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Lepidus 7/26/05 3:13:45 PM
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Novice Member
Joined: 1/07/04 |
Today we carry two new exclusive screenshots and our fourth Q&A with Hero's Journey. As she does every other week, Melissa Meyer answers a mix of fan and editor questions. You can read the full Q&A here. |
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Agent_X7 7/26/05 4:52:29 PM
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Staff Writer
Joined: 9/07/04 |
The more I read about this game, the more I can't wait to dive in and explore it. Also, on a related note, I was watching the G4 show, Icons, this weekend. The featured game was Everquest. John Smedley (sp?) was rambling on and on about how Everquest came to be, and he just happened to mention how his team was influenced by a Simutronics game. Of course, that immediately brought to mind Hero's Journey, and my opinion that HJ is shaping up to look and play better than Everquest or Everquest 2. Ah, I love the smell of irony in the morning. (Er...late afternoon, rather...)
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Jenuviel 7/27/05 2:47:25 PM
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Novice Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
My thoughts exactly. It really sounds like they're heading down precisely the road I'd like to travel. There are still more questions than answers at this point (getting one's hopes up prior to release has a habit of ending badly), but every feature I've heard discussed so far in the various Q&A sessions/interviews is something I'd very much like to play with. There's almost always one or more features in any upcoming game that greatly reduces my interest in it, but that's simply not the case with Hero's Journey so far. I'm very optimistic about this title, and I hope that optimism is well-placed this time. |
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| "We don't see things as they are, we see them as we are." -Anaïs Nin |
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Tatsit 8/01/05 11:58:03 AM
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Apprentice Member
Joined: 11/12/04 |
I plan on moving my guild here and calling HJ home! Character creation and the look and avitars is highly important to me - and feel finially a game co that agrees! L2 had good avitars - but the game bites! I have been following this game for a little bit now and excited for something fresh and new. Thank you Melissa! Tatsit -Silly Rabbit WoW is for kids!
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| Tatsit |
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Billius8 8/02/05 12:58:26 PM
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Apprentice Member
Joined: 11/28/02 |
Instancing is bad. It hurts immersion in a big way for a minor payoff in reducing contested camps and spawns.
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jimmyman99 8/02/05 1:03:39 PM
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Elite Member
Joined: 6/07/04
"Damn you, poetical justice" - Homer Simpson |
Id rather have instances then overcamped Boss mobs or quest mobs... a named griffin in Velious comes to my mind, people used to camp him for DAYS in reallife, just go get their mob stolen by a passing by asshole. No, definitely not a good idea to keep everything in public. |
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| I am the type of player where I like to do everything and anything from time to time. |
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Tatsit 8/02/05 1:26:07 PM
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Apprentice Member
Joined: 11/12/04 |
There "instances" are designed to bring you smack dab in the middle of the story - to completely immerse you into the situation of the mission. its not like other mmo's Instances in HJ however are completely different - an instance is just there termonology used - but an instance in HJ opens up so much more interaction with the enviroment that you could not do in a public -- its not about killing mob after mob, after mob, after mob kill the boss and get your reward -- there missions is more well read about it on the questions and answers -- instances in HJ = I think Simu regrets ever using the word "instances" dont think of it as such - think of it as an enviromental interactive quest - you cant otherwise do in public zone. |
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| Tatsit |
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