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5 posts found
Dana

MMORPG.COM Staff

Joined: 1/07/04
Posts: 2341

 
1/17/06 1:19:48 PM#1

In our latest Q&A, Designer Mike Paddock discusses archery, magic and other major aspects of their upcoming release. We also, as usual, feature two exclusive screenshots. This week, Simutronics shows us a swampy area.

MMORPG.com: Archery is a feature of fantasy that I do not think has ever been that well done. What will archery be like in Hero’s Journey?

Mike Paddock: I agree, however isn't it ironic that the foundation of European fantasy is the Medieval time period, and that archery was an innovation that contributed to that time period's end? :)

Archery will be an important aspect of gameplay in Hero's Journey from a situational standpoint. While Rangers are the master of the bow in HJ, everyone can and should carry a bow. Hero's Journey uses an auto-attack driven system, where a character is on auto-pilot for his most common, basic attacks, which the player interjects the use of other abilities as needed or desired. When auto-attacking with a bow, the player can adjust the style of those attacks according to the tactical situation. So for example, the player could decide to fire less frequently, but with greater precision in a situation where the archer is fighting few opponents from a high vantage point, or very quickly with less precision in a situation where numerous opponents are swarming around him.

And then there's the Ranger abilities, of course, many of which revolve around the use of a bow, and are practically magic-like in their effect. 

You can read the full Q&A and see the images here.

Lord_Paladin

Novice Member

Joined: 1/15/05
Posts: 61

1/17/06 2:21:36 PM#2

Ooh, back to the drawing board on the whole class thing! Guess alot of us were wrong! *removes foot from mouth*

And interesting tid'bit on archery. I hope this is a precursor of more to come!

SpiritofGame

Novice Member

Joined: 11/30/03
Posts: 1299

~: Elder Nerd :~

1/17/06 5:15:53 PM#3

I have been following Hero's Journey for a while now with greater and greater anticipation.

Now, when I read this, and since my "preferred" class is "archer" or "ranger," they really pique my attention.

I pray this game does not disappoint because it seems to have all the things I wish for in a MMORPG.

 <--- *praying to the MMORPG gods to watch over this game's development*

 

~~~
"I play, therefore I am."

Orcc

Novice Member

Joined: 2/07/04
Posts: 3045

1/18/06 11:59:28 AM#4

The amount of detail in everything is quite astounding, I cant wait for some videos!

Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 103

1/19/06 11:34:19 PM#5

What's all this "Ranger" business? Last time I checked, Ranger wasn't even a class. My only guess is that by "Ranger" he meant "Archer", but... I can't say I care much for that...

I mean, it really depends. I like archers, but I don't care for rangers. Rangers have that tendancy toward nature that just isn't my bag. "Archer" is much less specific than "Ranger", so I think it's a better idea to choose that name, especially when placed in the same category as Warrior, Rogue, and Monk. Besides, not all rangers use bows. (In D&D their specialty was dual wielding, and Aragorn didn't use a bow...) Anyway, I'm not worried, seeing as we can choose two classes, and spend Hero Points in whatever way we like.

Hmm... Archer/Wizard... Archer/Alchemist... Archer/Necromancer...?

Interesting also is how we choose a primary and secondary. Finally, it's been confirmed. This brings me to wonder how much of a difference it really would make. I'm leaning toward Archer/Alchemist, and a friend of mine would more than likely play an Alchemist/Necromancer. I have to wonder just how different our characters would really be from one another.

I didn't like his elusive reply to the question about everyone being a hero. I would have much rather him give details on the Nemesis system he mentioned rather than just... mentioning it.

Anyway, good read. ::::01::