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Stephanie Shavner is a former GM on Hero's Journey and currently a Designer/Webmaster with Simutronics. Today, she debuts our new developer journal series with a look at what goes into being a GM. This feature also includes three exclusive images from their development tools. You can read the entire developer journal and see the images here. |
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I wanted to say Hello and elaborate on this Journal. I am one of the team of GM's that is helping to create this wonderful world. This is for me a dream job and it is certianly a very fun job for me. To work with all of these talented individuals, to create a world of fun and mystery and adventure. Our imaginations are endless! It is impossible to put into words how much fun this game will be. It is the little things, the details, the care and heart and soul we put into building and shaping this world. This is not just slapping down a terrain and tossing in random trees. We go at it, piece by piece with a vision in mind. We work with a team and we all look at the area from different angles. When we take a small terrain from a brown rocky looking shoreline piece and turn it into a Oceanside village, it is truly an amazing thing to see the result of our efforts. You can see some of the results with the screenshots, but I can tell you the real thing is so much better :) We cant wait for people to come in and run around!
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kspada
Novice Member
Joined: 12/03/05
A Ship in Harbor is safe, but that''s not why Ships are built... |
Sounds like alot of fun for everyone, can't wait to run around in your world! :)
Aspire to Inspire before you Expire... |
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Heya peoples! I just intro'ed myself elsewhere on these forums, but this is far too ripe an opportunity for redundancy... Not to mention there are visual aids now! So in that bottom screenshot, I am the boxer-faced guy on the left wearing the hood. I'll go by GM Sev or Agro, and occasionally Erik. And despite what the title says, I am not a codeninja, I actually work with the amazing folks on the Quests team! Look up my other post for more, or future ones Sev |
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Greetings! Thought I'd chime in and introduce myself. I'm one of those super-secret ninja-coder GMs working on the nuts and bolts of Hero's Journey. It's been fun being a part of HJ and seeing new and *interesting* things every day. I try to work on a lot of integral systems, some of which are behind the scenes and some that you'll use everyday in the course of playing the game, whether you know it or not. I have a long background in programming, starting with an Atari 800 and a BASIC cartridge when I was a wee 7 years old. Since I have my nose buried in code all day, I am constantly surprised (or even shocked) at the level of quality and artistry the world builders put out. When I need a break, sometimes I just hop over to see what they're working on, and it's always amazing. Moreso to someone like me who can *almost* draw a stick-figure. Anyway, that's probably more than enough about me. Nice to meet everyone! HJ-Xadrian |
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Argh, my previous post attempt is wiped out by the system again, sigh. Anyway, it's cool to see all these GMs here talking about what they do, and I look forward to trying out the game on release. As a veteran of tabletop gaming myself, it's good to see some of the magic being brought into the MMO world, it's been sorely lacking. -Gobbo Knight "Tie two birds together...they have four wings, but cannot fly." -Blind man, Circle of Iron |
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GM Zee reporting for duty! I'll tell you that comming aboard here with Hero's Journey is a dream come true! I must say though that when I applied (the first few times I'm currently working with Sev on the Quest Team and I too am awaiting the time when I can drop anvils onto your head (In game that is.)
Zee ________________________ Zee |
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Great, now we have to worry about cranial fractures too! But seriously, I really appreciate that we get to go "under the skin" of this game, if only just a little. Great to see you are making progress and that the game seemingly is evolving into something deep and beautiful, not just a graphical grindfest of loot and numbers. Are the characters we see on the screenshot straight from the character editor? I heard it's possible to customize your character there but *damn*, I just had to ask
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I dont know the answer to your second question, that would pertain to the GM's that will be working on player customer service issues. (Jim! I'm a world builder not a treasure chest locksmith!)
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- Too much instancing in this game. These instanced games are hurting the genre. - Same old auto-attack special sequencing (ASS) combat system seen in almost every other MMO. - Another MMO where player interaction will be limited by artificial restrictions. Sounds like another game of cooperative virtual whack-a-mole to me. PVP is obviously an afterthought so it will most likely be pointless. - The graphics look good (Slightly too realistic looking in my opinion. I wish it was more stylized like asian games.). Character creation seems better than most games. It's still limited in one way though. Everyone has to be well endowed 20 something year old stud/hottie. Why cant you be a grizzled geezer, or a vertically challenged brat? I give it: |
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hj-sylveria
Hero's Journey GM
Joined: 1/31/06
"Shopping and manicures...is anything else more important?" |
Now, now. Worship is not necessary. Gifts, on the other hand...<g> Sylveria here, also an HJ GM and formerly (with Stephanie) in DragonRealms. I've been involved in nearly every Simutronics game at one time or another and have been excited about Hero's Journey since the idea was first presented to us. I'm looking forward to participating in this forum and meeting our prospective player community! Zee...I think I'm going to call you GM Anvil from now on :)
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MrBoots: I don't know where you got your information, but it is inaccurate to say the least. Perhaps you were referring to a different game? What source did you get your information from?
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I'd like to say hello as well. I'm Mitra, and I run the Quests team (the most fun group there is, in my not-in-the-least-bit-biased opinion!). I came to Hero's Journey from another Simutronics product, GemStone, where I was last seen in charge of the World team. I am incredibly excited about working with the world-building tools and the Journey system to create the most personalized, immersive, and downright enthralling quests possible. I've got a fantastic group of GMs working with me, and I hope we keep getting more (check out the application on our website if you might be interested)! It's also fun to have this chance to chat with potential players before release and get some early ideas of what everyone is searching for in an online RPG. |
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The official site and unofficial FAQ mostly. Feel free to tell me which parts are wrong. |
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Andragon
Apprentice Member
Joined: 1/31/06
Hero's Journey Mystics |
- Too much instancing in this game. These instanced games are hurting the genre. There will be lots of instances...true. BUt as far as I know there will be lots of common areas. Here is a quote from the warcry devchat (june '05):
There will be no "Real time combat" like in DDO or Age of Conan. The combat system is still different from those we know from other MMOs though.
