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 Thread (2 posts)
Jimmy_Scythe  12/26/05 11:34:07 PM

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Being a cheap bastard and too broke to buy Torque, Blitz3D, or the Truespace engine, I just started working with Ogre 3D. I had to switch from Dev C++ to Code::Blocks and build the engine from source, but it all went pretty smoothly and I'm currently trying out my first test app.

I was wondering if anyone else had any experience with this engine and making networked games. Basically, how hard is this to use and are there any catch 22 situations with the current build that I wouldn't be able to find about about in the documentation. Any input would be appreciated.

http://www.youtube.com/watch?v=2if5GYXOGyo

Zeaus  3/21/06 5:44:23 AM

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When you have a shiny new hammer, every problem looks like a nail.


Originally posted by Jimmy_Scythe
Being a cheap bastard and too broke to buy Torque, Blitz3D, or the Truespace engine, I just started working with Ogre 3D. I had to switch from Dev C++ to Code::Blocks and build the engine from source, but it all went pretty smoothly and I'm currently trying out my first test app.

I was wondering if anyone else had any experience with this engine and making networked games. Basically, how hard is this to use and are there any catch 22 situations with the current build that I wouldn't be able to find about about in the documentation. Any input would be appreciated.



Why ask here? Ogre3d has its own forums which could give you a much better answer. Ogre3d is pretty easy to learn, there are many good tutorials to read so it shouldn't be hard for you to figure out.

The Ogre3d wiki is here http://www.ogre3d.org/wiki/index.php/Main_Page

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