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Ok so i've been living in a squill cave the last half year. thnx |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
8/12/05 8:32:24 AM#2
MBH, MCM is pretty much the flavor of the month template currently. It is extremely effective in PvP if played well. Drop Paralyze on your target and when they're paralyzed drop CM states on them. Don't do any real damage though because that breaks Paralyze. Once you've landed your states hit them with everything you've got from BH and they'll be toast.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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Yea i know, everybody takes MBH with respec... but hey if the jedi population grows... there will be more need for bh then right ? :D Anyhoe i should stick with what i got? will i be able to last with pve?? EDIT: oh... thnx btw ;) |
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8/12/05 11:11:39 AM#4
Get yourself a set of new player crafted armor for your profession. Since the AS bugs have been fixed in the last patch , you can get it with health enhancement bonus (+400 I think). Your old comp armor wont be competitive anymore. And now the 20 OTHER armor types are as useful and necessary as composite. Have fun Erillion |
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Thnx i feel like such a noob ... again
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
8/15/05 8:12:44 AM#6
Depends on the armor rating of your armor. Generally good armor has protection around 6000. When it comes to comp your kinetic protection should be around 8000 while your energy protection will be around 4000 with the special protection around 6000. When it comes to BH weapons there are now light and advanced versions of the scatter pistol and lightning cannon (now the lightning rifle). There is also the Czerka Dart Carbine which is certed at Investigation 4 I believe, that however, isn't such a great weapon. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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8/15/05 9:27:12 AM#7
to clarify what thos enumbers mean for armor: a rating of 6300 will stop 50% of the damage from incomming attacks. a rating of 10000 will stop 60%. a really good AS can get you to around 8000, a competent (SP?) one can get you to 7000 easy enough.
Assault is good against Kinetic, Recon is good against Energy, Battle is balancd.
i'm 90% sure of thos enumbers so if someone knows i'm wrong pease correct me :) ******************************** |
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8/15/05 12:49:08 PM#8
Pay attention to this line Bounty Hunters and think about what weapon Jedi use most often before you run around attacking Jedi. Winning against a JEDI KNIGHT is about being prepared as well as being skilled. That includes what type of foods, armor, weapons you are using and what tactics you are going to use. |
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8/15/05 5:46:14 PM#9
Is it just me, or does the armor seem backwards to anyone else. I mean, shouldn't assalt armor be strong against energy and recon strong against kinetic? Does anyone know the reasoning behind why it is done this way? Or am I just an idiot? LOL!
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8/16/05 9:27:07 AM#10
recon armor is generally kept to classes that try to be mobile and use ranged weapons. most of their enemies will be equipped with ranged weapons. ranged weapons are usually energy based (although there are exceptions).
assault armor is made for classes that get up close and personal. like when BH's take on Jedi's with glowsticks. most melee weapons are kinetic based, again with exceptions.
Battle armor is made for professions with a mix of ranged and melee proficiencies. So their armor, while not as effective against either damage type, is balanced for all types of combat.
that's the *general* rule of thumb. AS can tweak their numbers considerably for varying effects. ******************************** |
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Ok, thnx ill go look for a good assault armor then. |
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Jodokai
Novice Member
Joined: 7/29/04
If I must choose between righteousness and peace, I choose righteousness. -FDR |
8/16/05 10:51:04 AM#12
If you go to a Bazaar you can look at any vendor in the galaxy (well any vendor registered that is). This will give you an idea of the price range. |
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8/16/05 8:34:39 PM#13
TKM gets no armor and scouts get recon? Right? I kinda get TKM's situation. They need to be unincumbered and they have some damage reduction skills. Scouts fight mostly creatures right? Most creatures don't have energy weopons that I have seen. Is this on purpose, or are they going to change it?
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8/17/05 9:10:21 AM#14
Scouts don't get any armor... Armor certifications are only gained when you pick up an Elite or Hybrid Profession. You gain better certs to reduce teh penatlies for wearing armor as you progress up the skill tree for those professions. Becomming a Master will pretty much negate most or all the penalties for wearing armor you're certified to use. ******************************** |
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8/17/05 7:24:55 PM#15
Why is my non-combat BE able to were recon armor? I figured it was from the Scout tree that I needed to get BE. Master BE's ,though they are not a combat class, get armor then? |
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8/17/05 7:40:26 PM#16
are you any other profession other then BE? if not, then ig uess BE's do get an armor cert. ******************************** |
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8/17/05 9:58:51 PM#17
I just have MBE(Scout 4,0,0,4 and Medic 0,0,0,4), Artisan 0,4,0,4, Merchant 2,4,1,4, and Novice Chef. Unles my memory is shot, which could be LOL!
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8/18/05 9:27:46 AM#18
the best thing to do would be to open your skills up ingame. CTRL-S and look at the novice boxes of the elite professions you've picked up. it should list what armors you are certified to use.
it may be that BE gets a cert, i don't know, never been one :) ******************************** |
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8/18/05 7:11:37 PM#19
Okay, thanks.
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