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General Discussion

General Discussion 

News & Features Discussion  » Asheron's Call 2 : Fallen Kings: Exclusive Q&A

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71 posts found

Novice Member

Joined: 11/27/04
Posts: 62

Every one has an opinion. It is unrealistic to expect them
to coincide exactly with your own.

9/15/05 4:02:53 PM#61

AC2 Hype way back when it first started to come out told me to forget it. Not sure what it was but something there didn't bite me. I predicted back then this would die a slow death and for a change .....  I was right.

I feel bad for the few people who bought the update only top have them cancel right after. This smells to me and it would seem a fair thing to do to refund all those that bought into it. I have been sitting patiently waiting for D&D but now with it being Turbine my feelings are skeptical of a company that deals thier people this way.  I wonder did they add sand to the Vasaline before saying bend over sucka ?



Novice Member

Joined: 2/10/04
Posts: 60

9/15/05 10:24:01 PM#62

If you bought the expansion you should all get your money back ...  They just sold you a PIG in a Poke -- the oldest trick in the books .... 

Sorry, but, NERF NERF NERF and you will eventually NERF your player base enough, that you have nobody left who gives a crap what you do to the characters....

You want to pick up on some Customers ??  world of warcraft is starting to swing the NERF bat also ... and, they are taking some Mighty Big swings at the characters PEOPLE LOVE .... Droves are leaving, and not looking back ...  In my small world I have seen 8 people drop accounts in wow just this week...  Nerf the Hunters .. nerf the rogues .. Nerf the warlocks ... Nerf the mage -- Nerf the Paladin ... horray smart WOW -- keep up the Nerfing you flaggin Nerfs ...

Are You Ready to pick up on the flow ?? HAVE you Listened to ANYTHING YOUR players have told you ?? 

SWG - - -  NERF ,NERF, NERF,  --- players flood away from the game, they knew and loved ---

STOP NERFING THE CHARACTERS ! !   GIVE better stats to the Weaker Characters to compensate for THE  percieved weakness .... 

THERE I SAID IT ! ! ! !   


Did IT SINK IN ??? 

STOP NERF -- ADD to the WEAKNESS - DO NOT TAKE AWAY,  but,    ADD ! ! ! !  

IT is such a simple concept for sucess, that I should charge you a few million dollars for that advice ---- and it would have been cheap at that ....

4 million monthly subscriptions and box sales -- you do the math --

BUT .... THEY Have started to NERF -- and when they do it more and more as they WILL ... Good BYE WOW millions of subscriptions  --- HELLO new game waiting in the wings ...

Will it be DDO ?? MEO ?  IT could be .... BUT YOU BETTER have your characters where you want them at release  or start tweeking to the positive end if need be ....


Look to the stars to know HE is with us. HE hung them as markers, of times and of seasons.


Apprentice Member

Joined: 3/07/04
Posts: 2344

9/16/05 4:04:58 AM#63

I'm not sure if Turbine has said anything but I see no reason why they won't be transfering all AC2 players to AC1 for free. It will only add more players to AC1. So, the players aren't completely out of luck.

I really thought they would keep AC2 going, even on 1 server. Turbine can't afford to keep AC2 going on one server with no more updates? That's hard to believe. Sure the game would slowly die anyway but there wouldn't be half as much criticism. If they kept AC2 around, they could have offered it as part of an all access subscription plan like Sony's Station Pass. AC1, AC2, DDO, and LotRO for $21.95. Keeping AC2 would have made it a little more enticing and kept some of Turbine's credit up.

In Turbine's defense somewhat, I don't think closing AC2 is going to have a huge effect on the future players of DDO and LotRO. They are mostly a completely different group. Sure, there are a few people now who might say forget it, but the money they are saving by not keeping AC2 going in the long run I'm sure will be a lot more profitable. Especially if DDO and LotRO turn out good, watch how quickly AC2 is forgotten.


Novice Member

Joined: 9/18/05
Posts: 2

9/18/05 7:53:26 PM#64

Probably beating a dead horse but I have had not forum with which to voice my opinion.


I was playing AC2 when they dropped the axe and I read the interview had with that Hanna guy.

Give me a break, he side stepped the one question they posed to him that was burning in my mind.


Why release the expansion and then kill the game shortly after?

I bought 2 copies of the Expansion, one for me and one for my wife. There was not an indication that the game was going down. We got robbed by Turbine, no other word for it. They knew that game was going south and they wanted to sting us one more time. So they released that xpack, alot of people bought it, and now they are running away with the money, and we have CDs with a worthless set of files on it that, at best can be used to make mobiles out of at my son's elementary school.

I seriously hope D&D Online flops, along with everything Turbine touches. What you have done is wrong, just wrong .....and you know it, Hanna.

If you had any kind of conscience , you would refund everyone's money who bought that Xpack, yea, we got to play it for a while, but you got the subscription payment for that.


