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ArkArk 9/16/03 6:39:30 AM
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Novice Member
Joined: 8/26/03 |
There's definitely room for levelling games. Don't get me wrong, I quite like having my characters gain more and more power 'till the devs nerf the class. But hey, that's life. But why do we need levelling systems? What I mean is, why do we need systems that only reward the amount of time spent in game? what about player skill? In most games you can harvest NPC's, or PK to get your exp up. But that is a bit overdone? What about actually being rewarded XP in an intelligent manner, based on your success in a mission? If I screw up a mission and accidently take out a shopping mall or kill the hostages, should I not be given negative XP and actually stand the risk of being demoted, rather than just hover at GM level? Reason I ask is becase I've never managed to take more than one character to Max stats. It seems a little futile these days, or am I just getting old? Pass me my slippers.
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Djin 9/16/03 6:52:30 AM
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Apprentice Member
Joined: 4/10/03
"Shall we play a game?" |
That's a nice idea that wouldn't happen. You would get 5 people who will cry wolf, and the devs. would nerf the crap out of the game. All thought I like the idea. A lot. -=-=-=-=-=-=-=-=-=-=-=- |
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squeee 9/16/03 10:32:29 AM
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Novice Member
Joined: 4/07/03
You can do it! |
Hey mmorpg.com administrators, is there any way you could nerf the message boards, ya know just so we can get MMORPG experience on MMORPG.com -------------------------------------------------------------------------------- Customer: "How fast will my COM ports go?" |
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Desperado 9/16/03 4:01:57 PM
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Novice Member
Joined: 9/08/03
...call me Dez |
.....and thus with that being said Mr. Squee mysteriously dissappeared.... "A good man knows his limits, a Great man knows he has none...." ![]() |
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| "A good man knows his limits, a Great man knows he has none...." ![]() |
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ArkArk 9/19/03 3:16:26 AM
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Novice Member
Joined: 8/26/03 |
Hmm, well what do you mean by 'cry wolf'... I'm kinda hoping that the server side sofware woudl have the capacity to work out what the success of the mission was or wasn't. As for the devs nerfing the crap out the game... that happens anyway, so it would be just like a conventional MMOG in that respect. I think I'm jaded with the whole prospect of being PK'd by teenagers and kids cause they have got more time to spend in the game as me. I want a system that allows my superior intellect, patience, skill, RL experience or what ever else, to give me an advantage. I think it's time that MMOG (especially MMORPGs) grew up. |
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Djin 9/19/03 7:32:54 AM
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Apprentice Member
Joined: 4/10/03
"Shall we play a game?" |
Hmm, well what do you mean by 'cry wolf'... I'm kinda hoping that the server side sofware woudl have the capacity to work out what the success of the mission was or wasn't. As for the devs nerfing the crap out the game... that happens anyway, so it would be just like a conventional MMOG in that respect. I think I'm jaded with the whole prospect of being PK'd by teenagers and kids cause they have got more time to spend in the game as me. I want a system that allows my superior intellect, patience, skill, RL experience or what ever else, to give me an advantage. I think it's time that MMOG (especially MMORPGs) grew up.
Someone would cry "wolf". Meaning, it takes only a few people to complain to ruin it for everyone. -=-=-=-=-=-=-=-=-=-=-=- |
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Dark_Vengeance 9/19/03 11:12:17 AM
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Apprentice Member
Joined: 3/18/03 |
To be more specific, the flaw is that if players can lose experience through their actions, some players can (and will) lose XP in a manner they feel is unjust. On the "crying wolf" side, players who have lost XP in the intended manner, or even possibly players who didn't lose any XP at all, will petition the GMs asking to have that XP restored. That leaves you two choices: 1) Use the honor system, and grant free XP to every player unscrupulous enough to ask for it. This allows people to completely circumvent the XP loss system. OR 2) Ignore any claims of XP being lost improperly. This will give you a reputation as being uncaring to your players. In addition, you and/or your staff may have a bug in the game that could cause improper XP loss...and if you aren't investingating claims of improper XP loss, you are much less likely to find it. Of course, any reversal of an XP loss is going to take you right back to #1....or worse, to make it appear that you don't enforce your rules to all players equally. This ambiguity will surely hurt your reputation with the fans even more. So, the natural reaction will be to remove XP loss completely....both from the playerbase, and the publisher (who tires of watching players leave). At least in theory, it's a lose-lose situation. But by all means, take that as a challenge...if you believe it can work, don't let us discourage you. Just use what we are telling you to enhance/modify/improve your concept. Bring the noise. Cheers............ |
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ArkArk 9/20/03 1:25:03 PM
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Novice Member
Joined: 8/26/03 |
Hmmm... I'm not sure that you've said something that cannot be circumvented, maybe a little bit of balancing the points (i'm not gonna spend all day on this): Scenario 1) Seals: Release hostages from hotel. Terrorists: Defeat seals, extract hostages to new location Scoring system : -50 points for killing hostage, +100 dead terrorist/seal, -150 dead civilian (well, the terrorists have a cause to fight, that they're not gonna win by killing the damn hostages), -50 points for each team member that dies, -300 for blue on blue. Ok so it doesn't take into consideration the story based and persistent state requirement for an MMORPG/FPS, but I suppose you would have to have some form of cloning to account for bringing players back to life... Basically, the server would need to know what mission you are on at anyone time to know how to score it. Ok, so I'm not a genius, but couldn't this work?
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bsherlock 3/08/04 10:02:56 AM
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Novice Member
Joined: 2/21/04
He who burns twice as bright, burns half as long |
i dont think such systems are going to work, you may be older and wiser in real life but your average teenager can easily complete such tactical games where you have to do certain missions and not avoid killing hostages etc. So they will still get more xp than you, they will just not have the fun of being able to choose how they play the game. Also as for wanting to be able to compete with people who play longer than you because you are more skillful, then that is not what MMORPG's are for. in an MMORPG you are not yourself, you are a character who you have to build up from scratch, if you have played for 1 week then your character is young, and somebody who has played for a year will be older (and thus better). If a game was to let the more skillful players win, then they couldnt use a proper experience system, because there would be no point in becoming a powerful character if a n00b who just happens to be better at games can beat you. Muahahahahahahaha |
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| MUAHAHAHAHAHA |
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Adreal 3/17/04 8:10:39 PM
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