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5/25/10 3:00:35 PM#41
Cassawren's post was from October, 2005. In fact, this might be the best thread necro ever. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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5/25/10 3:04:04 PM#42
UO still my fav crafting system... |
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5/25/10 3:09:32 PM#43
Originally posted by someforumguy QFT. Nailed it! I wouldn't bother with crafting in any other game. |
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6/17/10 1:49:40 PM#44
i would have to say hands down wurm online has by far the best crafting system, if nothing else because of the teraforming. But you can layout houses and build them 1 board at a time. dig mines that need to be supported with support beams or you can have collapses. then all the normal crafting of every single item you see in the game. Including farming and harvesting of trees where you have to replant trees to make them grow. there is no other game that offers a crafting system even close to wurm online. Graphics for this game are worst that you can imagine and animations even worse than that. BUT for crafting its the best. Second i would have to put SWG and third vanguard or horizons. The new games coming out that have decent crafting are going to be Xyson with tera forming not as good as wurm yet but still tera forming and a massive crafting system on items. then dawntide where crafting is also very nice. you can craft houses work buildings castles its a massive crafting system on items as well. played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek |
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6/18/10 9:19:57 PM#45
I would not advise jumping into SWG just to craft. Serious crafters need a long time to collect enought high quality resources and to afford a crafting suit. Many of the crafters in SWG have been doing it for years, and they generally sell things cheap, making buying resources to craft non profitable. Yes it's compicated & time consuming.
http://www.swgcraft.org/dev/home.php
this website can give you an idea of the complexity of the resources that go into crafting. Notice all the attributes of the resources. |
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6/18/10 9:21:07 PM#46
Originally posted by astoria Great Success? |
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6/18/10 9:24:37 PM#47
Old SWG - back when resource qualities mattered. Ryzom - there's a lot you can make and it's all useful. Wurm - you *must* craft to get what you want, or pay/trade for someone else to, and the system itself is way better than the other two. Activate right hand > use on clay > make bowl > improve with tools > fire in an oven. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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6/18/10 9:29:41 PM#48
I will say Ryzom too. The best harvesting/crafting system, the harvesting can kill ya! No set recipes, everyone has their own secret favorite. And the NPC's don't drop stuff (except crafting mats) and the NPC traders only have junk. Everything good is made by the players. The way it has to be for a good crafting economy. ------------- |
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6/18/10 9:30:38 PM#49
Please save yourself the time and money from catering to other failed suggestions on un-populated games mentioned here. Just alot of folks trying to pull you into their unpopulated environment.
Look at the game-list, and choose a new game released from this month onward....most of which will not only have richer crafter capabilities, but a subscription-base that will make the massively-multiplayer environment more appealing for a crafter. |
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6/18/10 9:33:03 PM#50
Old SWG. Random resources. Random results. Like 3+ sliders on everything you made, each one important (until they took out decay, then the armor/hp ones didn't), and each one letting you choose if you traded weight for power for shots / sec or min/max damage. Was extremely diverse and allowed for the exact same thing to have a range of quality and also a range of price. |
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Mazin
Novice Member
Joined: 5/10/09
It's time to kick ass and chew bubblegum, and I'm all outta gum. |
6/18/10 9:46:05 PM#51
Originally posted by dragon1su2 Dude WTF, use the ENTER key. BTW this thread is super old, Dark and Light was mentioned lol |
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6/18/10 10:38:28 PM#52
Originally posted by alkest Honestly, it's one of the only good things I can say about this game, but yeah, if you're looking for a heavy emphesis on economy,trade, and crafting, this is it. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/18/10 10:47:49 PM#53
A Tale in the Desert, no contest. The morning sun has vanquished the horrible night. |
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6/20/10 2:03:47 PM#54
The only game I played so far which has crafting is Atlantica. Never really played much mmos with crafting. How does one define if the crafting in a game is good? Cuz I learned to love crafting in Atlantica and am now looking for an MMO with a crafting feature. |
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4/18/11 1:54:36 AM#55
Originally posted by Zarcob That game is a joke.. Server reset games should be outlawed.. Ohh look, I just turned over Frogger !! Thanks Atari! |
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4/18/11 1:55:59 AM#56
Holy thread necro Batman!! |
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4/18/11 10:04:29 PM#57
Vanguard had the best craft system I played. Thomas G. Hale Sr. |
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4/18/11 10:12:54 PM#58
Im still sticking with wurm online has the best crafting... SWG was also decent but wurm still beats it. 6 years later i still think wurm is the best but xyson could if they ever get it all working,so maybe in another few years Xyson will take the place of wurm. And i have played alot of games and crafted in all of them. played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek |
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4/18/11 10:24:52 PM#59
Eve for me |
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4/24/11 11:46:55 PM#60
I play EQ2 have not tried a lot of others. Just a few but in my travels of trying different ones I always go back to EQ2, because there is housing as well as guild halls, Carpenter crafting in which you can make items that you put in in your home and in the guild hall. To me this really adds to a game. Especially if you have been grinding faction, dungeons, and raids and just feel the need to sit back relax and do something different for a little while. It is really fun as a sideline to the PvP an d PvE, Adds to your character and makes you feel more attached to it having your own home in which you can more or less design inside the home whatever you want. You can even make your dream home in which you could never afford irl. In this manner it really attaches you to your RP side of playing your character. I get on take her to our guild hall or home and look around and all of the beauty I have been able to put into it that I can not afford in my own home puts me at ease :) It is also great if you are a straight RPer like my kid is. The homes are great for doing your roleplays in. The RP servers have guild halls that are designed for RPing. IMO it really puts the RP into MMORPG :) I don't know about anyone else but I get a little nuts at times and make noises for my characters and everything. I know crazy in the head huh? My daughter says so too rofl. |
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