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News Discussion  » EVE Online: Interview with Nathan Richardsson

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31 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
2/17/06 3:48:19 PM#1

Today we have a huge interview with Nathan Richardsson, the Senior Producer of EVE Online. Frank Mignone unearthed a lot of information in this three page Q&A.

MMORPG.com: Entering an established MMORPG, particularly one as complex and in-depth as EVE online, can be an intimidating ordeal. With frequent expansion packs released, constantly adding new content and depth, how does the game work to integrate new players without overwhelming them?

Nathan Richardsson: Last year we started a team to address that specifically. We were looking at usability studies, focus groups and interviews with players that were starting out and found that we could improve this aspect immensely.

We now have two developers working full-time on the New Player Experience which will, in its next phase, be stretching even further into the game. We want to introduce players to more aspects of EVE and eventually play matchmaker with them and player corporations.

We’ve always believed that the best way to experience EVE is in player corporations. It’s the best introduction and “crash course” you can get for EVE and any tutorial we create will never be able to fully deliver the same experience and give the accelerated advancement a player corporation gives. EVE is about the people and if you aren’t playing with the other people, we believe you’re missing out on some essential aspects of the game.

You can read the interview here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  apertotes

Novice Member

Joined: 7/29/05
Posts: 367

2/17/06 8:02:01 PM#2

wow, so they have scheduled a graphics overhaul for 2006 ::::20::, and they are upgrading the whole hardware to 64 bits AMD, and the code too ::::08::

and not only that. reverse engineering, and exploration, archeology, ancient ruins, JOVEs ::::31::, and contracts, and factional warfare, and yes, in the end, planetary exploration ::::08::

just can say, keep up the good job. you are doing great ::::28::

pd: i only wish i had found this game earlier

  DraigCoch

Novice Member

Joined: 9/01/05
Posts: 81

2/17/06 8:03:38 PM#3
Nice one CCP & Oveur, looking forward to another year of fun
  Sevarus

Novice Member

Joined: 8/11/05
Posts: 65

Meridian Dynamics
CEO

2/18/06 12:22:24 AM#4

This article is WHY so many of us are still with EVE, looking to no other "game" for entertainment.

The dedication, openness and interaction with CCP itself is refreshing and meaningful.

Now back to the capsule and another interesting evening in space.::::01::

  nexen

Novice Member

Joined: 7/17/04
Posts: 56

2/18/06 4:11:05 AM#5

Sounds good, although I've got to admit I have some conerns about the factional warfare...

________
-nexen-

  Nu11u5

Novice Member

Joined: 10/21/05
Posts: 602

2/18/06 5:00:07 PM#6


Originally posted by nexen
Sounds good, although I've got to admit I have some conerns about the factional warfare...

Just curious what concerns some of the people on MMORPG.COM have about these changes. While they are big changes - not to say that CCP can do no wrong, but they have an excellent track record of thinking things through and listening to criticisms - I have a lot of confidence that it will be pulled off well.

That said, most of the development focus lately has been directly related to combat, and I am wondering how much more the next expansion will alienate players that take a different path in the game.

//insert sig here

  TheNomad

Novice Member

Joined: 9/19/03
Posts: 3

2/18/06 6:07:12 PM#7
A 100,000 people interacting...boy, blow some more smoke up peoples arses.
  Raver

Novice Member

Joined: 11/21/04
Posts: 23

2/18/06 6:46:34 PM#8

For a 3 year old game they real need some way to boost new players to at least get a year of training under the belt early. As the game gets older and older it just becomes harder for a new guy to achieve anything in that game, in terms of R&D , PVP etc.. Thats why the real time training model stinks.

  Nu11u5

Novice Member

Joined: 10/21/05
Posts: 602

2/18/06 7:34:51 PM#9


Originally posted by TheNomad
A 100,000 people interacting...boy, blow some more smoke up peoples arses.

