| 46 posts found | |
|---|---|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
When I come back to SWG I want to be a MBH of course because from what I've read it seems like it's a real fun profession to play. I have just a few more questions regarding the skill trees. 1 - Should I go for Master Marksman first so I can be better in combat? 2 - Once I get Master Marksman along with completing that one scout tree, what weapon specialization should I go for? I'm not doing rifle because of the fact that you have to be prone so it's either Carbineer or Pistoleer? This is where i'm confused a little bit. Should I be specializing in carbine or pistol as well as master marksman? Is being a master marksman good enough for BH combat and pvp combat? Just not sure which would be better for ranged pvp and damage dealing...Carbine and Pistol weapons. I thank you for your patience. Joe Oh yea btw, which server has a good population on it? I was thinking of joining Elnator on Lowca. Does the Lowca server have a good amount of players? Thanks. |
|
7/14/05 8:16:53 AM#2
Master Marksman is good if you wanna be MBH...Then i think you should go for Pistoleer=) AbOO |
|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
Thanks again. |
|
7/14/05 9:12:57 AM#4
Personally I'm MBH / MC / Pistols 0001 and novice medic. I am not a master marksman any longer as I don't think specializing in an additional tree that's useless to me is worth the meagre bonuses given in the master box... tying up 15 skill points to get +15 speed and +25 accuracy is less useful to me than getting the ability to heal myself in combat or utilize another special that could inhibit my enemy. I used to be MBH / MC / Pistols 0001 and Master Marksman but found that medic was far more useful to me when they loosened the trees up after CU. When you initially grind BH you will want to do the following: Only then, after you've finished all your other combat stuff, should you mess with investigation. It will take the longest and will go faster the more damage you're able to do. Having your combat areas taken care of will help this go faster. Oh... and if you're wise, you'll never complain to a MBH who has Master Scout and Master Marksman badges that BH is slow to grind... you'll get, at best, laughed at... and at worst dismissed as an utter noob :) Back in the day we had to master scout and marksman and had to wait on shuttles and walk to our marks :) Now you get to use your spiffy personal ship and fly directly to your target from the town you got his mission from on top of the fact that you get to zip around on your spiffy barc speeder :) |
|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
So when I buy "The Total Experience", I get a free speeder AND a free personal ship? |
|
7/14/05 11:59:45 AM#6
Well you get the ship when you talk to the pilot trainer... but yes |
|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
|
|
7/14/05 2:59:18 PM#8
i would say most people actually level up. there is a lot of fun to be had ins pace and customizing your own fighter and then using it in combat is a big part of it. there are some, however, that just jtl to skip shuttles when travelling. if space isn't your game, then that's a good as use as any.
the good thing is that piloting skills are kept on a seperate tab from all your other skills, so you don't have to sacrifice any of your ground based skills to become a pilot. ******************************** |
|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
Another quick question: If I am going for Master Bounty Hunter along with either Master Pistoleer or Master Carbineer with novice medic for healing, what starting stats should I create my character with? How much Health, Action and Mind to start out with? Also what is more important for combat? Also what race do you guys recommend? Thanks. |
|
7/14/05 4:36:47 PM#10
there are no more starting stats anymore. you get 1000 health/action/mind. as you grow in combat level, your HAM increases. health is the ONLY attribute that can be attacked and render a player incapped. action and mind are now pools for special abilties. no more killing yourself by using too many specials. there are invisible subpools called Health/Action/Mind Regen that just determine how quickly your main pools regenerate points. any bar of your HAM, including the regen pools, can be modified with buffs, foods, spices, and abilities. ******************************** |
|
|
7/14/05 4:39:46 PM#11
BTW what server do you play on?? And that speeder is worth more than 5million...and now when im thinking^^ you shouldnt go for Master Marksman...Take that weapon tree you are going for...so you can save some skill points^^ AbOO |
|
|
7/14/05 6:30:45 PM#12
|
|
|
joejccva71
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
So I need to get Master Marksman first to get the +25 ranged accuracy and +15 speed? Then once I do that I need to train pistoleer or carbineer and master that? Is it worth taking the time to get full master marksman for the +25 ranged and +15 speed bonus instead of just doing let's say Master Pistoleer? Just clarifying is all. Joe |
|
7/15/05 8:46:56 AM#14
The way I look at it is this: Then just hold on to the Master Marksman skills until you actually need to start dropping skill blocks to train up other areas. (Note: There is a way to get *combat* XP faster using C-12 grenades, but it requires a good group to keep you from getting very dead doing that so even with grenades you will likely finish all 3 weapon lines of marksman before finishing ranged support :) And the Master Marksman block gives more benefits than the first combat block of any of the ranged elites so it's better to use your first chunk of combat xp to finish off master marksman and get the master box than it is to get the first combat xp block in pistoleer/rifleman/carbineer. Up to you though. Its certainly POSSIBLE to just use pistols your entire time and go straight from marksman to pistoleer without the master marksman box but you'll find that life is easier with the master marksman box. |
|
|
7/19/05 12:00:51 AM#15
I chose a final BH template of Master, with Master Rifleman, and Master Marksman. There is a good reason for this. Although I haven't hunted Jedi in a year, what with all the griefing, the exploiting, and general lack of challenge involved, I will do so in the future if Permadeath is brought back. But only if that permadeath includes the top Jedi. In that case, by observation I recently dicovered that Jedi love to hunt Pikets (as one good example), and groups love to have Jedi, whether they are guildies or not. Under those circumstances, these hunting groups generally open fire on a single target, but usually when Jedi are involved they do a round-robin. That is, the Jedi pulls everything. The group members fire on the piket, retarget, fire on next, retarget etc until all pikets are eliminated. This way everybody gets quick experience and the Jedi maintains all aggro. Given this method of hunting, a Master Rifleman can easily sneak up on that group under cover without being discovered on radar, and use cover shot to enhance the damage being done on the Jedi until they 'avoid incap'. After that, it's only a matter of time. See, what they are looking for is the fast-moving speeder hunter that drops off and engages using surprise. Under the above conditions though, it's much easier to 3-incap a Jedi to death, and they or the group might never even tell what you just did until the engagement is long ended and your credits in the bank. With all that firepower being directed toward that central area, nobody will notice your shots.
__________________________ "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo |
|
|
7/19/05 8:40:28 AM#16
Yup, that's a good tactic too :) If you can pull it off. |
|
|
7/19/05 11:06:22 AM#17
Strategically it won't work as cleanly now, since you can longer see a Jedi, go to the terminal and pick him out, then go kill him. All this new system does is allow for that many MORE Jedi to be visible at starports. Further, there is now no way at all to track a Jedi on Kashyyyk. Therefore, a grinding Jedi is free to grind with little to no discomfort. Patch 20, although removing Jed Neck mobile homes from equation (theoretically), added so much more to them that being a Jedi today is easier than being a Bounty Hunter lol. And long, pointless grinds are not a challenge. They are just bad game play.
__________________________ "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo |
|
|
7/19/05 11:33:04 AM#18
|
|
|
7/19/05 2:31:21 PM#19
good post, Elnator. Allowing only MBHs to hunt player Jedi (non-NPC) is a good thing. The complete lack of the ability to do a bounty hunter mission against a Jedi NPC is totally bizarre to me, and always has been. The only NPC jedi I've ever seen are those Dark Jedi Masters that I sometimes help kill when someone lures them out to the Mining Outpost on Dantooine. My name is... |
|
|
7/19/05 5:14:34 PM#20
*yawn* |
|