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News Discussion  » Hero's Journey: Dev Journal Debut and Screens

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27 posts found
  pirrg

Novice Member

Joined: 11/20/04
Posts: 1479

2/01/06 6:17:05 PM#21

Oh for the love of god just release it already, i cant wait anymore. ::::21::

_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.

  Nobula

Novice Member

Joined: 7/16/02
Posts: 7

Take from life what is pure and for living what is sufficient.

2/02/06 5:26:59 PM#22

I had applied for a DevGM position when the call went out many moons ago. There was a second request for applicants and I signed up again...

Sadly, I have not been chosen to help populate the world with adventure and mystery....yet ;)

What should I do to catch the eye of those who choose GMs?

 

—So desperately interested in creating stories for others to live...

 

-n

do it by yourself and it's weird. . .
do it with others and it's a club.

  HJ-Xadrian

Hero's Journey GM

Joined: 6/09/05
Posts: 9

2/03/06 2:49:46 PM#23


Originally posted by MrBoots
- The graphics look good (Slightly too realistic looking in my opinion. I wish it was more stylized like asian games.). Character creation seems better than most games. It's still limited in one way though. Everyone has to be well endowed 20 something year old stud/hottie. Why cant you be a grizzled geezer, or a vertically challenged brat?

I think the others have covered your first 3 points sufficiently, and this as well, but I wanted to add that I currently have a grizzled old geezer as one of my characters. It's very easy to customize your appearance to the extent that you can usually start with a specific person in mind and get a decent resemblence through character creation. The first day I joined up with the team, there was someone who had figured out how to make a character look exactly like Jean-Luc Picard (from Star Trek).

I think the reason you usually see beautiful people in the screen shots is that it's often world or quest team members that are involved, and they're great at making things look good. I have some downright scary lookin' characters right now (none of which has ever been in a screenshot), but I tend to go for the weird end of the spectrum. Seems to be a trend with the development team. ::::39::

HJ-Xadrian
Hero's Journey GameMaster - Fighting for the rights of badgers everywhere.
www.play.net/hj/

  Tailgunner

Novice Member

Joined: 9/11/05
Posts: 7

2/04/06 4:19:21 AM#24

Great article, all I can say is... meep!

Ah well, a few more tantalizing tidbits thrown out to us and once again your lap dance has left me breathless with desire.. man, I haven't felt like this since I was a teenager, lol.. now, let me in already!!

I've been with y'all for a long time now and from the moment I heard about this venture I believed it would be an incredible game. The more I see of it the more it meets and surpasses my already high expectations. It's not just the environment and mechanics either. Having teethed many years ago (on the then new 8K TRS-80, writing code in BASIC to display a little ASCII starship that actually moved) I'm really impressed by power and simplicity of the tools available for GMs to create new stuff... I want a copy of HeroBlade for myself!

For those new to Simutronics games, let me tell ya - the (largely volunteer) staff are truly outstanding in both the passion they bring to the work they do and the skill with which they continually enhace the game world. Even the volunteers are of considerable talent and work so much harder than you might expect. With what I have seen of the resources that will be available to them, I am anticipating many many great things. Most of the team, whether paid or not, contribute simply because they love the game. More importantly, they love the community... which is what really breathes life into the realm that would otherwise be a dull and empty shell.

Taking into consideration what I know of the capabilities and devotion of Simu staff (across all their games), the amazing tools they have to work with, and a world populated with a vibrant, close-knit community of thousands (with a surprisingly low snert count for this genre)... damn, this is gonna be good. Trust me, this will be one game any (MMO)RPG enthusiast won't want to miss.

So lets give a big hooah to the real unsung heroes behind the curtain of HJ for all their effort that made possible the sandbox that will help others make the new Elanthia a dynamic, stunningly beautiful and FUN place to play. 

Here's looking forward to meeting old friends and new over there as the road goes ever on...

~Kyrrian

  DirtySteve

Apprentice Member

Joined: 7/17/05
Posts: 88

2/06/06 6:00:08 PM#25

Man I can't wait for this game! it looks like it'll be the RPers dream we have been waiting for!!!

So far the only bad thing I can see about this game is the addition of Furries. But hey we need someone to hate right? ::::40::::::01::

  gagaliya

Apprentice Member

Joined: 1/10/06
Posts: 53

2/13/06 10:42:02 PM#26

It's great to see so many GMs and developers to take the time and talk with the public. thank you guys!

I played DragonRealms for 6 years from 7th grade until the end of high school (when everquest came out), I still consider DR the PINNACLE of all mmorpg design to this day. Its various systems working together created a world that's light years more sophisticated, serious, and exciting than anything that followed. 

After getting over the graphics of everquest, it became quickly apparent the game mechnics could not EVEN compare to what dragonrealms had.  All the mmorpg that followed was one disappointment after another (basically same game design with different graphic and bells/whistles)

Anyway what i am trying to say is PLEASE recapture the magic of dragonrealms in Hero's Journey. 

- combat where a good part is spent circling each other to gain tactical advantage and balance for that single blow. I truely hope HJ is not another  x hits y for z damage spam.

The description said there will be special attack/combo etc, but the bottomline is, is the combat system closer to dragonrealms than the wack a mole approach?  You can have all the combo you want (x hits z for a giant super hot fireball etc etc), that's just a rewording of the x hits y for z damage system.  NOT a true combat system like in dr, where armor/weapon/weight/balance/body part health/offensive vs defensive techniques all come into play. I consider DR's combat and magic system to be perfection.

- a town that's alive where there are people sitting in their guilds teaching and socializing

- little details like put in prison for thefting, special festivals, etc...

I am not sure how to express it, but dragonrealms was just so different than all the other graphic mmorpg that followed. It had heart and feels alive where other mmorpgs just do not.

I will buy HJ no matter what, just because it is made by simu. But to keep me paying for the subscription, it needs to be (or at least somewhat close) to a graphical version of DR.

ok done!

  cherioz28

Novice Member

Joined: 10/12/04
Posts: 1

2/20/06 9:19:26 PM#27

   I've been closely watching, waiting, and anticipating the development of this game. it gives me goose-bumps just thinking about it. For the last few years i have been closed beta testing games for some of the biggest companies but of all the games ive tried, this one seems to surpass them all. even wow has to much of a cartoon feel but the screenshots are amazing for this game.

if any help is needed im glad to lend a hand free of charge. this is like a beautiful creation that has been born and i just want to help it grow!

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