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Nerf09 11/24/05 2:35:34 AM
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Novice Member
Joined: 3/14/04 |
***Developers are going BACKWARDS!!!***
In Diablo2 you can enter and exit an instanced area at will. In GW your stuck with leechers and scammers that join your group, YOU ARE STUCK, there is absolutely nothing you can do about it. You would have to restard your instanced game just to get rid of the jerks. In Diablo2, you have 3 different difficulty levels. In GW you have no difficulty levels. In Diablo2, you have many different layouts of an area/dungeon. In GW, you have only one map. In WWIIONLINE, you use to be able to attack wherever you wanted to on the frontline. Now your restricted to AO's and subjected to bad game mechanics like airquake. A backwards step. In WWIIONLINE, soon you will also be restricted to WHERE YOU CAN SPAWN. Another backwards step. In WWIIONLINE, they added something called RDP bombing, dont fool yourself, its just something to make you restricted to flying a bomber. DO NOT GET FOOLED, this is not an addition, its a restriction. Unless you want to voluntarilly gimp your own side you MUST fly a bomber. That is NOT an addition, its a subtraction, limiting your choices by force of code. In PLANETSIDE, you use to be able to chose between Infantry, plane, or tank. Now, unless you want to voluntarilly gimp yourself, you must go into the caves and get a BFR like everybody else. This is a limitating backwards step. Its limiting because its limiting your choices. To gimp or not to gimp. In SWG there use to be, what, like 30+ professions, now there are about 8. Definately a backwards step. In SWG, there is no longer item decay, anyone with half a brain (or less) knows this is going to destroy crafting. DEFINATELY A BACKWARDS STEP! Lets see, I played Everquest for a month, but I dont really remember it,... SOE probably screwed something up with that too. Probably.
Ultima Online ---->Everquest----->Guild Wars. Anyone see a pattern here? You use to be able to steal items from player in Ultima Online. Cool. This feature was removed in later games. Ultima Online------>Everquest------>Guild Wars. One World to all instanced areas. PvP was dumbed down, this feature was removed in later games. Ultima Online------>Everquest------->Guild Wars. One persistant world, to all isntanced areas, this feature of persistant world was removed in later games. Now I know UO had a more in depth crafting system then GW. No housing in GW...Geez. And GW was the pinnacle of the 2005 gaming market, so they say. *shakes head*
Developers are removing features from their own games, or creating games with LESS content then the previous games that came before them (of the same genre). What the heck, does anybody else see a pattern here? Soon we will all be playing rock-paper-scissors online (RPS Online), in instanced area, virtually in single player mode, for $24 a month. MASSIVE...MULTIPLAYER, hey word, "Multiplayer"...ONLINE. Not MASSIVE SUBSCRIBER ONLINE. These game developers truley have no sense of imagination. |
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Torak 11/24/05 3:23:30 AM
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Elite Member
Joined: 5/10/04
Don''t Panic!!!! |
Interesting post, I think you hit it right on the head where development is heading. The main problem I see with the market is the easier they make them the more popular they are becoming. The best examples are WoW and GW. Most recently would be what they have done to poor SWG. Although the game did in fact need help they when in another completely different direction and turned it into a mindless shooter and stripped it of its profession system. I'm almost tempted to bet the game takes off now but that would be to cynical. The new slogan of MMORPGs may be turning into "now easier then ever". Soon most companies will start using an ingame IGE type set up because they hate the idea they are loosing revenue to third parties. When that happens you won't even need to raid for items or farm for cash, just lay out a few extra bucks and its yours. This will be the next big wave of future game as companies like IGE and other third party sellers will break the 1 billion a year in sales cap maybe this year. Thats to much money for any company to ignore. |
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| Playing: City of Heroes, Guild Wars |
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Ranma13 11/24/05 3:57:06 AM
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Novice Member
Joined: 4/25/04 |
Why would you compare Ultima Online that has an open skill training system to Guild Wars that doesn't even claim to be a MMORPG? Your comparisons are invalid because you are comparing games that have different gameplay styles. I play Guild Wars and I find it to be loads of fun. I also play EVE Online which I find to be equally fun. Does that mean Guild Wars is 'dumbed down'? Perhaps you think so, but I think of it as a different style of gameplay. |
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-Xaero- 11/24/05 4:31:09 AM
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Novice Member
Joined: 9/05/05 |
Things need to be simple. Free will should be a requirement, so player justice rules. (Open combat) and there should be plenty of things to do... Everyones point of view is diffrent. |
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| Shadowbane - Only real RPG left, best PvP game ever. |
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scaramoosh 11/24/05 5:09:21 AM
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Novice Member
Joined: 7/02/05 |
All depends tbh some people like full freedom, no rules (like EVE) open non carebear PVP. Others just want to have a fun fast enjoyable game they can pick up and play short bursts!
If you have a job and a wife or college/uni then its very hard to play much.
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scaramoosh 11/24/05 5:10:21 AM
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Novice Member
Joined: 7/02/05 |
wrong thread i think ^
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xplororor 11/24/05 8:49:42 AM
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Apprentice Member
Joined: 11/27/03
The wanning starship, a glowing pallid white, |
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Nerf09 11/24/05 10:29:59 AM
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Novice Member
Joined: 3/14/04 |
Actually Guild Wars does claim to be of the genre. Oh thanks for remind me me of EVE ONLINE. -In EVE ONLINE they tried to solve grinding by removing experience points. THEY REMOVED EXPERIENCE POINTS, that is a subtraction not an addition. |
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Nerf09 11/24/05 10:32:25 AM
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Novice Member
Joined: 3/14/04 |
EXACLY MY POINT! When the pinacle of the 2005 MMO market Guild Wars can be easilly compared to Diablo 2 (Which by the way I found to be FUN TO PLAY), then something is obviously worng. |
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trigger190 11/24/05 10:41:24 AM
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