Give us back our money

You tried to boost the subscriber base with the Xpack and it didn't work. What did you have to lose? Nothing. What did you have to gain?  The monthly subscriber charge X every player that was playing at the time. And you were collecting that all the way up to the last month it was running.



Novice Member

Joined: 9/18/05
Posts: 2

9/18/05 8:01:59 PM#65


Perhaps they did advertise in magazines and websites. But they were websites for MMORPGs. Anyone at those sites are players of them already. Retired players probably don't surf those sites anymore, potential new players don't know about those sites.

In my book, Turbine has a black eye for what they pulled on AC2, no question.



Novice Member

Joined: 9/20/05
Posts: 131

9/21/05 9:47:11 AM#66

Originally posted by hyperionjr
Does no one else care that they dodged the question concerning the number of players at the time of shut-down?
I am curious as to how many( or how little) players it takes to close down an MMO. That way I can keep my eyes open.

Well my little brother played earlier this summer, and think there was around 50 players online at a time normally on the kvk server.

Then think they merged with frostfell or something and there were 250 total online at peak time.

so those are soe pretty sad numbers.

you can find more people on a couple of random FPS servers for any game.



Joined: 6/06/04
Posts: 11957

Facts about Riki: I'm a ninja & one of the sexiest guys on this damn site.

9/21/05 1:48:42 PM#67
I'm going to play this game before it ends. I think we all should.

-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-


Ultima Online Correspondent

Joined: 7/08/04
Posts: 63

Some editors are failed writers, but so are most writers. - T.S. Eliot

10/31/05 10:37:35 PM#68

Wow. I love QAs where the creators never actually /answer/ the questions. They just give huge broad, and vague answers which really just skip around the topic. Essentially, this is what I got from all of that.

"Yeah, so we're shutting down the game right after releasing an expansion pack. We're not going to tell you the reasons /why/. And when asked if it bothers customers that we shut down, we'll use the excuse that it was because it was to boost sales. (Which it was, but it didn't show a concern for the gamer). What? Private servers? Just because /we/ can throw it away, doesn't mean /you/ can have it!"

I hate to see this with games. I bought Asheron's Call 2, and it seemed like a good idea at the time. I never played it. The game wouldn't run for me, for some reason. But this reminds me of the tragic ends of most games. You buy a game, you sink your time, and money into it and you retain no right to that game other than the fact you get to own a private copy of a game that you need /their/ server for to play. I understand there's a maintenence fee for these servers. I also understand you don't want to give out your subscriber base to the game you're going to shut down because some competitor might be like, "This is our chance to... Well, they're already shutting down the game. So what?" However, it seems to me that the spokesmen did not show any sort of gratitude or compassion for the most important factor; the players itself. When Earth And Beyond shut down it transfered everyone to EVE Online. MMOs offer very little security for their games. I agree that it's a bad idea to release a sequal for an MMO. I'm noticing the same problem wiht EQ and EQ2's member-bases. And I compliment games like Dark Age of Camelot, Ultima Online, the ones that just keep going. I believe some sort of compensation should be given to AC2 subscribers.

But, then again, who listens to us?

We're just the customers.


Ryan Tullis.


Novice Member

Joined: 11/01/05
Posts: 53

11/01/05 4:32:56 AM#69
I bought this game when it first came out and was hugely disappointed.  It wasn't even a fraction as good as the first Asheron's Call.  It seemed to rely on having nice graphics and very, very little else.  I played it for 1 day and then binned it.  You may say that perhaps I didn't give it a chance but it really didn't grab me... at all.

Novice Member

Joined: 8/20/05
Posts: 3

11/04/05 10:04:34 PM#70

I was one of the first few people to have a level 50 character.  And I was probably the first to have two level 50 characters. Tactician and archer. Sold em on ebay for $1000 because I knew the game was headed for disaster even before I played retail I knew it wouldn't last.

""""You want the real reason AC2 tanked: Their Combat system did not work.""""

Armor didn't work in the game.  If you tried to fight a monster that was 5 levels lower than you with melee, it could destroy you.  But if you used a tactician with walls for armor, you could kill several monsters at once that were 25+ levels higher than you. 

I warned them in beta that their game would fail, and they had to change combat.  If armor mattered, and tactican walls weren't so powerful, the game could have done well.

You can't have a successful RPG if your combat system is broken.  Combat is the one part of the RPG that computers can do well.



Novice Member

Joined: 12/29/04
Posts: 204

11/05/05 1:56:40 PM#71

Originally posted by CrazyJim


You can't have a successful RPG if your combat system is broken.  Combat is the one part of the RPG that computers can do well.

I agree.  I was hugely disappointed in beta and after a week of play I completely lost interest in it.

The whole game was overly simplified.  I like ranged attacks, but they were all basically the same.  My archer shooting flaming arrows was nearly identical to my mage throwing fireballs.

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