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 Thread (255 posts)
Esurnir  1/23/06 10:47:11 AM

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Novice Member

Joined: 12/23/03
Posts: 7

FYI,

I voted ccp as favorite company. Because well ... It's the only company who do something serious about macroers. The only company who really care about the customer support. When you loose your ship because of a bug, or because someone hacked your account. You WILL get a replacement, and get your isk back. (and in case of hack the badass will get banned for sure).

Best pvp, well I voted guildwars first. But I voted eve because of the pvp system. First pvp matters, 2nd pvp is not noloss. 3rd new player are REALY usefull. I made a full thread about it on voting topic.

But I didn't voted eve for the graphics. Because I find it's too fanboyish. Beautifull for sure but I think that EQII is quite photorealistic and wow got a better work for his style.

So I'm not totaly utter fanboy. And I think other player made like me. vote only for the game who really desserve it.

 
Esurnir  1/23/06 10:47:27 AM

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Posts: 7

double post sorry

 
Esurnir  1/23/06 10:48:54 AM

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Btw the skill in eve are learned offline, so no need to play long for something else than money.

 
DinoC  1/23/06 11:35:18 AM

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Congrats to CCP.

I read somewhere in this thread that EvE would in one category if that category was customer service. I know a lot of us EvE players complaint about the customer service, but I'm yet to see a game customer service that what EvE provides.

Another great video with some nice PvP action with teamspeak sound included. IMHO best player made video ever.

EvE Video Download

ztkdinoc Xfire Miniprofile
Plekto  1/23/06 2:43:40 PM

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Apprentice Member

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A few things about EVE that made me try it out(and stay with it)  But, first a bit of background.  I;ve been playing online games since, well, since 1992.  BAck when the online games were either over school-to-school mega-lan clusters or text-only via BBSs and the internet.

My goal for a space game is to recreate the best parts of Elite and make it modern.  To date, only a few games, mostly single-player, have come close.  the Homeworld series was very good - great management of resources and tactics.  But again and again - no MMORPG until three came along:

1: Astronest.  Hands-down, this was the best online MMOG.  No PVP, but the rest was superb.  It felt clean, and had an alliance server, which was fantastic. 20 of your friends working together to rule the universe.  Then it died.

2:Stars! - Fantastic game because it had *math*.  No - really - it had tactics and number-crunching and so on - and it all made sense.  It allowed you to figure out things if you wanted to outsmart your enemy - and the game didn't nerf you, either.  Then it died.

3: Earth and Beyond.  Superb game - in fact, almost equal to EVE, but no PvP.  Smooth, beautiful, and had great stories and missions.  Then it died.

So I looked around and found EVE.  It has the corporation/economics/skills aspect of Astronest, the beauty and fluidity of E&B, and the hard science to back it up if you really want to work out a better strategy like Stars! did.  But it has a few other good features:

- All players, all the time, 24/7.  If I want to just chat with a friend, if they are on anywhere, anytime, I know it.  WYSIWYG.  This is critical. "Sandbox" type games require this to work properly, as well.

http://www.eve-files.com/media/corp/CRII/Latest.jpg - the latest map of who owns and is fighting over what.   You matter.  There's no sharding, and no "other server" nonsense - everyone is in the same pot, for good or bad.

- 5000 systems.  Big.  Plenty of space to get lost if you want.  Plenty of opportunity to start your own little empire as well.  All you need is a few friends - ho wlong you've been playing makes no difference.

- I could care less about the economy.  Lol. I presonally think it's a bit busted myself.  OTOH, it's possible, like in E&B, to squeek your way in quietly to a low-sec system and mine some outrageous stuff by yourself.  A hold of the best stuff will net you enough to build a battleship and then some.  Or you could do whatever - it's like the feeling you get when you get your license.  You.  Car.  Millions of miles of roads.  Your choice what to do or not to do.

- Small ships and low-tech aren't useless.  Ever played a game like oh, Master of Orion, where the big ships - the whole goal is to get uber-tech and then well, you never ever build another small ship again?  Not so in EVE.  Small ships are useful because, like in RL, there is no perfect ship for any task - far from it, it's hard to make any ship do exactly more than one thing even somewhat well, so while some ships are good for mining, others are good for hauling, and others are good for long-range combat..

Yet the small ship still gets built and used.  In a corp war, for instance, small ships are cheap and useful - and 4-5 can dish out some serious damage because in the end, the guy on the other end isn't a NPC - its a human you can talk to, trick, or simply befuddle with too many things to do at once.  Plus, small ships go like stink. :)  There are places you can't go in or out of easily in a slow tank of a ship.