Actually, this is true. EVE has 100,000 "Active", "Paid" accounts, with an average of 20,000 people online at once at any time. While these 100,000 literally won't ever see everyone else at the same time, they are still interacting in the same persistent world, and therefore can be interacting with each other indirectly.

//insert sig here

  Minsc

Hard Core Member

Joined: 2/07/04
Posts: 1228

2/19/06 1:19:08 PM#10

Originally posted by Raver

For a 3 year old game they real need some way to boost new players to at least get a year of training under the belt early. As the game gets older and older it just becomes harder for a new guy to achieve anything in that game, in terms of R&D , PVP etc.. Thats why the real time training model stinks.



No, they don't. At most they need to reduce the skill requirements for the advanced learning skills from 5 to 4 and a few other skills. The system works fine the way it is. If you specialize and set a goal of what you want to do, it doesn't take long at all. you can fly any tech1 ship as good as most vets in a month and a half if you focus your skill training.
  Xyzibit

Novice Member

Joined: 12/17/05
Posts: 4

2/19/06 4:32:45 PM#11

nice one ::::08::
that is why eve will never get boring::::02::

xyzibit Xfire Miniprofile
  binjuice

Gurista

Joined: 7/28/04
Posts: 356

"In life we seek that of death, but in death do we seek that of life?"

"Welcome to Avalon..."

2/20/06 6:43:48 AM#12

This interview just adds more to why I play this game. From the new Faction Warfare(highly interesting, but since I am a carebear to a point and sit in 0.5 of my races space on the boarder of our hated enamy, very scary to lose my system, and agent ::::21::) The Jove relics. Well lets just say it is something I have been looking forward to for a very long, long time.

Happy happy joy joy, new toys to play with.

"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  MikHaven

Novice Member

Joined: 7/21/05
Posts: 2

2/21/06 5:28:54 AM#13

I always liked Eve and had the funnest time playing around with it, I even reinstalled and paid for a month to see the new changes, but I am dismayed of the one change that never seems to get attention.

Resolution, game companies these days are seemingly to push for the 1024x758 and even higher.  The games minimal resolution was that and it was preventing me from playing the game enjoyable.

I must admit I am in a crowd of VERY few people as I have an eye problem, but I think older people, ahem, and others who can't stand to stare at 8 point font just to get everything on the screen.   I imagine the game needs a HUGE make-over as my friend was showing me, he was saying they would rather sacrifice screen space to shove a billion things on the interface than to make it neat and sizable. 

I am hoping with the recent changes slated for Vista that Micrsooft will open up this can of worms further, instead of their teams hurting the case worse and worse, with their UI features they think are great, which is horrible for us with vision problems.  I doubt mass-market will appeal to most, but I am part of that market I hope, and to leave us in the dust, is leaving money spent elsewhere.

I think the game looks better and better, and I hope it continues on, although I must admit I'd rather just mine safe and sound, instead of losing my ship to anything.  I can't imagine wars and stuff.  I rather enjoy the PVE game than anything else, at least than you don't risk the chance of losing everything because some punk kid decides your target pratice for his new hi-powered cannon.  

As regards to the posts, I imagined what the person who was saying about new players entering in the game to be true.  I don't care how specialize you go, and how good you are, you will never compete with someone who has been playing the game for three years and has quite a few tricks up their sleeves, and the resoucres not to care either.   The intervee was talking about contacts will REALLY be important and getting your name recognized, among 100,000 that will be almost impossible, WHO even knows of MikHaven, except for one or two.  

Nevertheless I wish your game and your goals a happy future.  Their is soo much to be done with Eve, I may even be on the front door begging for a job someday as I finish up college.   Maybe be a GOOD excuse to start playing again.

Lord General MikHaven

---==MikHaven==---
www.mikhaven.com

  algorythm

Novice Member

Joined: 10/27/05
Posts: 7

2/21/06 2:56:58 PM#14

CCP Rocks

What will CCP/IBM do with the old Xeons? Can we have a lottery in game for the community to keep a couple of them to themselves?  That would be so nice!!!!

