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We took a week off due to a busy week last week, but we're back on track. This Friday and next we'll have five more questions and answers with Victor Watcher and D&D Online team. You can read the full Q&A here. |
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Devient
Apprentice Member
Joined: 8/10/05
Life forms. you teeny little life forms, you tiny little life forms.... where are you....... |
Seeing as though I just re-upped DAoC - I may actually have to buy 2 games now :)
Oh where to begin: |
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as always, I cant wait for DDO. Theyre using a combat system not unlike RYL, with the real-time battles. I loved the combat system in RYL, all else just sucked Anyways, I cant wait for it... must... buy!
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At first I thought this game would be crap but after reading some Q&A, I'm kidnfof hyped up about it. I'm really looking forward to testing the game out as well as inputting my opinions and bugs to the developers. EDIT: I'm afraid though that bards are going to be heavily neglected like in any other D&D game ala NWN, BG, the old 8 bit games, etc. |
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Bent
Novice Member
Joined: 1/22/04
PvP is not balanced unless everyone dies at the same time. |
Ya, I'm interested in it... the live action combat is a big pull for me... |
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This is one game that almost demands an open beta to judge....trying to make a MMORG that adheres to a pen and paper ruleset where a few friends gather once a week to play with essentially their own GM...well it's going to be interesting to see how well they balance between strickly adhereing to the D&D rules and making the small number of loyal D&D players happy and adapting to traditional MMORG game mechanics enough to gett the huge number of daily players necessary to make an MMORG function.
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Vizier
Novice Member
Joined: 2/07/04
No matter how subtle the wizard, a knife in his back will seriously cramp his style. |
"MMORPG.com: Roleplaying obviously played a large role in the pen-and-paper version of Dungeons and Dragons. What, if anything, are you doing within your game to promote that kind of gameplay? Victor Watcher: What BS. What is DDO doing to "bring the classes to life" anymore than any other major mmorpg? The truthful answer to the question "What is DDO doing to promote roleplaying?" is: Nothing Special |
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> The truthful answer ... is: Nothing Special
Maybe that's because there is realistically nothing a game company can do about something that only takes place in the imagination of the participating players beyond using instances and other schemes that prevent non-roleplayers from interfering. You can't force people to roleplay, so it's pointless to complain about it. |
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Vizier
Novice Member
Joined: 2/07/04
No matter how subtle the wizard, a knife in his back will seriously cramp his style. |
No you can't force roleplay. But you can provide carrots and sticks to encourage it and Turbine isn't making an effort to do so. |
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I can't wait for the NDA to lift, so the testers can voice off. :) |
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Maybe I'm wrong but you made it sound like the Sorcerer had less speels per day then the Wizard in the traditional PnP game. I'm pretty sure the sorcerer in fact casted 6 spells per day of each level at 20 where a wizard cast 4 per day of each level at level 20. My second question is charisma going to determine Sorcerer's spell points per say or is Intell? Lastly I understand the answer for spell point instead of mem'ed. I can't see to many peeps wanting to play a caster after casting 4 spells than poof log off or camp to get a new round of their most powerful spells back. Yeah the way the MMO community whines about one class doing more than another class.
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ijust cant wait. everything sounds wonderful so far:) |
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They actually are; They can't 'force' you to roleplay but they give you stepping stones. e.g. When you enter an area it talks of your surrounding area like it was a DM. Of course it seems like it's scripted but it's a start. You just can't enforce it as some just want to power game, it's really up to the players. They show the door, we have to walk through it. |
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