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DoomReaper 8/01/05 8:17:00 AM
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Novice Member
Joined: 8/23/03 |
I'm glad you gave that explanation. When I read the Q&A (I've not been following DDO much), one of the first things that crossed my mind was "what if a total stranger picks up my soulstone ?". If everything is instanced then that alleviates the concern of someone gathering up soulstones to annoy players. Is it the case that every aspect of the game where there is a chance of dying is instanced ? I can see I'll need to do a bit of homework and figure this all out, time to interrogate the FAQ I think |
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netboyz 8/01/05 1:08:45 PM
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Novice Member
Joined: 5/20/04 |
I was talking with one of the Turbine D&D employees at E3 and he let it slip out, then quickly corrected himself. After asking him to come clean, he did admit that the max level was dropped from 20 down to 10 because Turbine wanted "room for expansion" which we all know means: "They cannot put in enough content to fit levels 1-20, so they have to scale back the design in order to release." Take that to the bank.
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netboyz 8/01/05 1:11:14 PM
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Novice Member
Joined: 5/20/04 |
He didn't just "politician" some of the questions, he did it to ALL of them. Re-read the interview and tell me if you understand definitively what he is talking about. If you do not, then that means he is "politicianing" the answers. David Eck is notorious for doing this. Go back and re-read some of his other interviews and you'll see what I mean.
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quix0te 8/03/05 10:02:34 PM
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Novice Member
Joined: 12/27/03 |
Well... no. The strength of PnP games is in the NPC interactions, the incredible variety of possible settings and opponenets (anything you can imagine and model with the rules) and the social aspects. As well as the fact that the characters could change the world as they played and the stories they went on were THEIR stories, not just stock missions assigned to them. To give you a comparison, for a long time architects tried to make modern buildings look like buildings made 100's of years before. Frank Lloyd Wright said "What are you morons doing? You arent limited by wood and stone anymore, we have STEEL! Why not use it!?" There is no way a CRPG can re-create the strengths of a PnP RPG, but by capitalizing on their own strengths, they can build a darn fine game. |
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Brynn 8/04/05 6:58:01 AM
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Apprentice Member
Joined: 12/17/03 |
I do agree with quix0te.
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Metalslave 8/04/05 8:03:31 AM
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Apprentice Member
Joined: 7/30/05 |
Whoa... Who decided that the core features of D&D are suddenly weaknesses? And there are no alternatives other than 'bad workarounds' in dealing with them? This game will be marketed as Dungeons & Dragons Online. I don't think it's unrealistic to expect at least similarities between the two games and right now, it looks like they're 'steering clear' of those. |
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quix0te 8/04/05 4:57:11 PM
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Novice Member
Joined: 12/27/03 |
Well, apparently the game designers have decided it. And I agree. And you are focused on a few features (cleave and spell points) and ignoring the fact that 90% of the game remains unchanged. Now spell points is a pretty big change, but I think its smart of them. It tells me that they think fun>blind adherence to PnP ruleset. |
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Nai`Neas 8/05/05 2:51:35 PM
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Novice Member
Joined: 8/05/05
savethegate! visit savestargatesg1.com |
Cleave doesn't work that way in DnD anyway...IF you Drop a creature (take it to 0 or less HP) Then you can make an immediate attack on another creature within reach...per 3.5 rulerook, page 92. This ability would be useable once per round. or per the timer.
As per the whirlwind attack feat, that allows you to attack EVERY creature surrounding you, not just the one next to the one you just attacked, aka, the cone for the DDO Cleave would be a 10-15 degree cone, not a 360 degree attack... I think the great cleave feat would broaden the cone to 30 degrees or so...it has the potential to be better in DDO IMO. As you will probably use it more often. Whirlwind attack with a reach weapon can be devastating. |
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darquenblade 8/05/05 5:54:10 PM
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Novice Member
Joined: 1/24/05 |
I was talking with one of the Turbine D&D employees at E3 and he let it slip out, then quickly corrected himself. After asking him to come clean, he did admit that the max level was dropped from 20 down to 10 because Turbine wanted "room for expansion" which we all know means: "They cannot put in enough content to fit levels 1-20, so they have to scale back the design in order to release." Take that to the bank.
I'm sorry, but I call bulls**t, my friend. |
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darquenblade 8/05/05 5:57:05 PM
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