THey didnt say something about the tactical possibilities of magic...you can draw a line where a wall of fire should appear...there is a video from E3 last year...take a look at it and you will see that its a little more advanced than the usual combat system we know.
Cant say anything about that...there isnt much information about pvp out there... - The graphics look good (Slightly too realistic looking in my opinion. I wish it was more stylized like asian games.). Character creation seems better than most games. It's still limited in one way though. Everyone has to be well endowed 20 something year old stud/hottie. Why cant you be a grizzled geezer, or a vertically challenged brat? I wont comment on the graphic style...there is no point in discussing tastes. I cant find a screenshot but Im pretty sure that you can customize your character to look old...fat...whatever you like. From what I have seen its the most advanced character customization engine ever implemented in a MMO. I still dont like the look of the character models despite all the customization possibilities...the faces and the skin just doesnt look "real"...more like puppets. But maybe thats because its just a screenshot. If you want to read about HJ take a look at our article list: http://hj.mystics.de/?content=125 |
1) Hero's Journey will not have more or less instancing than any other major MMO out there. Like AO and WoW, some quests and adventures will be instanced, but there's also a huge, open, non-instanced world for you and your friends to explore. Our game will be nothing like, for example, Guild Wars. 2) HJ will have some auto-attacks, but it'll also have some very special attacks and combos that's never been seen before in an MMO. Seeing is believing, so I'll direct you to a video captured at E3 2005. It's a bit choppy and low-quality, but it's still worth a look. And it gives you a short glimpse of the amazing attacks that will be possible in Hero's Journey. 3) PVP is something we haven't commented on yet, so I won't either. 4) Graphics are, as the poster above me said, a matter of taste. Hero's Journey uses the latest technology to give gamers the most beautiful MMO ever seen. I hope you'll give it a try when we're going Live. It'll be worth your effort.
HJ-Jorgen |
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"I cant find a screenshot but Im pretty sure that you can customize your character to look old...fat...whatever you like" Yes this is true as well. There might not be a lot of screenshots but it has been said many times that character customization has a lot of choices. You can see some screenshots at www.play.net/hj where they show just the nose part alone where the whole screen shows sliders. This is just for the nose! Imagine what else you can do ;)
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It is shown in the video, that they can change the age..
HJ-Diviana |
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Oh for the love of god just release it already, i cant wait anymore. _____________________ |
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Nobula
Novice Member
Joined: 7/16/02
Take from life what is pure and for living what is sufficient. |
I had applied for a DevGM position when the call went out many moons ago. There was a second request for applicants and I signed up again... Sadly, I have not been chosen to help populate the world with adventure and mystery....yet ;) What should I do to catch the eye of those who choose GMs?
—So desperately interested in creating stories for others to live...
-n do it by yourself and it's weird. . . |
I think the others have covered your first 3 points sufficiently, and this as well, but I wanted to add that I currently have a grizzled old geezer as one of my characters. It's very easy to customize your appearance to the extent that you can usually start with a specific person in mind and get a decent resemblence through character creation. The first day I joined up with the team, there was someone who had figured out how to make a character look exactly like Jean-Luc Picard (from Star Trek). I think the reason you usually see beautiful people in the screen shots is that it's often world or quest team members that are involved, and they're great at making things look good. I have some downright scary lookin' characters right now (none of which has ever been in a screenshot), but I tend to go for the weird end of the spectrum. Seems to be a trend with the development team. HJ-Xadrian |
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Great article, all I can say is... meep! Ah well, a few more tantalizing tidbits thrown out to us and once again your lap dance has left me breathless with desire.. man, I haven't felt like this since I was a teenager, lol.. now, let me in already!! I've been with y'all for a long time now and from the moment I heard about this venture I believed it would be an incredible game. The more I see of it the more it meets and surpasses my already high expectations. It's not just the environment and mechanics either. Having teethed many years ago (on the then new 8K TRS-80, writing code in BASIC to display a little ASCII starship that actually moved) I'm really impressed by power and simplicity of the tools available for GMs to create new stuff... I want a copy of HeroBlade for myself! For those new to Simutronics games, let me tell ya - the (largely volunteer) staff are truly outstanding in both the passion they bring to the work they do and the skill with which they continually enhace the game world. Even the volunteers are of considerable talent and work so much harder than you might expect. With what I have seen of the resources that will be available to them, I am anticipating many many great things. Most of the team, whether paid or not, contribute simply because they love the game. More importantly, they love the community... which is what really breathes life into the realm that would otherwise be a dull and empty shell. Taking into consideration what I know of the capabilities and devotion of Simu staff (across all their games), the amazing tools they have to work with, and a world populated with a vibrant, close-knit community of thousands (with a surprisingly low snert count for this genre)... damn, this is gonna be good. Trust me, this will be one game any (MMO)RPG enthusiast won't want to miss. So lets give a big hooah to the real unsung heroes behind the curtain of HJ for all their effort that made possible the sandbox that will help others make the new Elanthia a dynamic, stunningly beautiful and FUN place to play. Here's looking forward to meeting old friends and new over there as the road goes ever on... ~Kyrrian |
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Man I can't wait for this game! it looks like it'll be the RPers dream we have been waiting for!!! So far the only bad thing I can see about this game is the addition of Furries. But hey we need someone to hate right? |
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