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Laura Genender - who will be joining me in Austin to cover this year's AGC conference starting Thursday - has been playing City of Heroes and files this report in advance of the game's Monday launch. You can read the full preview here. Dana Massey |
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Motorhead
Novice Member
Joined: 11/05/03
I''m like a Super Hero without any of the powers or motivation. |
10/26/05 6:42:37 AM#2
Shouldn't that yellow headline read, "Is it really that different from City of Heroes?"
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10/26/05 8:06:02 AM#3
Well written preview. Highlighted the good and bad points very well without interjecting too much opinion. |
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10/26/05 8:49:27 AM#4
I agree not too much nay saying or bluster and the simple fact is that it is designed to grow and change for a expansion /stand alone I am impressed and eager to watch it grow and mature as CoH is still growing
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10/26/05 4:10:16 PM#5
It was nice, but there was no talk of PvP, so I was a little dissapointed. |
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10/26/05 4:18:41 PM#6
Ya, PvP was lightly touch on when comparing the arch-types but not enough. There are 3 PvP zones currently. Each one with it's own objective. There is also the Arena with a twist, where you can "pokemon" with badges. Myself, I've only played the bases and PvE, have not got into the base raids, nor the PvP zone or the Arena Gladiators. |
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Wolfpack75
Novice Member
Joined: 9/04/05
MMORPGs Played: COH/V, WOW, LOTRO, EQ2, Guild Wars, SW:G, Eve:Online, DAoC, Tabula Rasa. |
10/26/05 4:36:18 PM#7
=Dan |
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10/26/05 6:27:26 PM#8
I agree with the above poster and the original article. The only things I would consider new to CoV apart which makes it different from City of Heroes is: 1) The base building and salvage (loot) Other than that, its a modified CoH. |
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salazar3643
Novice Member
Joined: 9/16/05
Roses are red, |
10/26/05 7:09:42 PM#9
cant freaking wait, i got the beta and i cant wait to play this game tomarrow. Also a well written review and very honest. |
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10/26/05 11:59:35 PM#10
Also.... "Cryptic did a particularly masterful job on the archetypes; they’re close enough to the CoH archetypes to balance in PvP, but different enough to foster new tactics and game play." Thats a very big call Laura... do you know something that the 5000+ posters in the thread on this topic at the CoH forums dont ? +-+-+-+-+-+ |
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10/27/05 5:32:14 PM#11
God bless Cryptic |
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trike
Apprentice Member
Joined: 10/13/04
"If we couldn't laugh, we would all be insane." -- Jimmy Buffett |
10/27/05 10:03:09 PM#12
I was a first-wave CoV beta player, being a CoH player since its beta. I've decided to not buy CoV, and further to let my sub to CoH run out. (Although that's due to the constant stream of changes over the past few months.) CoV is somewhat different from CoH, but it isn't different enough. Outside of the new Mastermind archetype, the powersets are just mix-and-match from the current CoH ones. The mission maps are the biggest letdown, as fully 75-80% of them through the upper-20s levels are identical to the existing CoH mission maps. The color palette has been changed, but in every other regard they are the same boring maps. One of the new missions maps, featuring a junkyard, is competing with the despised blue caves for the title of "most hated map" because it's so difficult to maneuver in. Similarly, the primary zones are difficult to navigate, some of them frustratingly so, including the introductory zone of Mercy Island. The concerns of "not feeling villainous enough" are real, because not only are the mission maps re-used but many of the same villains show up. Aside from the different mission text, it often feels like the exact same game. The good points of the game mostly come from minor quality of life improvements and the overall art design. The choices in the costume creator are amazing, even more so than CoH's. Some of the new mission maps, such as the casino and bank, are interesting. Unfortunately, they are used all too rarely. It's a fairly disappointing game, all things considered. |
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10/28/05 2:43:15 AM#13
The question is ... can superheroes and supervillains duke it out in PvP zones, leveling whole city blocks ? And does THAT play well ? Is it fun ? Is it balanced ? Is it laggy ? Do you need both CoH and CoV to play there ? Have fun Erillion |
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trike
Apprentice Member
Joined: 10/13/04
"If we couldn't laugh, we would all be insane." -- Jimmy Buffett |
10/28/05 8:54:50 AM#14
Heroes and villains can combat each other in PvP, but you can't affect the environment, so no block-levelling. I don't care for the PvP in CoH/CoV because it's unbalanced. Some powersets are simply superior to others, lending an advantage. There's a lot of talk about this type of "rock-paper-scissors" PvP but the issue is that you never know what the composition is going to be. If you have all "rocks" on one side and all "paper" on the other, then you just aren't going to have fun. Even if you only have a slight advantage over the other team, eventually you'll start dominating the PvP. Trouble is, you just can't count on it, and the individual player's skill isn't as important as the mix of powersets. I only played in beta, so it was extremely laggy all the time. It probably won't be as laggy on the regular servers. You do not need both games to play in the shared PvP zones. Two of the PvP zones have areas that are "destroyed" which makes it difficult to maneuver, but those zones also have relatively uncluttered areas, as well. Geography only plays a part in hindering movement, not much else. Superspeedsters have trouble getting around, while fliers and superjumpers do well. |
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11/01/05 10:03:36 PM#15
i got in the little 3 day beta thing, was bored before it ended. The costume/character creation is the most enjoyable part of the game, rest just seemed, well not very interesting. There have been wispers about 2 other comic book MMOG's I hold out hope 1 or both of them will have something more
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