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Dawid Makowski, the Project Manager of "Sigonyth: Desert Eternity", has penned a wonderful developer journal to debut a new series. In this first article he discusses differentiation and how their "world" will be different from the average "game". Click here to read the full article. Dana Massey |
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6/04/05 10:17:21 PM#2
Three cheers for a skill based system, I cant wait to hear more about this game. I hope there will be a strong support for crafters and personal relationships marriage etc... |
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6/06/05 12:07:19 AM#3
lol I totally forgot about this game until this news post ! |
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happydan20
Novice Member
Joined: 12/12/04
If not for waiting, would we ever notice that time passes? |
6/06/05 9:18:14 AM#4
Sounds like the same old same old, if one wants a real world it has to be a blank one. For instance in wow a lot of the races start out "you are one of the few of your people.." Except night elves are the most popular in the game. They out number everyone else. Rescources are scarce but that never lasts long in a mmorpg because in truth, rescources are infinite. Eventually a bazaar system will be set up, and I'll be able to buy as much food and water as I'd like. A game that would really impress me is one manipulated by the players, and theres nothing out there that does that. |
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10/09/05 10:31:00 AM#5
I think they are creating a manipulated world. The players use and manipulate it through its recources, story, and enviornment. That's pretty much what they're trying to get through to you. You've really got to look into a game more closely before you judge it. Also a basic understanding of the english language is helpful due to a few intelligent words that may have thrown your understanding off. |
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