Member

Joined: 6/03/04
Posts: 5331

3/15/06 1:45:10 PM#27


Originally posted by hodge12
Quit your whining, its just a game.
It's your fault for playing it.

And his post is just a forum post. It's your fault for reading it.

- Scaris

"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  Carbide

Novice Member

Joined: 3/16/06
Posts: 136

3/16/06 9:35:57 PM#28

I'm a first week vet. 9 professions will NEVER be fun. The most enjoyable part of SWG was setting up a template that fit your play style and was unique(ish). I was a first gen MBH (MMarks, MScout req) and it was great to see the mixture of support skills people picked up to match their playstyle. Yes the original game was involved and a bit complicated but that's what made it so great... there were so many factors to consider.

The NGE insults me as a player and as a previous customer. I'd not stupid SOE, dont treat me like I am.

==========
SWG - 1st Gen MBH (Closed)
EVE (Closed)
WoW (61 Orc Hunter - Blackwing Lair)
GuildWars (Boring...)

  Ouchmuch

Novice Member

Joined: 3/08/06
Posts: 341

3/16/06 11:23:13 PM#29

LOL didn't all the people in charge pretty well say smart people were not their target market, they are after the stupid people .

  User Deleted
3/16/06 11:27:06 PM#30


Originally posted by aeonic333
It's obvious the development team is hard at work making this game fun again. With the next two publishes player bounties and penalty for death will be back, as well as new factional bases and the ability to track and attack your bounty in space. The game is getting back to it's "hardcore" state, as it was pre-nge and pre-cu, minus the elusiveness of becomming a Jedi now. There are rumors of capital ships like star destroyers being added soon for guilds to own, and for players to actually dock with and do stuff inside. Although hit hard by the Nov. 15th update, things are getting much better for SWG and those players that left should really consider coming back.

I would rather have a hose shoved up my ass.

Although unpleasant, and not something I would care to repeat, at least having a hose put in my ass with the water turned on would have SOME sort of benefit to my well being.

Take your single post account and put it where that hose belongs.

  OssirisWard

Novice Member

Joined: 11/27/05
Posts: 74

3/20/06 7:47:23 AM#31


Originally posted by Kasias81
Despite all the hatred and flames..SWG still has a pulse, and time will tell (along with the upcoming publishes) about SWG's fate.  I have been here since beta, and I'm still having fun with the game.  I'm excited about the new direction of the game.  If you don't like the game, quit.

 

lol..We did, that's why we are all here and not posting this on SOE's forums.

And to give you a taste of your own medicine, if you like the game so much than stop trolling the SWG rumor mill here and go and play the game you love.


  wookielegend

Novice Member

Joined: 5/01/05
Posts: 4

3/24/06 12:51:11 AM#32


Originally posted by aeonic333
It's obvious the development team is hard at work making this game fun again. With the next two publishes player bounties and penalty for death will be back, as well as new factional bases and the ability to track and attack your bounty in space. The game is getting back to it's "hardcore" state, as it was pre-nge and pre-cu, minus the elusiveness of becomming a Jedi now. There are rumors of capital ships like star destroyers being added soon for guilds to own, and for players to actually dock with and do stuff inside. Although hit hard by the Nov. 15th update, things are getting much better for SWG and those players that left should really consider coming back.


Player Bounties? for what? Jedi is a starting prof now. As if melee newb Jedi was not bad enough, now they will be hunted. Capital ships were first talked about last year at the fan fest. (I wonder how many people will be there this year, or will they just cancel?) Hardcore as it was pre CU and pre NGE? So are you trying to tell us there is a roll back coming? If there is I would not consider this the work of the Dev team, but the Dev team finally admitting it messed up.

I find it suspicious that you only have one post. Except for the blatent lies in the post, I would think you are an SOE or SWG employee.

  soultear

Apprentice Member

Joined: 3/21/06
Posts: 1

true advencher is not seaking new lands. true adverncher is seeing old lands with new eyes

3/24/06 10:29:47 AM#33
you know i love this game, but i dont see it comming from the slump its in.  if they wanted to makes us happy just being back the old code, it worked.  i dont understand why they thought they had to fixs it. all i see them doing is taking away from us players.  bols are only 500xp when they were 5k each, now they took away the raodain camp, and killing wookies quests.  im happy im cl90 as i dont see any one being able to get  there now.  what soe saw as expoilted was no more then the player useing what was there to use.  if there is a starwars loving god, now is the time we need you the most
  wookielegend

