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News Discussion  » Pirates of the Burning Sea: AGC: Preview

6 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
10/30/05 1:23:22 PM#1

Laura Genender caught up to Executive Producer Russell Williams and Designer Kevin Maginn to discuss Pirates of the Burning Sea and specifically PvP combat in it. The interview comes from the floor of AGC.

At the Austin Gaming Conference (AGC) I met with Russell Williams, Flying Lab Software Executive Producer; and Kevin Maginn, Flying Lab Designer to take about their upcoming game, Pirates of the Burning Sea. A naval MMO, PoTBS is set in the Caribbean and largely concentrates on PvPing with other players. There are three types of PvP in the game, allowing for ample combat between the English, Spanish, French, and Pirates.

When Flying Lab set out to design PvP they wanted it to be meaningful, and thus the first type of PvP is a battle over territory. They also wanted PvP to be accessible but avoidable, so that those who want to participate know where to go while those who don’t can stay clear, and they wanted all of the boats to have an impact, even merchant ships.

You may read the full article here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Razorback

Novice Member

Joined: 3/05/04
Posts: 5266

I reject your reality and substitute my own.

11/03/05 4:40:26 PM#2

Wow sounds great, they are really good ideas for managing PvP and making it meaningful.

Gotta hand it to Flying Labs they seem to have put a lot of thought in to this one and even though it is sounding more and more like "Sid Meyers Pirates Online", that is NOT a bad thing.

Im hyped!

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  appro

Novice Member

Joined: 9/20/04
Posts: 3

11/08/05 12:20:45 PM#3
I agree, seems to have been thought out. In most other MOG's, PvP doesn't really count for much, other than bragging rights, and attracts griefers. This seems to have more of a team element to it. I'm really excited about this game.
  chaintm

Apprentice Member

Joined: 7/02/04
Posts: 647

"Shutting down threads sense 2004"

11/21/05 8:47:44 PM#4

Vaporeware.

"The monster created isn't by
the company that makes the game, it's by the fans that make it something it never was" -Chaintm

  DeathPriest

Apprentice Member

Joined: 1/18/06
Posts: 61

2/11/06 5:26:21 PM#5
Wow, looks like an awesome game  cant wait to try it!  i have sent in like 50 applications to beta test it,  but no reply sadly  but hey,   it will be out in a month or so ><

Divine
Strength and Honor
www.divineguild.com

  pirrg

Novice Member

Joined: 11/20/04
Posts: 1479

2/13/06 8:36:03 AM#6


Originally posted by chaintm
Vaporeware.

How do you reckon? Please elaborate.

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