Well first I will start with the good before the bad.
To start off I would like to say that I was a devoted fan to AC1 for almost 4 years and some of my best video game memories are of AC1 with my friends on pvp darktide server. Ac1 was such a great game with depth, lore, exploration, items, and character creation. When you built your char you planned it from the get go and when you where done you where proud of your accomplishments unlike many of the games out there to day. Also AC1 was the best MMORPG PVP engine to date in my own opinion and nothing has even come close to there pvp engine where you can actually dodge spells and arrows :O really some developers need to crack open a dictionary and look up the word Dodge and figure out what it means again. Anyhow I had nothing but high praises for AC1 before it started getting stupid with bad patch after bad patch. This is where I think they went wrong with ac2. In AC 1 they almost never nurfed anything. They just kept on putting higher and higher content in. Stronger and stronger content until it was unbalanced as hell. Then instead of nurfing they just put STRONGER stuff in to balance it until it spiraled into the LVL 150+ range to compete or do anything, utterly destroying the game in my opinion. I think they went the reverse route with ac2 from what I hear with the nurf bat, but I never played it overly long to find out because it was horrible, which takes me to the bad.
Well the shutting down of AC2 only proves that there is a god. This game was such an incredible let down to me and all my friends from AC1, it was truly sad. The only good part of ac2 was the graphics, the rest of it could be flushed down the toilet. I really don't know what the developers where thinking but right from beta it seemed doomed to fail. They didn't stick to ANY of there AC1 roots other then some lore and some monsters. They changed the entire combat engine to some piece of crap engine. They changed the character building system to a cheap rip off Diablo 2's skill system. The game felt like Diablo 2 and EQ meshed together instead of AC2. Why would you create an entirely different game when you have something good as a predecessor, and then expect your fan basis to stay ? This just baffles me to this day. If they would of just taken the general game mechanics from ac1 down to the world / character template / depth and just put a new graphics engine with some new tweaks, ideas, stories, quests, races, ect, It would still be going today.
After buying AC2 3 months later I discontinued my subscription and used the cd as a coster as it was the only thing I could think of that was worth the money I spent on the game. All though it does make a good coaster as I still use it to this day. The sad part is I took a few more cracks at AC1 and have NEVER EVER looked back at ac2.
Truly sad it is.
But I hope that Turbine has learned a lot from there mistakes and will use it to better there future up coming games. With that all said I can only feel for the devs as well as it would be hard to shut down such a project, and with the shutdown of AC2 I only hope that one day they will make AC3 and truly get it right.
- With a good product a person may tell 1 other person about maybe 2 if your lucky. With A bad product the person will tell everyone he knows how much it sucks.
- Sequels only split your subscription / population basis when you create an entirely different game. I’ve taken the liberty of posting a link where the definition of sequel can be found - http://www.thefreedictionary.com/sequel
- Listen to you community and try your best to stay on the fence as much as possible when it comes to the decision making time.
- Don’t release an expansion then shutdown the game. This just angers the locals :P