Novice Member

Joined: 5/01/05
Posts: 4

3/24/06 2:30:19 PM#34

Originally posted by soultear
if there is a starwars loving god, now is the time we need you the most
The closest thing to a God in the Star Wars Universe is the Force (unless you read Tales of Jabba's palace then a Magic 8-ball would suffice).  So lets call upon the Force and everyone use their mind control techniques to get SOE to sell SWG to Bioware.
  Clackamas

Novice Member

Joined: 3/22/06
Posts: 781

If you see Kay

3/24/06 2:57:07 PM#35


Originally posted by aeonic333
It's obvious the development team is hard at work making this game fun again. With the next two publishes player bounties and penalty for death will be back, as well as new factional bases and the ability to track and attack your bounty in space. The game is getting back to it's "hardcore" state, as it was pre-nge and pre-cu, minus the elusiveness of becomming a Jedi now. There are rumors of capital ships like star destroyers being added soon for guilds to own, and for players to actually dock with and do stuff inside. Although hit hard by the Nov. 15th update, things are getting much better for SWG and those players that left should really consider coming back.

Clearly this has been proven wrong by recent statements from Smedley himself. Fact is, the Execs are working harder to put spin on things than the devs are at fixing things.

PreCU or kill the game. That is the only choice.

  chronictron

Novice Member

Joined: 12/04/05
Posts: 78

3/25/06 1:54:25 AM#36
SCREEW SWG
  Clackamas

Novice Member

Joined: 3/22/06
Posts: 781

If you see Kay

3/25/06 2:12:19 AM#37

Lair Lair Lair Pant on Fire.

  britoca

Apprentice Member

Joined: 11/06/04
Posts: 1486

Time U enjoyed wasting was not wasted

4/13/06 3:53:15 PM#38
Hi everyone, my first post here.

I played SWG for almost a year and almost from release date.  The game was incredible, better than anything I had ever played before, and the immersion was sublime.  It really felt, when I played it in the dark of my room, that I was running around on Tatooine or Corellia.
When CU came about, the let down was so huge that I still feel today as if my heart was broken.  I put almost a year into developing and nurturing my character to unlock FS.

Then they just decided to change the game altogether to something that doesn't even resemble the original game.

Fine, the game was unbalanced, there were indeed many things that were not quite fair in combat and so forth, but there was no need to change the game altogether.  All they had to do, was tweak the modifiers and mutipliers in skills and profession and slowly approach a more balanced game experience.  But they didn't.

One day I had a TKM, with spinning roundhouse kicks, and multiple different brawling skills that would fill several skill bars, that I would
strategically queue up, etc... and the next day.. I had.... a silly character that just stood there and did only one or 2 slow combat animations.  Not just that, the target locking system is completely changed, I have to aim at my targets now as if it were an FPS...  I mean, I have to aim my gun!?!?!  it's not an FPS!!

There were so many professions to try, it was a lot of fun to master one thing, then try another, or combine the best of mutiple professions, man, it was so versatile.   Now your character is locked from birth in its profession.... I dunno, to do what they did just shows that they really didn't realize just how good of a game they had in their hands.

I have been playing several other mmos since then, and sincerely, none has even come close to giving me a similar experience that I enjoyed in SWG.

I just wish that they would realize that they had the right formulas, just not the righ values in them.  It was a matter of small adjustments, not of grand overhauling.

I mean, if u played the game back in the day, you certainly know what I mean.  I logged in a few months back and there were no rangers (how much fun was that?), no creature handlers (talk about a fantastical profession!), and so forth.  And what's with giving away jedis?  This game was suppsoed to SIMULATE the world of star wars, no to be some cheap incarnation of jedi wannabes.  If u want to play a jedi with no effort, take no offense, but you should be playing KOTOR and the games alike.

In SWG, it should still be really hard to unlock jedi. 
In SWG, it should still be possible to be a master of exotic creature control.  In SWG, it should still be possible to learn innumeral professions and skills. In SWG, it should still be possible to have tens of different crafting and combat and exploring skills, all at the same time.

In SWG, it should still be possible to live in Star Wars.

If you think the game is fun now, I believe you almost didn't try it in its original format.

No additional content will fix this game.  It's the gameplay and its versatility that have gone out the window.

