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News Discussion  » Dark and Light: Exclusive Q&A #3

8 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
10/03/05 12:27:24 PM#1

Stephane Quilichini, the Lead Designer of Dark and Light, leads the way as we resume our bi-weekly Monday Q&A series with the folks behind this massive online world currently in development.

MMORPG.com: In a recent update to the FAQ, you mentioned that quests will be from simple to complex. Could you go into any detail about some of the more complex quests? Are there quests that are epic in size, perhaps follow a story-line?

Stephane Quilichini: Quests use a tree structure with multiple decisions, and it is quite possible for one quest to have several endings. Every answer a player gives to an NPC will have an impact on what will happen in the quest. The difficulty level will increase with time. For instance, in the hardest quests in the game, the player will have to manage his or her divine factions (a way to show your relations with each of the 9 gods in Ganareth) in order to speak with specific NPCs. In order to do that, they will have to somewhat damage their relations with their own god and gain interest from their enemy gods, and then speak with that NPC. This also means the player will not benefit from his or her own god’s protection, which can be a problem later on.

You can view the entire interview here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Lanmoragon

Novice Member

Joined: 12/10/04
Posts: 993

10/03/05 2:02:32 PM#2

Glad to see that mounts should be in at low levels. Usually that is one of my largest gripes about games; having to walk everywhere until you are a certain level.

  Thesavant

Novice Member

Joined: 8/27/04
Posts: 25

10/03/05 4:29:01 PM#3

The faith system sounds pretty awesome as well. I am really just looking forward to exploring and collecting things. The whole game sounds pretty awesome, in fact. It should be interesting to watch the cities grow. I might get into politics too. Why does November seem so far away?

  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3222

"Damn you, poetical justice" - Homer Simpson

10/03/05 4:29:22 PM#4

I agree with Lanmoragon. Early level mounts are a great plus to the game. Even with WoW, which I consider the be one of the most travel-friendly games, I get to travel a lot and its very annoying if im not one of the lucky classes that get traveling spells earlier in the game. Lengthy traveling kills the game, although if traveling is very easy and accessible, then it also takes away from exploring and makes the game smaller.

im hoping D&L dev team will implement something that will eliminate traveling annoyances and at the same time keep parts of the world not so easily accessible so that you cant travel anywhere in just a couple of minutes. Good luck figuring out just the right balance. Ill definitely keep my on how this develops.

Pretty much everything devs say looks realy nice to me. I just hope they can deliver, and its not gonna be the same baloon Horizons turned out to be.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  Razorback

Novice Member

Joined: 3/05/04
Posts: 5266

I reject your reality and substitute my own.

10/03/05 8:59:28 PM#5

Well.... how many times have we heard stuff like "GM's will pose as NPCs to give out unique or better quests" I think EQ was the first time I heard that one... strangely it almost never happened. So will DnL break the mold instead of their promises... I will wait and see...

I remain very positive overall about this title, it looks sufficiently different enough to warrant attention. I just hope my cynicsism isnt rewarded yet again...

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  Thesavant

Novice Member

Joined: 8/27/04
Posts: 25

10/04/05 12:45:23 PM#6

Back in the days of MUD's it was common for GM's to pose as NPC's. I guess games are getting too big for this to be feasible for more than special events. It was fun though, so if they even do only a few I will be happy.

  ukraina

Novice Member

Joined: 8/20/05
Posts: 46

10/09/05 3:09:07 PM#7
vaporware
  kagda

Novice Member

Joined: 9/24/04
Posts: 86

Okkkaayyy KKkaaayyyyy KKKKaaaaaaaYYYyyyyy

10/10/05 3:24:20 PM#8
i first saw this title, about 2 years ago... and have been hooked ever since.. some might call me a fan boi. but so far, i've had a lot of interaction with dev's and so forth(including a dinner with them after e3) and they really do care about the community, my faith in this title is as strong as ever... and the thing about GM's posing as NPC's for quests and so forth, i would like to remind you, that NP3 hired Alchemic Dream, specificially for that reason, to run customer support and events in game. so im thinking seeing GM's as NPC's is going to be common.

Okkkkaaayyyyyyyyyyyy