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7/18/05 9:25:32 AM#41
When you install the platform its in /program files/kaneva/platform/bin called KanevaPlugin.dle. What type of error are you getting and how is it flawed? I use that one currently with no issues. The only known issue is if you want to export directly to the game studio without going to a file first is that the kaneva studio must be started before max.
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7/18/05 9:29:52 AM#42
My plugin does (null) thats exactly what the 3d max program says. I have Kanevaplugin.dle copied into the 3ds max plugins folder, and i had the open kaneva editor, i still cant export to .kep files. I dont get any kind of error message, i just cant do it. And anytime when i try to make it a .kep file first, i says, cant save that kind of file. |
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7/18/05 12:15:40 PM#43
Ahh, i know what it is. Some of the videos and training are for the next release, dont put an extension on the file. It is exporting ARW and ARB files in the current version. I believe the next release of the studio and plugin will be using the .KEP file extension. Sorry about the confusion. ARW = World file, and ARB = Character file.
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7/18/05 4:12:30 PM#44
So how am i supposed to export directly to the KEP client, or is it in the next version too? I only have the arb extension. |
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7/19/05 8:28:54 AM#45
Here are the steps to creating a game: 1-Create a world mesh, usually you can create just a simple bowl like world with its center at 0,0,0 and you will be fine. Remember worlds have to have height (meaning you cant just export a plane) or the visibility calculations wont work. 2-To Export this world to a directory simply File->Export in max and save these to a directory selecting all of the visuals at the top and clicking the export to directory in the BOTTOM section (the top section is for character export). 3-Open the Kaneva Studio (editor), Do Game->New, Do Zone->New (entering the names appropriately). 4-Click the zone tab, Click the Zone Objects in the tree, on the right you will see Object groups, click the plus sign and add a group (any name will do). 5-Click that group, open the "Visuals in Group" section and click the file folder button. Select ALL the files you exported and click ok. 6-Click "Bld Coll Map" at the bottom to build your collision map. 7-Click the Objects Tab, then select Actors. On the right select axum_male and click the Box icon (it has three little lines above it, if you mouse over it it says "Place Actor"), put 0,99,0 in the location and then hit ok. You should now be walking around in your world. There are a number of videos available at http://www.kaneva.com/community/GregsKanevaHelpZone.nowplaying . I would suggest watching these and following along. There are also the complete sources for a couple games on Kaneva to get you started if you are a little lost. Hope this helps, G |
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7/19/05 9:49:29 AM#46
Thank you very much. I believe i can do it now, but you mentioned 'complete sources'. I do not know how to create a bowl world, and kaneva editor is not opening the files i selected, its just sitting there. I cannot find and open sourcers, which might be helpful, that i can edit to get a feel for. The Kaneva website has very few useful downloads for this sort of thing. |
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7/19/05 10:11:54 AM#47
Even with this engine I couldn't make a thing, too stupid. But definatly good for those who have the drive but lack $50 million dollars.
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7/19/05 10:35:29 AM#48
WHY is my kaneva editor being soooo dumb? I cant even import them 1 at a time.... i have had no luck with kaneva yet, and all the good things that they hve for download, you have to PAY FOR. Who would pay for a model of a church. (i admit we pay for 3d models when we buy a complete game, but not when its alone.) |
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7/19/05 10:56:56 AM#49
Sure paying for models isnt bad, but when youre making a game... why would you want to buy a model that everyone else has access to? There would be no originality
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7/19/05 12:07:03 PM#50
I cannot make a model that can even be loaded into the kaneva engine. It seems that the beta version is useless to me. the media launcher cannot download those tutorial videos, for it finds errors. And the 3ds max is fine, but kaneva is dumb and isnt allowing anything. How do i make a bowl shaped world? |
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7/20/05 12:56:22 PM#51
It would probably be better to post your questions on the Kaneva dev boards at http://www.kaneva.com/create/forumsCreate.aspx?subtab=dev . There are many games in development currently and maybe someone has had your same issue. There are many sites on the internet that can teach you 3ds max, for instance http://www.highend3d.com/3dsmax/tutorials/ seems to have some good information. |
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