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Today we're lucky to bring you the first half of an interview with Michael Rowland, the Community Manager for RF Online, as well as three exclusive screenshots of the game. Check back on Wednesday for the second half of this interview. You can read the full interview here. Dana Massey |
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11/25/05 8:23:18 PM#2
Good stuff, now just have an interview about possible "freebie" closed beta accounts for such honest and valuable fanatics like myself |
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11/25/05 10:59:39 PM#3
I love sci-fi games too. and im an avid mmo'er. I wish I knew more about beta.. Id love to get in. cant wait for this game. swg went down the craphole. |
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11/25/05 11:43:06 PM#4
Sounds like there's alot of filler in this interview. Here's a question you can ask which I'm sure everyone desperately wants answered: "Is there anything to do in this game other than grind to the next level? Is there any crafting system? Resource mining/farming? Player built structures? Pets? Maybe something completely new?"
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11/25/05 11:50:02 PM#5
So the death penalty is 5-20% during pve... depending on how fast that xp comes, 20% seems a bit much! |
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11/26/05 12:04:02 AM#6
I have played in Phil Closed and open beta, and I can answer some of your questions. Q:Is there anything to do in this game other than grind to the next level? Q: Is there any crafting system? Q:Resource mining/farming? Q:Pets? Q:Player built structures? Q: Maybe something completely new? Hope this helps! |
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11/26/05 1:20:36 AM#7
Very informative Urza, thank you very much for the detailed response. I've heard alot of negative things about how this game is just another "Korean grinding game", so its nice to hear that this game has a little more depth than how the nay sayers would like to present it.
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11/26/05 12:59:42 PM#8
Ahh man i can't wait for this game to come out. All hail the big boobed elf ladies
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11/26/05 2:15:08 PM#9
Very very nice, I like the information given in this, finally a clearcut view of what the classes are and what leveling is supposed to be about (even if it isn't an in depth view, still clearcut :P) Anyway, great to see, can't wait for the game, hope I get into closed beta ^^ That makes about as much sense as it ought to make sense which is that it makes sense for it to not make any sense at all. |
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11/26/05 3:37:02 PM#10
As y'all can tell, I am a RF fan. This game is very well developed from the beta tests i conducted although there are some unbalances in the game. Basically, Cora (the elf people) stinks and loses a lot because they aren't popular and really hard to level. Bellato (the human who can drive Mechs) are okay and fairly easy to level as long as you pick the specialist class. The Acretians (cyborgs) are way too powerful because the ranger and warrior classes are super easy to level and with the big honking "Acretian Launcher" just kills the RvR part of the game. |
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11/26/05 3:50:35 PM#11
Wish you had asked him the hard question about why they have frozen all of NA and Europe out of the Philippine open beta just recently. Really nasty. Quoted some nebulous CCR territory rights as the excuse. Seemed more then a little bizarre that a FREE beta should have territory rights as no money is involved!!!
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11/26/05 4:35:17 PM#12
I can answer that question right now. Because of all the people from other countries server was always lagged and over populated. That bothered targetted audience, in this case Philippine people. So they got rid of us to please their potential customers. And before you will tell me that you are a potential customer, no you are not, you are a potential customer to Code Masters but not to Level Up Corp who is an official game provider in Phil. |
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11/26/05 4:42:41 PM#13
I heard code masters are opening their beta in December. I have a few questions: Is it an open or closed beta? |
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11/26/05 4:48:55 PM#14
From what I recall they said open beta is in December. I am pritty sure they will include the patches, I am not sure what you mean by Code Master's RF. The game is going to be the same, I dont think any major changes will be made. |
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11/26/05 5:08:43 PM#15
THANK YOU Urza123! That was the most well-reasoned explanation I have seen yet for this strange behaviour. Makes total sense since I beta'ed three other games, like The R.O.S.E., through the Phil servers and lag was a big big issue. Though I still think most of the lag came from those thrice damned player stalls which obliterate the landscape. Sure wish they had never been developed as they bred like proverable rabbits. No one can find needed NPCs or anything else due to the density of them.
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Zzeno
Codemasters Community Manager
Joined: 6/29/05
"Faults and defects every work of man must have" |
11/26/05 6:09:32 PM#16
To answer your questions: The beta is a closed beta with around 10,000 spots up for grab plus additional spots through competitions running on numerous websites (ahem MMORPG homepage) The response has been huge so we may up those numbers, just don't tell anyone that ;) The beta is open to all the US and UK guys and everyone is welcomed. Obviously we can't allow people from Korea, China, Taiwan, Philipinnes and Japan in as that goes against the license deal we have with CCR (Developer). I haven't announced which version of the game we will be hosting yet but it's not the very early launch title. For more info on the Codies version of RF you can click this link: http://www.rf-onlinegame.com/ To complete the beta submission form just click this link: http://www.rf-onlinegame.com/beta-signup.php Michael Rowland |
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Akibana
Novice Member
Joined: 10/24/05
~Know your enemy,know yourself and you shall not be defeated not even in 100 battles~ |
11/27/05 6:02:07 AM#17
The game looks and sounds really good. Can't wait for it (and my Beta spot :P)! Love the graphics and the character building system sounds very intriguing. Doesn't sound or look like an L2 clone in anyway at all. Kill stealers are common fact in most MMOs and thus r a part of the game imho. |
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11/27/05 7:43:32 AM#18
Losing experience when getting killed SUCKS! |
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Endemondia
Apprentice Member
Joined: 3/29/05
In the land of the blind the one eyed man is king - LAST OF THE MOHICANz |
11/27/05 9:29:33 AM#19
I agree that the death penalty is very dubious. How lazy to make it random too. Death penalty should relate to the nature of the death. If you are low level and get wiped by high level this should be minimum penalty. This game is trying to be a fantasy Project Entropia. However why the need for classes when all skills can evolve individually? |
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Akibana
Novice Member
Joined: 10/24/05
~Know your enemy,know yourself and you shall not be defeated not even in 100 battles~ |
11/27/05 5:45:03 PM#20
Don't forget stats. Each class has its own strengths and weaknesses stat-wise. Warriors are stronger and mages have better mind. Same principal. I agree that random penalty weight is pretty weak but penalties serve a purpose: they give meaning to the death overall since permadeath does not exist anymore. |
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