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raistin  6/20/05 10:53:27 PM

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if they set this game up like the p&p game then this is going to be the best mmorpg ever
 
SciGuy65  7/08/05 7:23:01 PM

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Perhaps, but remember that the PnP game isn't designed to be an MMO.  The idea behind D&D is that out of an enormous world a select few have what it takes to be great adventurers.  The idea behind Dungeons and Dragons Online is that everyone who plays is generally the same to provide for more consistent gameplay.  I don't know about anyone else, but I see a slight problem there.  After all, most MMORPGs function under the methodology that some people want to fight, some want to heal, and (sometimes) some want to do other things (e.g. crafting, gathering resources, etc.).  My concern with DDO under strict PnP rules is that, since it's based on a combat-centric pen-and-paper game, it will become combat-centric itself and shun those that might want (if you'll excuse the cliché) something more from their virtual lives.

Please don't misunderstand me: I'm neither saying that D&D is a bad PnP game nor that DDO will be a bad MMORPG (quite the contrary: I love PnP D&D and I'm sure I'll love DDO).  I'm simply stating that changes to the underlying framework of the PnP version must be made to create something more than the usual late-night game session can offer.  I would personally enjoy a MMO partially-based on D&D rather than one strictly-adherent to pen-and-paper rules.  After all, if I want to play a PnP game, I'll do it with a pen and paper, not a keyboard and mouse.

The bottom line is that you shouldn't be surprised if you notice some major changes in the rule structure.  These changes are necessary to create something both D&D-lovers and MMO-lovers will enjoy.