Just bring the game back, and stop trying to fix what wasn't broken.

-virtual tourist
want your game back?

  MagnumII

Novice Member

Joined: 8/13/05
Posts: 85

You''ve been a bad girl Miss Liberty, now go to my room!

4/14/06 1:45:24 PM#39

This game is very very awesome!

PvP was working well in front of my eyes, and then a storm came into town so I went into a building and no load screen! I could go on and on.

How about landing on a station and actually being able to then walk around in it? And I thought EVE was good?

CoH has got good combat but it has such repetitive missions but SWG is not repetitive at all.

And by the complaining I thought the combat was going to be like NWN or something, but it is very much where you use a good amount of twitch skills like CoH.

With a lot of games going the way of small cities and instanced missions thank goodness for SWG.

And This Game world is what Online is all about for me, big and tactically explorable and SWG has got it.

I am bad at writing my thoughts but man oh man this game rocks! I never could of had imagined how good this game is after reading forum posts about SWG on the web. I real hope to see every one back and having a great time again, this game could be still 10 time worse and still be better then most anything out. This MMORPG is truly Old School/New tech not New School/take the short cuts like in other so called MMORPG's where you in in one small little town.

SWG has got it all! AWSOME, Good job!  

I also like the missions, they are good stories and feel natural and not repetitive.
 
I love how there are different missions geared towards the dirrerent job paths.
 
I also saw a good amount of grouping in missions and people in covert operations like base raiding missions eith eachother.
 
It is cool how I got my own ship and can modify it. Seems lots to do.
 
I'm sure I will get into a group soon after I get to know my way around.
 
My Brother wants to run a town and rival other groups so if they try to come into the town the ones who live in his town will comence to destroy them.
 
My goal is to get one of those 4 level homes, how cool is that? Lots to do.
 
And EVE is also a great game but you stay inside the ship all the time, bummer...
 
And CoH is Great but thos missions are just one after the other repetitive...realy.
 
And I do not mine seeing Jedi in game because all the Star Wars Films seem to be told from the side of the Jedi anyways or the Sith or somthing anyways.
 
I am a Bounty Hunter and it is cool and I FEEL like a bounty hunter too...
 
And SOE yes I love the Wide Open Feel, Keep it comming Yes.  Good Job, keep it all comming, I am exstatic with how fun this is.
 
I realy have to thenk KatOR I, I finished it and it was awsome and I learned a lot about Star Wars and it was what mostly made me play SWG finaly. I think now it is more accsessable to younger people but still, I am 38 and I don't need to micro manage to enjow a game.
 
EVE is a micro managing game among other thing and a great game but staying in the ship and all that you can't do just is no good with me any more, I played for 4 months.
 
I think as I'm playing here that the game does not feel like a kids game and I could see people having a hard time figuring out what to do but at least it is not a micro mange type of thing.
 
Still, there is much compkication I see.
 
The best games I ever played were EVE and CoH and I only could stand playing them for no more then 4 months. EVE to slow and micro and CoH repetitive. But it took me 4 months to think those things.And If I played a game for over a year it would have to be realy great behond great for me. So we shall see BUt I can already tell I will be here longer then I was with CoH or EVE at the verry least.
 
And if they made CoH and EVE's leveling easyer to sweat choosing what powers when you end up pretty much with what your gonna get any ways, that would have been fine with me too.
 
 
P.S. I did not realise there are actual missions for entertainers, that is actualy cool. I went to player own houses and guilds and they had vendors in side were you could buy there stuff like star ships. I found them from the Bizzar tarminals. The fighting is actualy more twich based now and better. Etc... Etc... Sice I have been playing it has been a lot better then I ever thought it whould be. and been getting better.

P.S. IMO Star Wars was alwase from the point of vew of the Jedi and the Jedi was not meant to be a character in the back ground.

The Jedi was Meant to be a main character anyways.

  reelforjake

Novice Member

Joined: 6/15/05
Posts: 9

Suicide doesn''t solve problems, it just passes them along to the next person.

4/17/06 9:39:34 AM#40
SWG was perfect the way it was when i joined:
 - When a Jedi was seen he/she would be talked about for a long time,
 - The combat update didn't wreck the game too much but made it practically impossible to solo.
The only way i would consider going back to SWG is if they went back to the good old days around the time i joined, this was my favorite game until SOE wrecked it.
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