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News Discussion  » Vanguard: Saga of Heroes: Interview & Screens

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28 posts found
  Varcan

Novice Member

Joined: 1/20/06
Posts: 77

1/23/06 5:30:41 PM#21

Originally posted by Hashman

If raiding isn't your thing then at least you can observe the raid taking place thanks to zero instancing.::::08:: Then the people watching will think damn I want a piece of that action or not as the tank loses control and it goes pear-shaped::::01:: Hmm I wander if the AI is in place to make a raid mob go on some kind of rampage if it isn't slain or they could have some massive live event. See how much excictment no instancing can bring to a persistent world! ::::09::


I've seen people say this so many times it makes me want to pull my hair out.  Please read a game FAQ before you decide its not for you .  The game has a solotion to the fact there is no instancing if you would like to read.  In fact, ill supply anyone who would like to do so with the site of the Vanguard forum, which is also updated with every developer quote there has been:

http://www.silkyvenom.com/pages/faq.php

Thanks to all the informed posters out there


 

  Feind_Folio

Novice Member

Joined: 1/24/06
Posts: 1

1/24/06 1:20:26 PM#22
I want to thank you for your this information... I am really looking forward to the crafting system. I really hope that it it is everyting that the devs say that it is and more... It has been some time since we have had an MMO that is good with crafting...
  Rekindle

Hard Core Member

Joined: 3/03/05
Posts: 1164

1/26/06 7:48:02 AM#23

EQ1 was the holy grail of MMO games while Brad was still at SOE (Norrath was the world of his pen and paper game years ago).  EQ started to gradually fall apart after Brad left.  Anyone who played EQ and who currently plays WoW outta be having a good look at this new game.

IMO Brad's work DEFINED the current MMORPG concepts. WoW is a great game in many regards, but it isnt anything new over EQ, really.  Sure thers lots and lots more fluff, but the recipe generally remains the same.  There is no doubt in my mind WoW was catered to be a next generation EQ rather then something INNOVATIVE.

EQ2 falters because they're smoking some weird stuff over at SOE.  All of the points that Brad makes in terms of lore are points SOE dropped the ball on.  Their lore made no sense (as of a year ago), their world was a series of disjoined zones with no real explanation that passed the torch from Eq1 to EQ2.

 

Yes, I think Vanguard will the be the next game all the big names are going to try and clone.  Yanno, with EQ2, Lineage2 Empire Earth 2, Age of Empires 3, [insert game] [sequel version here] titles out there right now I think its been a very long time since we've seen something truly new.

 

I worship the ground Brad walks on (not really) because his team and his game will introduce true innovation and truly unique ideas.

 

And to all of those that say " gee this game looks like EQ or EQ2" well DUH Everquest was Brad's baby, of course some of the ideas are going to flow over.

  chaintm

Apprentice Member

Joined: 7/02/04
Posts: 704

"Shutting down threads sense 2004"

1/29/06 3:42:57 PM#24


Originally posted by Stormsender
Excellent interview although too short, also looks like the graphics will be right up there. The only big question that I have looming in my mind is what is new about it? It has solo, raiding, grouping, crafting, but so did EQ. Nows theres nothing wrong with that, EQ was a great game for a 6 year old game, but there has to be something that has inproved over 6 years time that Brad wants to talk about I think? MMOG are rehashing the same formula game play over and over again. As far as raiding goes I don't know if I want to lose 6 hours of my life every day or every other day, thats not dedication thats painful, just my opinion.


Aye, that is the problem I see as well. There is nothing new here. He talks about factions like it is something new and most of his points are rambled on about how interesting the quest system is. Everything he mentioned is in eq, got me what so great here, I looked at the site a few times now , checked out all the info out there on it. Some will like this, but for me, I am like many, looking for innovations and new, then the same o'l same o'l.


"The monster created isn't by
the company that makes the game, it's by the fans that make it something it never was" -Chaintm

  Feldron

Novice Member

Joined: 5/28/04
Posts: 339

2/02/06 12:44:10 PM#25
Anofalye
 
you said you didn't want to pvp or raid for end game content. But end game content in all mmo's are either raiding or pvp or both.
 
So are you saying you don't want end game content? and you also said you wouldn't play a game just because the end game content is pvp or raiding.
 
So since all mmo's have this it really seems like you saying you just want to play offline rpg's where the end of the game is the end of the game.
  Feldron

Novice Member

Joined: 5/28/04
Posts: 339

2/02/06 12:44:12 PM#26
Anofalye
 
you said you didn't want to pvp or raid for end game content. But end game content in all mmo's are either raiding or pvp or both.
 
So are you saying you don't want end game content? and you also said you wouldn't play a game just because the end game content is pvp or raiding.
 
So since all mmo's have this it really seems like you saying you just want to play offline rpg's where the end of the game is the end of the game.
  n2sooners

Novice Member

Joined: 10/29/03
Posts: 921

2/02/06 9:32:12 PM#27


Originally posted by chaintm

Aye, that is the problem I see as well. There is nothing new here. He talks about factions like it is something new and most of his points are rambled on about how interesting the quest system is. Everything he mentioned is in eq, got me what so great here, I looked at the site a few times now , checked out all the info out there on it. Some will like this, but for me, I am like many, looking for innovations and new, then the same o'l same o'l.

Yep, getting sick and tired of games with the same old crap like diplomacy. ::::12::

  rpgman69

Apprentice Member

Joined: 5/25/04
Posts: 13

2/07/06 6:51:44 AM#28

Originally posted by Wizardry

game routing/ mapping....this is a real neat trick companies like to do.They take a very small map and make it seem huge by routing you in ridiculous directions ,back and forth ,taking an hour to get across an area that shoulda taken 5 minutes.



I can tell you that the game is huge. Just how huge? Well, a great many people consider World of Warcraft to be a large world, yet just one of the four starting continents of Vanguard:Saga of Heroes is twice the size of the entire World of Warcraft. Here is a pretty accurate picture that shows the sizes of the continents to scale:  http://img315.imageshack.us/my.php?image=wownthestra6wz.jpg  He stated that every inch of the world will be full of content.  I doubt there will be much routing back and forth.  They do not need to.  Matter of fact, the caravan system and they way traveling works goes against back and forth type of traveling.  You do not hearth back to town at the end of every play session, as there is no teleporting.  There are also no flight paths right now, and there won't be unless the devs feel they are neccesary.  There are mounts, very early on in the game, and ships that you can build, sail, upgrade, fight with, and go in between the continents yourself with no zoning al la WoW.

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