  Maurauder

Novice Member

Joined: 9/01/04
Posts: 36

2/21/06 3:33:32 PM#15

Excellent interview. Keep up the great work!

I have been playing Eve since Feb 2004 and for reasons like the ones mentioned is why I stay with this game. I look forward to many more years of this great game :-)

  Hinter

Apprentice Member

Joined: 7/05/04
Posts: 16

2/21/06 5:16:45 PM#16

Originally posted by Raver

For a 3 year old game they real need some way to boost new players to at least get a year of training under the belt early. As the game gets older and older it just becomes harder for a new guy to achieve anything in that game, in terms of R&D , PVP etc.. Thats why the real time training model stinks.



I have to disagree with you. I own a 2 year old char and will make a new one on a new account soon. The new char will be completely independent from the old one.

The reason I am doing this is that starting a new char also has a lot of advantages. It can be fun to have little money, need to build your reputation, and build up skills wisely to specialize effectively.

I am very much looking forward to my new char starting from scratch - Its a wonderful challenge.

  User Deleted
2/21/06 10:09:51 PM#17

In comparing this article to the recently posted SWG interview....

IT IS SO REFRESHING TO SEE HONEST ANSWERS FROM A MMO DEV WITH SOME SUBSTANCE.

TAKE NOTE SOE/LA

HONEST AND CARING DEVS=GROWING GAME.

Even though I don't play Eve (a large part of me wants to get sucked into it) I would like to tip my hat to CCP and their successful MMO.

  Zembla

Novice Member

Joined: 8/07/04
Posts: 1

2/21/06 10:12:50 PM#18

Very nice veerrry nice :)

As for the difficulty to compete with older players when you're a starting player. It's not so strange older players have an edge. It's nothing more than logical tbh. If you as a player would've trained 3 years non-stop you wouldn't like it when somebody can drop in, and compete with you on the exact same level as you. That said though, the system isn't all too bad if you think of it: as an older player after a while you'll have run out of skills you urgently need to train. As a younger player you'll be more likely to have a loooong queue of skills you need finished rather yesterday than today. This doesn't mean you can achieve the same level of specialisation as has been mentioned in the article. It only takes a few months and some dedication to compete with one of the older players in certain areas. It's not more than correct that these other players who've invested a lot of effort and time into the game get the benefits that come with this.

<Z>

Spread the Z

  Wrayeth

Apprentice Member

Joined: 9/30/05
Posts: 228

2/22/06 4:34:31 AM#19

Oveur ftw!

CUZ HE'S EXTREEEEEEEEEEEEME!!!!!!!!!!!!one!!!!!111  

-Wrayeth

"Look, pa! I just contributed absolutely nothing to this thread!"

  ptsakiris

Apprentice Member

Joined: 8/17/05
Posts: 25

2/22/06 8:32:27 AM#20

Great interview.

Regarding the people who have concerns about the skill system, a lot of answers are in "theoritical" sphere. Here I write some practical.

I play EVE 1 1/2 years now. (Oct 2004 started).
I never felt behind the "older-experienced" players.
This isn't level based game where higher level & bigger weapon always win.

You can be succesfull, respected and known person even if you are a miner, engineer or just a simple transport sub-contractor (making agreements between players).

Flying bigger ships doesn't make you better pilot and it's never 100% sure that you will win in any conflict.

Personaly I like the small ships and enjoy my flights and fights with the 2 race Assault Frigates I can fly. I'm heavily specialised there to deal damage and sustain damage on those ships and few people can match me 1v1 even if they use higher class ship like Cruisers, Battlecruisers, Battleships with triple the skill points.

Another example. You can get Maller or Thorax, and any 2 month old player (with some experience how to fight players and train the proper skills asap) he can equip his ship against any frigate pilot and wipe them out in fleet battle. Even if the frigate pilot with T2 ship (AF, Ceptor) play the game for years.

New players who join the game send an eve-mail to Apoll or Aphroditi and to help you on your first steps.

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