-new players are welcomed.  Corporations always need new players to fly smaller ships and help out.  A small player in the right place can turn the tide of an entire battle.  No, really - seen it happen almost every week.  Just having a new player in a small fast ship scouting is often a lifesaver in itself.  The newbie/school systems are floowed with player-made billboards(cargo containers with big titles - puirely another player invention) with offers to join up.  You can't go a week as a new player without someone asking you to join them. :)

- And, it takes a long time to get good at something, which is also a big plus.  You'll never see any person who is good at more than a few things - so you might actually have a chance in a fight or be useful to each other or who knows?  Not everyone is good at combat.  Many games have the elvelling process and skills as too easy to obtain.  In EVE, not so - but also, most of the high-end skills are only small increases or bonuses or used to train another skill.  A 3 month old character can pummel a 2 year old one about 70% as hard, so all you need is a friend or to get the drop on them to even it out.

-what happens in-game is recognized by the company.  Not just a news blurb, but it affects the actual world you play in.  CCP has a remarkably hands-off policy here.

- lastly, anything goes other than selling money/items in game of money in RL.  That means if you can scam someone, beat the system, break something, claim something, or whatever your devious mind can come up with, CCP is all too happy to have created the framework to let it happen.  So, like in RL, you have to know your friends and know who you are dealing with.  Sometimes you get burned, sometimes you make out like a bandit.  Most other games have so many in-game rules and nerfs that you can't do illegal or immoral things.  EVE allows this and also the reverse.  There are entire player groups that do nothing but hunt people who break the established rules.  But there's never the whining you get with most game about them breaking the game.  The players know that it's entirely up to them what kind of rules and ethics they want in their game.  People also are free to spy on, infiltrate, and do real espionage against others as well.

So far, it's been a lot of fun. 

 
Rabbitgod  1/24/06 2:31:19 AM

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Hes right you know.

 
mrfunfy  1/24/06 1:04:50 PM

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I have played EQ2 , WoW, Guild wars and I just got excepted into phase one of RF online beta test.
But what ever game I play I allways do one thing after I am bored of it is go back to eve online. Im not a old man eve player ( I know who you are!! no offences intended ) Im 18 and played games for a long long time online. Since the days of doom, yes I was only 5 but I could do it and loved it.::::02::

But there is no game in my expierence that is anything near how far ahead of its time as eve is. Not even close.

I accept why younger gamers might not like it and I think the reason I like it is because I have grew up playing with older gamers so I fit in were as the 15 year old who just got his new dell pc for christmas might not think its cool etc. And by no way am I having a pop at wow players as it is a entertaining game. I liked it for about 3 months but liek some one has said it leads no were and will eventually lead the way for a sequel to bring in yet more money.
Eve, as long as there are subscribers will allways keep growing.

It simply is the best mmorpg ever been made BUT I do understand why new players do hate it and think its sh*t because If I hadn't of started playing it two years ago. If I started playing it now I most likly would. Unless I found a good corperation and some helpful people.

But alot of new players never get past the massive learning curve what eve has and never fully understand it. If you do understand it and start playing it in a good corp you will love it. Just takes about 3 months before you can do anything worth while.

Atm in our corp we use new players as bait while sitting having 4/5 stealth bomber ships sat cloaked. Not really a good incentive I know but if they can see past the your the bait thing and see what we are doing they will stick at it.

I know this post is random but I just have to say some more things. When I started playing eve and when alot of the eve players who truely love it started playing it having a cruiser was a good ship you could do stuff with it and be fairly powerful. Now they are still very usefull ships but only in a gang of people. The gulf between a brand new play on his own and me for example is MASSIVE in everything from skills to knowledge and maybe that is why people do not like it BUT they do not relise how useful new plays can be if put to the right use. Like I said before we use them as bait. Its a use not a nice one but a use. If a new player plays the game for about 2 weeks he can with some other news players take down a player like me if I am not fitted right for the encounter and they are fitted to jam me, Scramble me. They would slowly but surely kill me. Unless I had a very expensive shield on but apart from that they would.

You can't explain it.

 
ironore  1/24/06 1:55:40 PM

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Joined: 6/24/05
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Forging the Future

Perhaps the results show some hope for the future of MMORPGs. Sometimes it seems these cookie-cutter clones are the only thing that ever get made. I guess eventually something has to break outside of the box.
Maybe we should look at some of the things that EVE is doing right.

An actually massively multiplayer game universe that can at least develop dynamically in many ways.
This is in opposition to the current trend to instance everything.

What about the actual dynamic economy? Most games are based on level items and uber loot.

PvP is being ousted in a lot of games (mainly because of poor implementation) but EVE seems to do it right.

Although all the categories are separate, everything in a game works together to make the whole experience. It seems that many of these basic things that EVE implements are desireable. This would be something for future developers to keep in mind. Head on over to the developers corner discussion threads. There is MUCH to be said about such things there.

IronOre - Forging the Future

_Overkill_  1/25/06 11:14:35 AM