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COH's biggest problem is the grinding of the same baddie model types under 5 set of dungeons... -Warehouse, Lab, Cave, Office, city streets... the two exceptions are the Council's Lair and COT catacombs... both are getting old quick... I thought the idea of having COV come in was to actually have an "Archnemesis" but apparantly you can only crash in conflict of a warlike battle in selected areas... This definately is not how comic books do it.... Comics have it a one on one battle a good 80% of the time.... So I have comeup with a solution... a new mission type called capers... A Caper is a mission Arena type battle with actual goals. Like robbing a bank, or construction of doomsday weapon. -Villains and heroes and set up a mission just like an arena, in a setting with a mission or task... and an opponent can walk in at random... Like let's say you want to rob a bank and you a villain, you can look up (or set up) a bank heist under your own planning... and a hero looking for a battle can just waltz in and try to stop you... but allowing a moment or two of non-combat to deliver an exchange witty banter or comments... Construction of doomday weapons require several raids for energy supply, weapon parts, and scientists to construct the device... While heroes try to thwart those item gathering... There also should be an option to declare a villain/hero and archnemesis, you can keep track of their activity and stop their mission success... You should have the ability to occasionally "jump" into an enemy's mission if he/she is alone, just to jinx them....
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