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 Thread (75 posts)
Nyast  2/15/06 2:24:14 PM

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Apprentice Member

Joined: 10/13/05
Posts: 52

Hello,

I'm here to present you a new sci-fi MMO in development ( space and planet based ) called Infinity. I tried to send some news to mmorpg.com a couple of times before but didn't get any answer, so i thought i might give a try to the forums instead now.

Infinity is heavily inspired by the old classic "Elite" and its sequel, "Frontier". The goal is to reproduce a huge and immersive universe, composed of millions of solar systems ( all unique, and generated on-the-fly by procedural techniques, similar to what 64 KB demo coders do ) with dynamic orbits and realistic distances & scales. One of the main features is the ability to land anywhere on planets, using seamless & trickless space to atmosphere transitions. This effect can be seen on the videos available on the website.

Planned features include: action-based combat ( not character oriented, but done in real-time ), a dynamic economy, trading & scientific research, corporations, forming business & factories, player-owned stations & planets, cities, full PvP, quests & missions, a player-influenced storyline, newtonian physics with computer assistance, and more.

The game is roughly at 35% of its development, and is not planned to be released before end 2007.

More informations, screenshots and videos can be seen on the official website:
http://www.fl-tw.com/Infinity

Here is a small selection of screenshots:
(Note: these screenshots are a work-in-progress and many features are missing, like some special effects, vegetation on planets, clouds, cities, etc..)


 
Gameloading  2/15/06 2:51:15 PM

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Elite Member

Joined: 2/27/04
Posts: 10855

Looks very impressive, definitly going to keep an eye on this one.

Looking forward to:
The Agency, DC Universe, Aion

Hashman  2/15/06 2:55:53 PM

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Joined: 10/12/04
Posts: 649

The videos look awesome too. ::::08::

 
stone-seraph  2/15/06 3:00:38 PM

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Novice Member

Joined: 12/18/04
Posts: 379

"HA! this isn''t even a freakin quote! does my rebelliousness turn you on?"

wow, if they get the gameplay mechanics right Eve might actually have some competition in the Sci-fi genre

Make of it what you will.

Cerrian  2/15/06 3:01:51 PM

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Apprentice Member

Joined: 7/12/05
Posts: 135

Those are very pretty screenshots.

I'm going to be critical here b/c I like to see you guys succeed, so here we go.

I saw the features page and you're proposing some interesting stuff that I'd like to see you guys pull off, but then I saw your development page:

* Generic 3D engine: ~70% (kernel, textures, scene graph, mesh/objects, shaders, etc..)
* Planet/Space 3D engine: ~55% (terrain, planet textures, starfield, nebulaes, water, clouds, vegetation, etc..)
* Astrophysics: ~55% (galaxy generation, system gen, planets heightfields, orbits, parameters, etc..)
* Newtonian physics: ~25% (spaceships physics, collision detection, flight navigation)
* Sound engine: ~10% (3D sounds and musics)
* Networking: ~25% (TCP/UDP, network protocol, login/out, databases, etc..)
* User interface: ~5% (user input, widgets, windows)
* Gameplay: ~3% (actual game logic)
* Content: ~5% (spaceships/stations/cities 3D models and textures, misc. 2D art, sounds & musics)


Those are some scary development numbers if you guys are already 35% into development. You've barely begun to scratch the surface of the development issues that'll drive your game design. When I look at what you guys are proposing for game features and how much development effort you've put into it, I walk away with the feeling that you guys don't have anything substantial to backup those propositions.

It's great to see this project shooting for a persistant universe. Please keep in mind that a persistant universe means that gameplay will spill over into the real world and will therefore need a support infrastructure.

Best of luck guys.

 
Zyke  2/15/06 3:33:22 PM

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Apprentice Member

Joined: 4/12/04
Posts: 243

Wow...

Definitely going to check this out :)

 
Gameloading  2/15/06 3:35:08 PM

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Elite Member

Joined: 2/27/04
Posts: 10855


Originally posted by Cerrian

Those are very pretty screenshots.

I'm going to be critical here b/c I like to see you guys succeed, so here we go.

I saw the features page and you're proposing some interesting stuff that I'd like to see you guys pull off, but then I saw your development page:

* Generic 3D engine: ~70% (kernel, textures, scene graph, mesh/objects, shaders, etc..)
* Planet/Space 3D engine: ~55% (terrain, planet textures, starfield, nebulaes, water, clouds, vegetation, etc..)
* Astrophysics: ~55% (galaxy generation, system gen, planets heightfields, orbits, parameters, etc..)
* Newtonian physics: ~25% (spaceships physics, collision detection, flight navigation)
* Sound engine: ~10% (3D sounds and musics)
* Networking: ~25% (TCP/UDP, network protocol, login/out, databases, etc..)
* User interface: ~5% (user input, widgets, windows)
* Gameplay: ~3% (actual game logic)
* Content: ~5% (spaceships/stations/cities 3D models and textures, misc. 2D art, sounds & musics)


Those are some scary development numbers if you guys are already 35% into development. You've barely begun to scratch the surface of the development issues that'll drive your game design. When I look at what you guys are proposing for game features and how much development effort you've put into it, I walk away with the feeling that you guys don't have anything substantial to backup those propositions.

It's great to see this project shooting for a persistant universe. Please keep in mind that a persistant universe means that gameplay will spill over into the real world and will therefore need a support infrastructure.

Best of luck guys.


Guys? if the website is not outdated, then this has all been done by just one person!

Looking forward to:
The Agency, DC Universe, Aion

Resetgun  2/15/06 3:42:29 PM

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Novice Member

Joined: 2/06/04
Posts: 366

Ummm.... billions worlds to explore?  For how many players you are planning game? Billions?

-------------------------------------------
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

Cerrian  2/15/06 3:42:44 PM

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Apprentice Member

Joined: 7/12/05
Posts: 135


Originally posted by Gameloading

Guys? if the website is not outdated, then this has all been done by just one person!


I made the assumption that there is more than one person working on this b/c quite frankly any project of this scope and nature requires more man-hours and more skill sets than any one person can humanly do.

Of course if there is only 1 person doing the development so far, then that's another area of concern.

 
Klazart  2/15/06 3:57:33 PM

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Novice Member

Joined: 11/02/03
Posts: 16

there is only one person working on this game and I think he is going to have a tough time finishing it, AND delivering a quality product, still wish you the best of luck and success.